First, the BOBII MP is released on 2.10 as a Beta. I may have bit off more than I can chew by starting to try and fix it as I had no previous MP coding or network experience but we had experienced BDG testers who were willing and able with network experience. It is a old implementation of MP and not polished for modern PC's. We are hoping some experienced MP players with some network knowledge can help us and we also needed an easy way for the BDG to test and play as well. It is only the first step of many steps. Most players without network knowledge will not find BOBII MP useful as it takes some experience and knowledge to set up and play(sorry, but first steps are necessary and we hope useful).
All modes (see BOBI MP Documentation link below) are present but I have a problem with Quick Missions (AI A/C jump which is a show stopper for it). I am not able to fix the problem as yet.
As Bader said the BOBII MP was developed before server software, routers, and firewalls so it takes some network knowledge to run BOBII MP with the current player's PC setup (router, firewall, virus software). We are trying to get some data/documentation together for players to play but most of our testers are busy with life's tasks and vacations.
Here is the old BOBI MP documentation so you can see what it should do:
http://www.shockwaveproductions.com/bob ... MP_Doc.rarThe BDG has tested the MP for 100's of hours and we have made code changes for stability and game play, fixed many bugs, and implemented debug software for the future testing. We are still gaining knowledge of the MP code, network, game play, and setup. Our bigest problem is we just do not understand modern MP and this is our first experience.
Our expectations are small for BOBII MP because of the old implementation and I see it as only a small step forward. The release will also help us decide if it is worth manpower to continue BOBII MP development.