The Comanche Paint kit for FSX and P3D;
Photoshop;
http://www.a2asimulations.com/Paintkits ... it_PSD.zip
Photoshop (Early PS versions with no folder support);
http://www.a2asimulations.com/Paintkits ... _early.zip
Paint.net;
http://www.a2asimulations.com/Paintkits ... intNET.zip
GIMP;
http://www.a2asimulations.com/Paintkits ... t_GIMP.zip
thanks,
Lewis
PAINTKIT
- Lewis - A2A
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PAINTKIT
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- taildraggin68
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Re: Accu-Sim Comanche 250 - PAINTKIT
Thanks Lewis and Team.
Re: Accu-Sim Comanche 250 - PAINTKIT
Paint Shop Pro?
- Ron Attwood
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Re: Accu-Sim Comanche 250 - PAINTKIT
Cheers Lewis. And of course Michal
Last edited by Ron Attwood on 19 Jun 2015, 17:42, edited 1 time in total.
Eva Vlaardingerbroek, an inspiratiom.
- Michal - A2A
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Re: Accu-Sim Comanche 250 - PAINTKIT
No, sorry. I don't own this program.Warbirds wrote:Paint Shop Pro?
I did PSD file with no folders though, and it should be readable by Paint Shop Pro. It will be available later today.
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Re: Accu-Sim Comanche 250 - PAINTKIT
Can't wait to dig into the paint kit Michael. Thanks a bunch.
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Re: Accu-Sim Comanche 250 - PAINTKIT
Another nice straight-forward paint kit; thank you. I'm thinking about the possibilities already.
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Re: Accu-Sim Comanche 250 - PAINTKIT
Michal - A2A wrote:No, sorry. I don't own this program.Warbirds wrote:Paint Shop Pro?
I did PSD file with no folders though, and it should be readable by Paint Shop Pro. It will be available later today.
Looking forward to it.
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Re: PAINTKIT
Thanks so much for including an early psd version of the Paintkit for those of us who have been spending money on A2A models and not so much on editing software!
Thanks
Thanks
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- Airman First Class
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Re: Accu-Sim Comanche 250 - PAINTKIT
Michal - A2A wrote:No, sorry. I don't own this program.Warbirds wrote:Paint Shop Pro?
I did PSD file with no folders though, and it should be readable by Paint Shop Pro. It will be available later today.
Corel Paint Shop Pro works, but only on version X6 or X7 64bit, not with 32bit. I used to have the same issue thinking I would have to buy Photoshop CC, but I found a cheaper alternative with Paint Shop Pro X7. Works fine here.
i7 930 | HAF X | Noctua NH-D14 | GeForce GTX 970 | Corsair AX850 | ASUS P6X58D | HD103SJ 2TB 7200 RPM | 6G Mushkin DDR3 @ 1600 (6-8-6-24) | Win7 64bit Ultimate
Re: PAINTKIT
Can anybody of you, guys, reminds me what the XXXX_s.dds texture file does (as compared to the XXXX_t.dds) ? One of the Comanche texture sets have it but the others not.
Dominique
i7-4770 /Nvidia 1080 and MSFS
Proud ownerin FS9 of the P-47 and P-51, in FSX/P3D of the Piper Cub, Cherokee, Comanche, P-40, P-51 civ., Texan, Boeing Stratocruiser, Cessna Skylane and in MSFS of the Comanche
i7-4770 /Nvidia 1080 and MSFS
Proud ownerin FS9 of the P-47 and P-51, in FSX/P3D of the Piper Cub, Cherokee, Comanche, P-40, P-51 civ., Texan, Boeing Stratocruiser, Cessna Skylane and in MSFS of the Comanche
- Michal - A2A
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Re: PAINTKIT
All the repaints has _s texture. It's a specular map, here it's explained better than I would do that:Dominique wrote:Can anybody of you, guys, reminds me what the XXXX_s.dds texture file does (as compared to the XXXX_t.dds) ? One of the Comanche texture sets have it but the others not.
http://a2asimulations.com/forum/viewtop ... 98&t=45108
If there is no _s texture in the livery folder, the default specular map is used - it's in the shared 'texture' folder instead. I did it this way to lower the amount of disc space used. If you have to edit the specular map too just put it together with the livery, it will have higher priority than default one from the 'texture' folder.
Re: PAINTKIT
Thank you, Michal !Michal - A2A wrote:All the repaints has _s texture. It's a specular map, here it's explained better than I would do that:Dominique wrote:Can anybody of you, guys, reminds me what the XXXX_s.dds texture file does (as compared to the XXXX_t.dds) ? One of the Comanche texture sets have it but the others not.
http://a2asimulations.com/forum/viewtop ... 98&t=45108
If there is no _s texture in the livery folder, the default specular map is used - it's in the shared 'texture' folder instead. I did it this way to lower the amount of disc space used. If you have to edit the specular map too just put it together with the livery, it will have higher priority than default one from the 'texture' folder.
Dominique
i7-4770 /Nvidia 1080 and MSFS
Proud ownerin FS9 of the P-47 and P-51, in FSX/P3D of the Piper Cub, Cherokee, Comanche, P-40, P-51 civ., Texan, Boeing Stratocruiser, Cessna Skylane and in MSFS of the Comanche
i7-4770 /Nvidia 1080 and MSFS
Proud ownerin FS9 of the P-47 and P-51, in FSX/P3D of the Piper Cub, Cherokee, Comanche, P-40, P-51 civ., Texan, Boeing Stratocruiser, Cessna Skylane and in MSFS of the Comanche
- Michal - A2A
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Re: PAINTKIT
You're welcome.Dominique wrote:Thank you, Michal !
Re: Accu-Sim Comanche 250 - PAINTKIT
specialist wrote:Michal - A2A wrote:No, sorry. I don't own this program.Warbirds wrote:Paint Shop Pro?
I did PSD file with no folders though, and it should be readable by Paint Shop Pro. It will be available later today.
Corel Paint Shop Pro works, but only on version X6 or X7 64bit, not with 32bit. I used to have the same issue thinking I would have to buy Photoshop CC, but I found a cheaper alternative with Paint Shop Pro X7. Works fine here.
I have been able to open some psd files in PSP 7 (the original)
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