BATTLE OF FRANCE FOR BOBII40 mission Instant Action mission set for Luftwaffe and RAF players! With bonus Operation Sealion mission.Self installer and uninstaller;
http://www.box.net/shared/02gt6g99lk (2MB)
UPDATED FOR PATCH 2.11 2 JULY 2010.
(Or, you can get the full Battle of France and 150 other bonus missions in the Whirlybird mission megapack:
http://www.box.net/shared/8tejc25h04 )

Before the Battle of Britain, there was the Battle of France. For the Luftwaffe, it was the culmination of the Blitzkrieg and designed to secure the European mainland for the Reich. For the RAF, it was a terrifying initiation into the realities of modern air warfare.
The RAF participation in the Battle of France lasted less than a month. In that time the British suffered losses of 959 aircraft (477 fighters). The battle cost the Luftwaffe 28% of its front line strength, some 1,428 aircraft destroyed (1,129 to enemy action, 299 in accidents). Nevertheless it was judged a spectacular success for the German air-arm.
The BoF Mission Package features 20 missions, playable from both the Luftwaffe or RAF side, ie 40 missions in total. Missions are located on the France map in BOBII, and the scenario takes its timeline from the first full day of Luftwaffe attacks on British airfields in France on 11 May 1940, until the evacuation of British troops from Dunkirk on 4 June 1940.
INSTALLING
Download and unpack the ZIP file. You will see a file INSTALL BOF for BOBII. This will install the files needed for you to access the new features through your Instant Action menu.
If you want to return to your default version 2.10 Battle of Britain period installation, just run the RESTORE BOBII file.
That is all there is to it. You can swap back and forth between BOB and BOF using these two files, and they will not effect your configuration (BDG) files or other in-game/joystick settings.
For those who enjoy Battle of France, further mission packs are available here:
http://simhq.com/forum/ubbthreads.php/t ... le_of.htmlTECH NOTESNew features
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Brand new External Spitfire model (Thank you Simon)
-animated pilot
-remapped skins to allow contrasting underside colours
-undercarriage down indicator in upper wing surface
-animated flap down actuator and cover when flaps deployed
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Brand new external Bf110 model and updated internal model (Thank you Simon)
-animated crew
-hydraulic pressure- ailerons droop when flaps applied
-Internal gunsight raised, working compass in right cockpit
-Canopy opening animation corrected and improved
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Multiskin updates
Five new Spitfire skins featuring period Night/White undersides.
Five new Bf110 skins and accurate unit/aircraft ID markings.
Hurricanes/Bf109s feature period schemes.
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More town and city templates added by Ben. These can now be placed in-game.
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Updated advice on Autogen Trees.
We have realised that a dormant Treeline feature, implemented by Osram a while ago, works well for treelines. Expect more on trees in future updates.
New settings. The Autogen settings are the same as in the 2.10 release. (Reduce the numbers in bold to lower density settings to improve fps)
Change these settings in your bdg.txt (paste them in if they are not there)
# AutoGen stuff (experimental):
ENABLE_AUTO_GEN=ON
TEMP_AG_SN[15,2]=1192
TEMP_AG_SN[15,3]=62
# AutoGen TreeLine stuff (experimental):
TEMP_AGTL_SN[0]=1192
TEMP_AGTL_SN[1]=63
TEMP_AGTL_SN[2]=62
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BOBII 2.11 Changes by Buddye
1. Fixed a small bug that caused a CTD when a fighter is going after a bomber to check and see that the attacking fighter is RAF (LUF fighters do not go after Bombers). Thanks to Baza.
2. Fixed a bug by separating the code for Multi AI attacking an AI so that the Bdg.txt parameter Max_Number_AI_Targeting_AI is more effective.
3. Tried to fix a very intermittent problem of AI A/C sticking their wing into the ground when doing a AUTO_LANDING.
4. Fixed the FOV_JIB01 Key (Shift+F8) so it will both zoom in and zoom out.
5. Fixed the FOV so returning from the Map the FOV will reset to “Initial Field of View” which players can define in Options->Adv
6. Corrected the rate of fire for the Browning 303 on the Spit and Hurri. I corrected the bullet load out for the Spit to 300 bullets per gun. I corrected the bullet load out for the Hurri to 334 bullets per gun. The change was brought about by players posts on the General Forum. Our thanks to the BOBII community.
7. Increased the percent of maneuver SLASHINGATTACK to try and reduce the number of attacks on Bombers from the rear.
8. Fixed/prevented a CTD in AutoLanding thanks to Chumleigh.
GAMEPLAYThis mission set is guaranteed compatible with the new Update 2.11 to BOBII, and has not been tested on earlier versions.
When installed it will replace the default mission set, or other installed mission sets, but
a RESTORE feature is being included in the package which will automatically return your BOBII game to default 2.10 settings so that you can easily switch back and forth between Battle of Britain and Battle of France.

Historically accurate skins require the BOBII Multiskin Mod, freely available from A2A website, as a separate download for PCs with 512MB graphic card or higher.
Missions can be played from either the RAF or Luftwaffe side, but are generally scripted to be played from the RAF side.

Those which are scripted to be played from the Luftwaffe side are clearly marked with a '+' before the mission name e.g. '+Nacke Pain.'
KNOWN ISSUESPlayers may wish to adjust the flak configuration in their BDG.txt file to say ‘DO YOU WANT FLAK OVER FRANCE = OFF.’ If you don’t do this, flak will still target RAF aircraft over France at higher altitudes.
This mission package changes some of the objects located in France and Britain. If you choose to play the standard BOBII campaign with Battle of France installed, you will see these objects out of context. Campaign players are recommended to use the RESTORE program to reset BOBII to the Battle of Britain period objects, before playing their campaigns.
Installing this package will also delete your training missions to make room for the new Battle of France Missions. There is not room in the code for both.
RAF units may occasionally appear in the Luftwaffe order of battle menu, as will some non flyable units, but this does not mean they will fly for the wrong country in the actual mission! This occurs for gameplay purposes and was necessary for creation of some missions.
Ships and ground objects at Calais and Dunkirk, and in the Sealion mission, are non destructable - they are for scenery only and will not explode or damage.
The waypoints in the map screen will always end at an airfield in Britain for the RAF, they cannot be reset to an airfield in France. Pilots who want to land at a French airfield after their missions will need to navigate manually.
Pilots who wish to maintain an element of suprise for the Operation Sealion Mission are advised to use Tangmere as a home base if they wish to complete their Dunkirk missions by returning to England.
HELPTechnical help and gameplay advice is readily available at the BOB Developers Group BOBII forums at a2asimulations.com
We hope you get many hours enjoyment from this package!
ACKNOWLEDGEMENTSModels by Simon
Skins by Bader
Multiskin by Redband, Bader
Missions by Whirlybird, using the Beta Mission Editor from Fred
Code fixes by Buddye
Beta testing by Bader, Borton, Stan and Baza