SCREENSHOTS

Battle of Britain "Wings of Victory"
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hellcat44
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Re: SCREENSHOTS

Post by hellcat44 »

Oh I dunno,,,probably just slightly different peas in the same moldy pod,,,
kinda like in your face atheists and evangelists.
Some old BoB screenies with stock landscape; a sharp contrast of what's available today.
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hellcat

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HAZZIE
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Re: SCREENSHOTS

Post by HAZZIE »

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An appeaser is one who feeds a crocodile, hoping it will eat him last WLSC


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Trumper
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Re: SCREENSHOTS

Post by Trumper »

The long yellow handled knob i think is the fuel cock,the one with the m1 m2 lettering is the magneto switch,i think.
The picture of the purple spitty sitting on the ground needs shadows under the wheels to ground it ,looks like it is floating.

Boreas
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Re: SCREENSHOTS

Post by Boreas »

Dover area cliffs. Novelty rather than mod as this causes anomalies in other locations.

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Backup the original and copy the img0029 file to the landmap2 folder to see in-game.
http://www.mediafire.com/download/jz4kd ... cliffs.zip

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stickman
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Re: SCREENSHOTS

Post by stickman »

As well as Polish pilots fighting with the RAF, there were also Polish refugees fighting with Anti Aircraft Command.
At Manston, Gun No. 3 of Gun Section 2 was manned by Jewish men from Poland.
They built their Bofor's revetment in a different fashion than their English comrades, ala.. Star of David.
This to "give the finger" to any Nazi aircraft that may come around.

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This is actually a v2.13 construction flaw that I inadvertently made by mistake.
The gun is "real" and rotates to Targets and fires. One of the revetments is also "real".
The other revetment is in ObjectAdds and is not "real". Just so happens to be 90 degrees rotated from the "real" one, in exactly the same place.

I should clean this up and order the Polish Jews to follow regulation Royal Army standards!
Sergeant Joshua Killinski informed me that it is a morale booster for his crew, tho. So I may let it be.

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Found this while using Boreas's last img004 grass texture, and devising some new grass DITHER1 files that I want to have, and am making.

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stickman
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Re: SCREENSHOTS

Post by stickman »

HAZZIE,

I am not sure where the yellow knob for the ME109 fuel cock lever is .
Never tried to find it. Best guesses, I would look in COCKPM16 folder, these files, as there is some yellow there:
CPT2_3
CPT2_4
CPT2_6

As per the ME109 landing gear switch, I only know that it was in COCKPITS \ CPT2CLIK. :?:

As per the "heavily shadowed knob" on the starboard side, I know not where that is painted either, yet.. sorry.
Many BoB1 and BoBII guys that painted the cockpits were BIG on shadows. :roll:
"The cockpit 3D modelling is not very good so let us hide the imperfections in shadows."
"The 1/4 inch high gauge glass retaining rings made shadows over the gauge face."

Me, I paint gauge faces with no damned shadows! Let the sunshine in.

COUGH!
That starboard knob and lever is the Fuel Filter Hand Pump Lever,
as I understand from English drawings of the ME109E-3 and ME109E-4.
I've seen some good German drawings, but.. despite what some folks around here think about me.. I don't speak or read German. :P
Part # 33 in pic below.

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I think that I know, as a mechanic, what this "fuel filter primer" lever does.
That is.. during a 10 week Shutdown & minor engine maintenance, the machinists change the liquid fuel filter.
Doing so, the fuel filter housing is now full of air, as well as the two tubes that were attached to it, and had to be disconnected or bled off.
Needless to say.. when the engine is then first started..
it gets more air than fuel, and refuses to start. IGNITION FAILURE!
"Please prime my fuel filter housing and associated tubing feed lines BEFORE attempting an engine start." the engine begs.

Though not educated enough to read German, I have 20 years experience as a mechanic working with Gas Turbine Engines.
These are made by Solar (used to make aircraft engines), now a subsidiary of Caterpillar.
Essentially they are jet engines, but adapted and gear-boxed to drive electrical generators.

Ours are dual fueled outfits. Either Liquid jet fuel, or Refinery Gas (which is nasty and dirty and causes me no end of problems!)
The refinery gas is so bad that we cannot start the engines on gas, and always start on liquid fuel.
If you change the liquid fuel filter and introduce in air, into what should be packed full of liquid fuel,
don't expect the engine to start the first time you press the button.

Prime the lines, first.

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hellcat44
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Re: SCREENSHOTS

Post by hellcat44 »

Boreas,,,
even with the railroad tracks it's a huge improvement... :)
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hellcat

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stickman
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Re: SCREENSHOTS

Post by stickman »

Hell Cat,
even with the railroad tracks
There was/are many a railroad tunnel mined thru the cliffs by Dover, as I know.

Some pics supplied by the master of bobworld Terrain, PV. Even tho is a Canadian.

Shakespeare cliff:
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Western Heights, south end, tunnel:
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Hell! Now there is Tunnel (Chunnel) drilled down underneath The English Channel from Dover to Calais, today!
No need to take the swish-swish-swish-swish-swish boat ferry! :)
Expect traffic jams.

I have not tried this latest Boreas Cliff stuff yet,
but I do know that you use the old Rowan sea (that I modified back in year 2002 to try to make a better sea wave white caps effect) and was adopted,
and see your screenshot using the old Grey/Blue sea looks better than that stinking stock BoBII sea Fresnel, what looks likes sewage, that Boreas likes.

Everybody knows that the Dover Cliffs are tunneled thru with rail roads. (I sound like a Geiko Insurance commercial)
You don't have to grow up in Kent County to know so.
From a war game I played a few years ago. One of the old TalonSoft WWII wargames.

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I will have to Google Maggot Farm.

These maps are from a Single Mission. I tried playing the Sea Lion Campaign (German) with the 2nd Battalion of the 1st Regiment / 7th Flieger,
which lands west of Hawkinge (first Objective) at start.
Got the airfield with heavy casualties, Minor Victory. Two days, and Minor Defeats later, and loss of (me) Battalion Leader and HQ, the war is over for me! :x
Have to better practice my Basic Infantry Tactics. :oops:

Was watching Al Jazeera America News last month.
Joie Chen asked a (retired) US Army General, " How long will it take for the US to train the Iraqi Army officers and men to stand up to ISIL?"
"It takes 20 years and 2 Wars! to train a competent US Army or Marine Corps Battalion Commander!
If any American politicos think that we, the USA, can train these ignorant, back-stabbing, corrupt religious freaks in Iraq in 20 months,
then those politicians are just as stupid as the Iraqi fools we already tried to train!"

When I am done fiddling around with new grass DITHER files,
I will go fiddle again with the old BoB1 sea DITHERS (that exist) , and colors. :wink:

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Trumper
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Re: SCREENSHOTS

Post by Trumper »

Boreas wrote:Dover area cliffs. Novelty rather than mod as this causes anomalies in other locations.

Image

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Backup the original and copy the img0029 file to the landmap2 folder to see in-game.
http://www.mediafire.com/download/jz4kd ... cliffs.zip

:D That looks alot better than the bland white in my opinion,a mixture of both.

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hellcat44
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Re: SCREENSHOTS

Post by hellcat44 »

Huh! Never noticed the tracks before.
As for not knowing the cliffs were riddled with tunnels and tracks,,,guess I don't watch Al Jazeera British News enough,,, :mrgreen:

Looking forward to any additional color or shoreline choices for low water. :)
hellcat

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stickman
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Re: SCREENSHOTS

Post by stickman »

I received this Boreas Dover area cliffs mod.
Before I shoved this shell into my 105 howitzer, I took a look at it.

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Heilege Holle!
This used to be all white & grey (gray, grau).

There was a helluva a lot of time & work put into this to make it work!

This is why I drafted Boreas into the BDG as an artist.
Also he is from Kent County. The rest of the BDG that actually make things for BoBII are all ex-Empire Common Wealth Colonials. :P
Including Cherkassov54 whom hails from Scotland, which just recently vote decided to not leave the United Kingdom.
I never asked 54 how he voted. No need to know how he voted, even tho he is my blood cousin, twice-or-thrice-removed.

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After I shot this mod into game, I went looking for other cliff areas where it might not look good.
It slightly discolors the Isle Of Wight "Needles" but not too bad. Found no other bad looks yet, but have not bombed New Haven in awhile.

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PV
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Re: SCREENSHOTS

Post by PV »

The problem with this is that it was the whitest texture we had,
and has been used where white was needed both for chalk outcrops,
where the odd bit of green might not be a problem, and one could
perhaps argue that even for the White Horse a bit of green might
not be too out of place, but also for things like concrete dock bits,
and such, especially after the "city base" texture was tinted tan to
the point that it was hard to distinguish from dry grass. It all comes down
to the ridiculously limited set of textures we have for the terrain.

Then, Bader decided at one point, along with the template placement
guys, that the four different city building textures should be duplicates,
so now you will note that img0023, 25, and 26.dds are all the same
image. Thus we are currently wasting two perfectly good opportunities
for more textures. At the same time, he chose to discard many of the
different textures we had, while increasing their resolution, by making
duplicates of the field textures. Thus, img0010 duplicates img0019; img0014
duplicatesimg0018; img0003 almost duplicates img0002 except for a minor
difference in hedges; same for img0006 and 0017 except for a minor difference
in farm buildings; img0001 is almost identical to img0000 rotated 90º ccw;
img0009 has only a small patch of field in the centre to differentiate it from
img0008; and of the remaining textures there is considerable overlap in large
sections of the fields used. So, while I was complaining and decrying the lack
of variety in textures which was prohibiting me from creating terrain with a
reasonable variety of texturing, the available variety we had was being pared
away by duplications, to no benefit. There are thus potentially eight texture
slots which could be freed up for new varieties of texture, or alternately,
some new textures of a similar theme of the originals could be substituted
in for the duplicates. For instance, it could be reasonably argued that a
true "city dense" texture of a busy business district ought to be used for
img0025 instead of the same mostly residential texture currently used also for
for "town dense".

Had one the ambition, time, and energy, one would go through and swap out
all instances of one of the duplicate texture pairs with the other, freeing up
one texture which could then be used for something else. Thus we could get
one plain off-white for such applications, and have another dedicated to patchy
green and chalk cliffs. We could have easily four new texture types this way.
We could then distinguish marsh from moor from thicket.

Boreas
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Re: SCREENSHOTS

Post by Boreas »

Thanks for going over this again PV. The main adverse effects I’ve seen are in Calais, near Beachy Head and the white horse but I appreciate that any change to the way the tiles are used should be part of a wider view. Only having glanced at the instructions I’m not up to making rotatable tiles at least for now. It looks a bit complicated but also it would take some envisioning probably based on less post war looking areas of the contemporary landscape. I also wander whether if the engine uses 8 bits (from 0 up to 255) and 4 rotations of 32 tiles there might be a sort of mirror set of un-used numbers. But anyway I agree it would need to be very worthwhile content-wise to start editing the colour table (not map) you’ve mentioned that controls the tile placement.

Boreas
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Re: SCREENSHOTS

Post by Boreas »

I might have a stab at seemless tiles though. Also, I'm wondering where the tile placement template can be found.

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hellcat44
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Re: SCREENSHOTS

Post by hellcat44 »

I've owned my fair share of combat flight sims over the years but none produce visuals
in instant action, quick combat, or whatever you want to call it,,,,like B0B2.
https://www.dropbox.com/s/nvw4e4bddj3l4 ... k.bmp?dl=0
hellcat

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