I was wondering, would there be a similar fix for the weather? At the moment it has a massive impact of fps and i can't really use it.
I have a p4 based system and with a bit of juggling i can get average fps between 20 and 30 even with autogen on! which is fine for me (iv'e read that the human brain cant see the difference in frame rate once it gets above 30 anyway!). but i have to have weather low as when i change it to high it knocks of at least 10-15 fps.
I'm with you on that !! I hate to run the weather detail low, and the high detail looks so much better, albeit the fps hit.
If it's any help, I did my own mod where I resized the clouds to a texture memory friendly size of 128x128 and 256x256. (cirrus.dds and the nimbus.dds)
The games original size are 512x512 at ~ 257kb, DXT5.
My new sizes are :
1. 128x128 ~ 22kb, DXT5.
2. 256x256 ~ 86kb, DXT5.
I've shown a remarkable increase in FPS and the clouds look the same, IMO.
If you're interested you can d/l here ;http://files.filefront.com/bob2+128+256 ... einfo.html
Install instructions ;
1. Backup your WEATHER folder (or just the two files named CIRRUS.DDS and NIMBUS.DDS)
2. Open the zip file and you'll see two folders ... 128 and 256.
3. Pick the folder containing the size you want and unzip the two DDS files to your weather folder.
Of course, use at your own risk ... I've tested them and have no problem.
Frankly, I think for the sake of the older system's, perhaps they could resize more DDS's ... but these days the older system are far and few between.
Let me, us, or whomever know if these help at all.
NOTE : Screenshot attachment is viewing the 128x128 dds. My screen res is 1920x1200 but the image is reduced and optimized to fit here.
NOTE #2 : I'm running the following detail options ;
- wx detail=high
- object quality=max
- texture quality=max
- ground object density=full
- horizon distance=medium
NOTE #3 : I'll post this on the "Subscribers Modifications" thread too.