LOL

Entertaining post as always Zorro
Sorry for the lack of response, as you surmised I have been very busy in RL at the moment. I have been putting in about 20+ hours a week on the BOB coding though. Not anything presentable right now but I have been hacking my way through the code (i.e. learning it) and working on my simpit client code.
I'm making a client capable of displaying gauges and flight info on a second PC and I got pretty involved in the networking stuff. I started with a very simple and light UDP client/server but then decided this would be a good time to explore high performance client/server networking in Windows. I have done a lot of work with Linux in this area and was quickly sucked into this to see what is possible in the Windows world. I ended up putting together a pretty good high performance solution using IO completion ports. Way over-kill for my simple needs but hey, it was fun!
Anyway… on to the topic at hand, TripleHead2Go. One BIG word of warning, I don’t want to overstate what is possible today. With the current state of BoB and TH2G there is NOT a 3 View mode. BoB treats the TH2G as a single widescreen monitor. This means one single view stretched across all three monitors.
That is why Field of View (FOV) is so important. When you have a screen that is extremely wide like 3 monitors that a TH2G gives you, a normal FOV, even 110 deg, still puts you too close to the cockpit panel so you feel like you are squashed up next to the panel.
The mod Osram put together allows us to select a greater FOV than 110 deg, now you can select up to 135 deg FOV. THANKS OSRAM!!! The negative to this is that as the FOV becomes greater the distortion on the sides becomes greater as well. So you have to find a happy medium between a large FOV while minimizing the distortion. I found 125 deg to be acceptable to me, it gave me what I thought was an acceptable view with some distortion on the sides, but not that bad IMHO.
I will post screen shots of various FOVs next. If I recall correctly we now have 120, 125, and 135 deg selections. I would like to try a 130 deg FOV if possible, but IMHO I thought 135 was too distorted and the only other option available was 125. Others may like 135 so it will be interesting to see.
One final note, after I finish my client project I plan to implement a 3 View mode similar to what is available in IL-2. This would give you 3 different views on each monitor and would use the TH2G to its intended purpose. I believe this is do-able and I have been spending a little time looking into this as I work on my other project.