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PostPosted: Fri Feb 25, 2011 3:22 pm 
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Location: Aldershot, Hampshire, UK
pjc747 wrote:
So many nice screenshots. I can't seem to get mine to upload it always says: Board attachment quota has been reached.....


I use photobucket to host mine and just link to there. It's free and simple to use. The only issue is that there's a 1MB limit per image (not such a bad thing if your posting them on a forum), so I have to convert the .bmps from the STILLS folder to .jpgs and sometimes compress them a little to get under the limit. Quality doesn't seem to suffer too much though.

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PostPosted: Sat Feb 26, 2011 4:34 am 
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pjc747 wrote:
So many nice screenshots. I can't seem to get mine to upload it always says: Board attachment quota has been reached.....

Official topic viewtopic.php?f=17&t=5177

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PostPosted: Sun Feb 27, 2011 6:40 pm 
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Since the post that Bucic links to above, Photobucket has become better. :)
Been using it for 7? years. Still a free service. :D

I have ~1500 pictures there now. Many of them at 1680 x 1050 resolution. (For a couple years PhotoBucket demanded pics be no bigger than 1024. :(
Here is one I put up today, and will remove later.

Image

This was shot last week during the Arab Revolutions -> Libya next! :D
Now that most non-Libyan workers are evacuated out of country, time for NATO to put a NO FLY ZONE into effect!

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"Toto! I don't think we are in Kansas anymore!" Dorothy, OZ
"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiösen Monstrum.)" Toto


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PostPosted: Mon Feb 28, 2011 4:01 am 
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BDG
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Location: wet coast, Canada
What? Not using my improved bus skin? I am keeping it available til Ben puts out a replacement model.
http://www3.telus.net/v1ncent/bob/LBUS.pcx


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PostPosted: Tue Mar 01, 2011 10:00 pm 
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BDG
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I forgot you painted a better one long ago. Got it now.

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"Toto! I don't think we are in Kansas anymore!" Dorothy, OZ
"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiösen Monstrum.)" Toto


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PostPosted: Wed Mar 09, 2011 4:46 pm 
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Location: Scotland
Now that's bloody typical! You wait for ages for a bus and then three come along at once. :P

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PostPosted: Wed Apr 06, 2011 2:27 pm 
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BDG
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Posts: 260
Location: Flanders(Belgium)
"i'll always remember that first kill...",i don't but this one is at least the first in my new BoBII setup after years of absence.
of course it was painted on the side right after landing!

Image

Image

to be fair,the kill was only made in "instant action" so i'll delete it when i start my campaign later this week.fair is fair.

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PostPosted: Wed Apr 06, 2011 9:46 pm 
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BDG
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Belgian,

Here is a way to remove that ugly 2D cloud layer between the low cumuls clouds and the high cirrus clouds.
In the bdg text file, edit these lines where I high lighted for 0.000000

Cloud_Fair_CloudCover = 0.000000
Cloud_Fair_CloudDensity = 160.000000
Cloud_Fair_CloudSliceHeight = 3048.000000
Cloud_Poor_CloudCover = 0.000000
Cloud_Poor_CloudDensity = 140.000000
Cloud_Poor_NimbusCover = 180.000000
Cloud_Poor_CloudSliceHeight = 1500.000000
Cloud_Inclement_RainStrength = 1.000000
Cloud_Inclement_FogDensity = 1.000000
Cloud_Inclement_FogEndMult = 0.400000
Cloud_Inclement_CloudCover = 0.000000
Cloud_Inclement_CloudDensity = 254.000000
Cloud_Inclement_CloudSliceHeight = 1500.000000
Cloud_Inclement_NimbusCover = 200.000000

Try it, you will like it. :wink:

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"Toto! I don't think we are in Kansas anymore!" Dorothy, OZ
"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiösen Monstrum.)" Toto


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PostPosted: Thu Apr 07, 2011 2:36 am 
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Location: near home of 315 Sqdn, Poland
stickman wrote:
Belgian,

Here is a way to remove that ugly 2D cloud layer between the low cumuls clouds and the high cirrus clouds.
In the bdg text file, edit these lines where I high lighted for 0.000000

Cloud_Fair_CloudCover = 0.000000
Cloud_Fair_CloudDensity = 160.000000
Cloud_Fair_CloudSliceHeight = 3048.000000
Cloud_Poor_CloudCover = 0.000000
Cloud_Poor_CloudDensity = 140.000000
Cloud_Poor_NimbusCover = 180.000000
Cloud_Poor_CloudSliceHeight = 1500.000000
Cloud_Inclement_RainStrength = 1.000000
Cloud_Inclement_FogDensity = 1.000000
Cloud_Inclement_FogEndMult = 0.400000
Cloud_Inclement_CloudCover = 0.000000
Cloud_Inclement_CloudDensity = 254.000000
Cloud_Inclement_CloudSliceHeight = 1500.000000
Cloud_Inclement_NimbusCover = 200.000000

Try it, you will like it. :wink:

Does it remove the checkerboard effect at certain angles too?

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PostPosted: Thu Apr 07, 2011 2:52 am 
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BDG
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Joined: Sat Nov 13, 2004 8:21 am
Posts: 4126
Location: wet coast, Canada
Not sure what that is. The "cloud cover" is a series of "slices" essentially of zero thickness
stratus layers, separated by the height specified by "SliceHeight", There seem to be 3 or 4
layers. I think the "cloudcover" value may be the fraction of sky covered, not sure of the
units, but maybe 255 is fully covered. 0 eliminates the layers. Setting SliceHeight to
very near 0 makes all the layers sit at the same height, so you don't see the duplicates
stacked above each other.


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PostPosted: Thu Apr 07, 2011 4:25 am 
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Location: near home of 315 Sqdn, Poland
I won't be launching BoB 2 anytime soon, I'm just curious :) And I recall it was one of the major graphical glitches in BoB 2. If the fix worked I'd share it over at eagle.ru.

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Installation | User Interface | Starting a dynamic Single Pilot Campaign | Takeoff | Free Flight | Inkscape | more!


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PostPosted: Thu Apr 07, 2011 10:02 pm 
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BDG
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Joined: Fri Nov 05, 2004 1:17 pm
Posts: 7388
Location: Oahu, Hawai'i
Bucic,

Quote:
Does it remove the checkerboard effect at certain angles too?


Yes. :) Those straight lines showing sometimes, were part of that 2D thin cloud layer at 19000 feet.

See the last page of stickman's Modifications.

With that nasty cloud layer removed:
Image

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"Toto! I don't think we are in Kansas anymore!" Dorothy, OZ
"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiösen Monstrum.)" Toto


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PostPosted: Fri Apr 08, 2011 1:36 am 
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Location: near home of 315 Sqdn, Poland
Nice one! :)
Two glitches killed in one pass. The other glitch related to those artificial layered clouds was that a chunk of those used to disappear while part of it was still in the field of view i.e. on the edge of players field of view one or more chunks could be missing. Can you post a screenshot of the offects of this mod during stormy weather as well if it's not a problem?

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Installation | User Interface | Starting a dynamic Single Pilot Campaign | Takeoff | Free Flight | Inkscape | more!


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PostPosted: Fri Apr 08, 2011 11:05 am 
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Joined: Fri Feb 02, 2007 12:14 pm
Posts: 3310
stickman wrote:
Bucic,

Quote:
Does it remove the checkerboard effect at certain angles too?


Yes. :) Those straight lines showing sometimes, were part of that 2D thin cloud layer at 19000 feet.

See the last page of stickman's Modifications.

With that nasty cloud layer removed:
Image



That looks so good now i can hardly believe my eyes. :shock:

You don't know the BOB2 insults I endured over those awful clouds at the U!-zoo. :(


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PostPosted: Fri Apr 08, 2011 11:17 pm 
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BDG
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Joined: Fri Nov 05, 2004 1:17 pm
Posts: 7388
Location: Oahu, Hawai'i
Bucic,

Quote:
Can you post a screenshot of the offects of this mod during stormy weather as well if it's not a problem?


OK, here some quick shots from tonight.

First a shot with the old BAD 2D 19,000 foot Layer present. This one is in Inclement (Rain) weather. Shot taken at 11,000 feet above the nimbus clouds, where you can see it
Green dot shows one the "checkerboard" lines being drawn upon the BAD 2D Layer.
Red dot shows some of 2D Layer's ugly wavy look around it's edges, that I and other folk have hated so.
This reminds me of some errant school boy scratching his finger nails down upon a chalkboard!! SCREEeeeeEEEEeeeeEEEEeee!!!!
In a visual sense, more of an assault upon the eyes. :evil:
Image

With the 2D 19,000 feet layer removed (killed & executed as the errant evil creature that it was, with 3 each, easy & cheap, .22 caliber bullets in the back of it's nasty head!)
Inclement (Rain)
Now you will see only the low level nimbus clouds, and the high level cirrus clouds. Both of which any user can repaint to change the look of them.
That BAD 2D Layer has no user adjustable texture, and is hard coded. :evil: When I figured out how to kill it, I jumped for JOY! :
Image

Another Inclement (Rain) weather shot, with the old BAD 2D 19,000 foot Layer dead.
Image

A Fair weather shot. In Fair weather, the low level nimbus clouds never appear in BoBII, only the high cirrus clouds. The old BAD 2D 19,000 foot Layer appeared also,
but I killed it!
Image

Important Note! Resurrection of the evil BAD 2D 19,000 foot Layer. :!:
After applying this bdg text file edit, when I first launch BoBII and the very first time I go into an Instant Action mission, I still get the 2D cloud layer. :?
However, the second time and all times there after when I fly Instant Action missions it is gone. :D
After quitting BoBII, and the next time I launch BoBII, the first Instant Action mission I fly shows the damn thing again. The next mission flies are OK with it gone.

Campaign seems to be OK, but I only tested it once. Launched BoBII, started a new LW Campaign and set up a raid on Dover (Poor Weather).
The first time I Fragged into 3D flight, the 2D cloud layer was gone. :)

Aloha!

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"Toto! I don't think we are in Kansas anymore!" Dorothy, OZ
"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiösen Monstrum.)" Toto


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