Ruddervaters?

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Ron Attwood
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Ruddervaters?

Post by Ron Attwood »

Should this aircraft be flying straight and level?

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Oracle427
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Re: Ruddervaters?

Post by Oracle427 »

not for long! lol
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Ron Attwood
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Re: Ruddervaters?

Post by Ron Attwood »

Oracle427 wrote:not for long! lol
:D

All the V35s look like that all the time. This is online by the way.
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DHenriques_
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Re: Ruddervaters?

Post by DHenriques_ »

Ron Attwood wrote:Should this aircraft be flying straight and level?

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Only if the pilot flying it was this year's arm wrestling champion. LOL
(I think this needs a look from Scott.

Dudley Henriques

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Ron Attwood
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Re: Ruddervaters?

Post by Ron Attwood »

DHenriquesA2A wrote:
Only if the pilot flying it was this year's arm wrestling champion. LOL
(I think this needs a look from Scott.

Dudley Henriques
Actually he IS a beefy fellow. :D

It would be appreciated if you could give Scott a heads up.
Eva Vlaardingerbroek, an inspiratiom.

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DHenriques_
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Re: Ruddervaters?

Post by DHenriques_ »

Ron Attwood wrote:
DHenriquesA2A wrote:
Only if the pilot flying it was this year's arm wrestling champion. LOL
(I think this needs a look from Scott.

Dudley Henriques
Actually he IS a beefy fellow. :D

It would be appreciated if you could give Scott a heads up.
I'll take care of it.
DH

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Scott - A2A
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Re: Ruddervaters?

Post by Scott - A2A »

I think this is just due to some LVars not passing through the multiplayer engine. I'll point this thread to our artists who know about this.

Scott.
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Ron Attwood
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Re: Ruddervaters?

Post by Ron Attwood »

Excellent! Thank you Scott.
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AerialShorts
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Re: Ruddervaters?

Post by AerialShorts »

Scott - A2A wrote:I think this is just due to some LVars not passing through the multiplayer engine. I'll point this thread to our artists who know about this.

Scott.
Could it be you need to mathematically convert it to conventional rudder and elevator values for how you broadcast for multiplayer (if that is even a separate thing that can be done)? I don’t know the mechanics but it wouldn’t surprise me if multiplayer engines don’t deal properly since so few aircraft have them?

Not sure if this is even possible but thought I’d mention?
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Michal - A2A
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Re: Ruddervaters?

Post by Michal - A2A »

AerialShorts wrote: Could it be you need to mathematically convert it to conventional rudder and elevator values for how you broadcast for multiplayer (if that is even a separate thing that can be done)? I don’t know the mechanics but it wouldn’t surprise me if multiplayer engines don’t deal properly since so few aircraft have them?

Not sure if this is even possible but thought I’d mention?
Preliminary fix is on it's way, the control surfaces on the tail will respond to the elevator only with the upcoming patch, and later we will tune the code to respond as they do with the user controlled aircraft.

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Paughco
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Re: Ruddervaters?

Post by Paughco »

I just figure it's an artifact of JoinFS (that's the only way I've ever flown MP flights). MY airplane always looks fine when I take a look at the outside view; the only time I see this is when a bunch of us "doctors" get together in our Bonanzas for a MP flight. I've seen other stuff during MP flights as well, such as when we're flying T-6s, everybody has the same spinner/canopy configuration that I have. It would be nice if that whacky elevator thing could be fixed, and it probably will be someday. Usually I'm too far away from the other Bonanzas to see it in a multiplayer flight, and when I'm close enough to see it I never notice, because I'm 100% focused on maintaining formation! :)

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Ron Attwood
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Re: Ruddervaters?

Post by Ron Attwood »

[quote="Paughco" I've seen other stuff during MP flights as well, such as when we're flying T-6s, everybody has the same spinner/canopy configuration that I have.[/quote]

The same holds for Bonanza tip tanks. A bit irksome for us painters. But that's for another day. :D
Eva Vlaardingerbroek, an inspiratiom.

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