If it helps track a problem, i'll be more specific. In v2.11 with ground object density set to medium,i was colliding with something behind the hangars at Tangmere. I set it to full and no longer had the problem. As to what was causing it, i haven't the foggiest, i just know that changing object density solved it.
I find this hard to believe. Mainly because Object Density only effects objects that are placed using the ObjectAdds method.
Objects placed using the ObjectAdds method have no hit boxes that cause damage. They are not "real" objects. A player's aircraft can taxi through them without a crash.
That said.. some REAL objects at air fields may have over-sized hit boxes that may extend out to 50 feet or more! OUCH!
It may be that you ran into one of these BIG hit boxes whilst taxiing around Tangmere "behind the hangars".
May also be said, that aircraft are not supposed to drive around behind the hangars into the Staff and Stores area like trucks.
With the new RAF airfields under v2.12 development, some hit boxes for these new airfield objects have HUGE boxes!
We are trying to get these HIT BOXES under control, so that a landing RAF fighter can taxi up to the FRONT of a hangar, about 10-20 feet without getting BLOWN UP.
I cannot change hit boxes. Another object creator BDG man can, that is more talented than I.
However, last month I did learn how to change Squadron Takeoff and Landing patterns at RAF airfields.
So far I've greatly improved these patterns at Biggin Hill, Exeter and Gravesend.
Lot of more fields to do, and I am rolling on this project full time (when I don't have to fix things, real life, at the oil refinery, where I get well paid for fixing broken things)
and these RAF airfields currently hold my utmost attention, when off-work time permits.
I do try to improve my little world, in any small fashion that my capability can do.