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PostPosted: Thu Jan 27, 2011 3:03 pm 
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BDG
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I do not think you need to re-install as you game seems to be running OK.

This issue is a bit strange. Let me test for awhile and see if I can see anything. People often get strange and different results running BOBII and it could be a different setting, Bdg.txt setting, some other different setting in the total software/hardware PC environment.

If you are running well just keep on playing and testing and see if you can find some additional information or test case data for us.

You might try a few missions on the commander campaign as well as IA to compare to your SPC results.

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PostPosted: Fri Jan 28, 2011 6:57 pm 
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Airman

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I have a BDG.bu0 BDG.bu1 BDG.bu2 and a BDG.bu3 in the main folder wich I don,t know what they are doing. Is it possible I did something wrong at the installation, like not reseting the BDG file to default when asked if yes or no at the end


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PostPosted: Sat Jan 29, 2011 1:44 am 
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BDG
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Location: wet coast, Canada
Those are backups. Whenever a change is made from within the program to the settings which bdg.txt keeps track of, the previous values are saved to a backup file. (This doesn't happen when you manually make changes to the file using notepad).


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PostPosted: Fri Feb 11, 2011 9:24 pm 
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Airman

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I've been seeing this happen to me as well in the SPC. I've flown next to a squad of Stukas (slightly above and behind), and no fired at me. I was REALLY close to these chaps, and they did nothing. Tried all the BDG combos mentioned here, but nothing seems to work. They kill me fine in Instant Action, though.

Anyway, just thought I'd let someone know.


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PostPosted: Sat Feb 12, 2011 4:22 pm 
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BDG
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Well, I have been testing for days now in the SPC and I see no issue with the JU87 gunner firing and killing me. I also did a code review to insure that the rear gunner works for the JU87 and 110 and found no issues. The rear gunner works the same in IA and the campaign.

These are the key setting that I use:

Do_You_Want_Increase_Firing_Rate_Of_Hand_Held_Gunners=ON

Do_You_Want_Random_Mixed_Squad_skills=OFF

SPC_Skill_LUF=HERO

I used these settings for my testing so the rear gunner would all be at the Hero skill level and shoot more often.

This forces the JU87 (and all LUF a/c to the Hero skill level).

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PostPosted: Sat Feb 12, 2011 4:38 pm 
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I tried those settings. It's really weird. During one SPC mission, I had ONE Bf110 in the whole formation fire at me. I shot him down and the rest did nothing...just flew along towards their target (they were laden with bombs). I've tried different variations on the Skill settings, yet it still happens for me. I am, however, breaking from the waypoints given and going after a EA flight that's not targeted for my squad, though. I've tried both as Squadron Leader and as a wingie. It's almost like th AI isn't "awake" yet. Now if they have fighter escort, the 109s will tear into me no problem.

I've been testing during the "Convoy" period, so just out of curiosity, I loaded up an Eagle Attack Campaign. Boy, those Heinkels didn't have any trouble shooting at me! Especially since I had upped the Luft skill level! :D

I'll keep going over my BDG.txt file to make sure there's not something I've missed.

Thanks for the help.


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PostPosted: Sat Feb 12, 2011 5:32 pm 
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BDG
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Location: Oahu, Hawai'i
My observation from a LW Commander Campaign last month.
Was attacking some new Factory objects that I placed (using Geoff123's BattleField Placement Tool) at Itchen/Woolston with a Gruppe of Stukas.
Just got into 3D, went into Auto pilot, as I was only concerned that where i moved Woolston to it's proper place, that the gruppe would attack it OK.,
then some manic Spitfires came a buzzing in and out of the Stuka formation rather recklessly, and one maniac crashed into me! :evil:

I saved a Replay for this, as I thought I saw all the Stukas firing at this maniac, and they did in Replay.
My own rear gunner did not. I think the player's Stuka rear gunner never did fire at an enemy in the LW Commander Campaign.
ME110 rear gunner in the Player's aircraft used to fire OK. Not recently tested.

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PostPosted: Sun Feb 13, 2011 12:26 am 
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Airman

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Here are some screenies of an intercept I just flew. I'm using the "Random" skill in the BDG.txt this time. The SPC modifiers are both on "None", and the in game options has the Luft at "High", and the RAF at "Medium".

I didn't get any screen shots of the Stukas I was after, but again, only 1 aircraft had it's rear gunner fire at me. After I shot a few Stukas, I went after the escort. They didn't react to me at all. I do have the AI always sees player set to ON. This happened after they had already bombed their target and we leaving.


Image

Image

All the Bf109s had the "manoeuvre_select" on their move codes.

Don't know if this helps, but I thought I'd post it.


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PostPosted: Mon Feb 14, 2011 3:25 am 
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Airman

Joined: Tue Jan 25, 2011 10:37 am
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Looks like you have exactly the same situation tn_prvteye. No matter the BDG file, there is 1 JU87 firing only and the 109 do not intercept most of the times (I'm talking of SPC RAF commander), and it's not depending on if the bombing is over or not begun. I noticed also that only a small proportion of the JU87 dive bomb. The rest fly back home after passing over the convoy. It's strange because I remember a few weeks ago the 109 were intercepting well and only the JU87 were the problem. Also, for Eagle Attack I have the same problem. In Instant Action, it's a completly different game...to bad it's not the opposite


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PostPosted: Mon Feb 14, 2011 7:35 pm 
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Airman

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Here's a pic of the Stukas. You can see the one closest to top right of the reticle firing, but his friends aren't. Maybe he's the best shot? :D

Image

This one guy sure did let me have it, though. I've got the "Do_You_Want_Increase_Firing_Rate_Of_Hand_Held_Gunners=ON" in the BDG.

This is after a complete re-install. I've got a smaller cloud mod, lightened canopy glass, and a sound mod, but other than that, it's straight 2.11


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PostPosted: Mon Feb 14, 2011 11:35 pm 
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BDG
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Location: South East Texas, USA
You may be too low for the other JU87 to shoot you (beyond the gun swing).

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PostPosted: Mon Feb 14, 2011 11:58 pm 
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Airman

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That's just in this screen shot. I've flown in formation within the gun's arc (above and behind an entire squadron) and the same thing happened. It's really frustrating. In IA they work fine, but in the campaign, it's like I'm not even there...for the escorts, too.


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PostPosted: Tue Feb 15, 2011 12:11 am 
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BDG
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Northern wrote:

Quote:
I noticed also that only a small proportion of the JU87 dive bomb. The rest fly back home after passing over the convoy.


Not always, using the old LW Commander Campaign. I have not been attacking convoys much lately, but against Docks or Factories, using a Gruppe of Stukas at these targets,
after repeating the same mission over and over, to see that they will bomb newly placed targets in different locations than v2.11.
A lot of attacks at different places. I see this:
1. All 3 Staffeln dive on and bomb the target.
2. All 3 Staffeln dive on and bomb the target, but one (less times, two) Staffel does not release the bombs after they made a dive attack. :evil:
3. Only two Stafflen dive on the target. Sometimes one of these Staffeln do not release bombs. :evil:
4. Rarely two of three Staffeln fail to dive on target.

There seems to be some variables coded into this Stuka dive bombing behavior. If so, I do not approve, but may accept that some Staffeln fail to find the target.
The behavior where a Staffel does dive on target, but fails to release bombs, is a BUG!

Note, that I never use Single Player Campaign. Not my style of Campaign play, and never did quite trust how it was done, with not enough testing.
I also suspect that it may have adversely effected the Commander Campaign in some ways, but cannot say as to what, as I never tested it,
being as I was trying make better gauges at that time, and testing only them.

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"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiösen Monstrum.)" Toto


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PostPosted: Tue Feb 15, 2011 2:17 pm 
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I too came across this issue today in the SPC intercepting Stukas. Not only did they not open fire, they remained resolutely in formation when attacked. No return fire, no evasive maneuvures even when taking hits. Something's wrong somewhere.

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PostPosted: Tue Feb 15, 2011 4:09 pm 
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BDG
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Well , we are just seeing differtly.

Here are the key setting that I use:

Do_You_Want_Increase_Firing_Rate_Of_Hand_Held_Gunners=ON

Do_You_Want_Random_Mixed_Squad_skills=OFF

SPC_Skill_LUF=HERO

I used these settings for my testing so the rear gunner would all be at the Hero skill level and shoot more often.

When a JU87 is fired on (either a hit or near miss) the movecode will change from AUTOBOMB to AUTOCOMBAT and he will do one evasive maneuvre. He should then try to reform unless fire on again.

I can not fly a single SPC mission against the Hero skill JU87 without getting shot up with engine damage.

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Intel I7 920 processor (2.66GHz, 8MB cache), 6GB DDR3 Triple Channel @1333MHz, 1.8GB NVIDIA GeForce GTX 295, Sound Blaster X-Fi PCI Sound Card, Windows 7 Home Premium 64 Bit , CH Fighter Stick & Pedals ,TrackIR4 Pro thanks to BobII crew.


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