I am starting to get into BOB2 and have downloaded the updates and am reading the 2.10 manual. However, if someone has a good TM Warthog profile for the game and is willing to share it, I would appreciate it. The profile can be in either the GUI or in the script.
Thanks
Sobe
New to BOB2-Need a TM Warthog profile for my HOTAS
- Cherkassov54
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- Joined: 01 Sep 2005, 15:54
- Location: Dundee
Re: New to BOB2-Need a TM Warthog profile for my HOTAS
This is from a while ago and for a Cougar so I don't know if its any use.
http://a2asimulations.com/forum/viewtop ... og#p176610
Some people do have Warthogs because there was a problem with a rogue button on BOB2 hopefully someone can help.
S!
http://a2asimulations.com/forum/viewtop ... og#p176610
Some people do have Warthogs because there was a problem with a rogue button on BOB2 hopefully someone can help.
S!
Re: New to BOB2-Need a TM Warthog profile for my HOTAS
I don't have a Warthog profile (i use an X65F).
However i find that you don't actually need much of a profile. There are very few buttons that actually need keymaps. In fact my profile only consists of gear, flaps and track IR toggle. And that's only because some buttons don't direct x map.
Going into the Advanced command in the flight controls menu, you can directly map (using direct x mapping) the buttons.
Please note that not all buttons are mappable (however you'll find that by being unable to get them to register inputs when button mapping). Also shift/mode functions are not mappable. You'll have to use keys in a profile for that.
Additionally you can map certain commands to axis. I would highly recommend mapping the propellor pitch control to an axis. Especially for flying the Me109E
However i find that you don't actually need much of a profile. There are very few buttons that actually need keymaps. In fact my profile only consists of gear, flaps and track IR toggle. And that's only because some buttons don't direct x map.
Going into the Advanced command in the flight controls menu, you can directly map (using direct x mapping) the buttons.
Please note that not all buttons are mappable (however you'll find that by being unable to get them to register inputs when button mapping). Also shift/mode functions are not mappable. You'll have to use keys in a profile for that.
Additionally you can map certain commands to axis. I would highly recommend mapping the propellor pitch control to an axis. Especially for flying the Me109E
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