The A2A Simulations Community

"Come share your passion for flight"
It is currently Sun May 19, 2013 4:43 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: violent cockpit shaking
PostPosted: Sun Feb 27, 2011 2:33 pm 
Offline
Airman Basic

Joined: Sun Feb 27, 2011 9:29 am
Posts: 5
it seems that every time i take too much damage and my plane begins to fall, the cockpit starts to shake or spin violently. the problem seems to be only with the 2.09, 2.10 and 2.11 patches ( havent tried the other ones). does anybody know solution for this or do i need to play with the unpatched version?
heres a video of what happens http://www.youtube.com/watch?v=vuI_clgFAfU


Top
 Profile  
 
PostPosted: Sun Feb 27, 2011 2:43 pm 
Offline
BDG
User avatar

Joined: Sat Jul 30, 2005 12:59 pm
Posts: 12261
Location: South East Texas, USA
Hi Hene, wecome to BOBII and the BOBII forum and community.

Thanks for the video. The video shows that you have lost your left wing. This results in large forces being placed on the A/C resulting in a spin and shaking.

You will also get this effect for other types of damage (rudder, prop, wing loss, elevator loss).

Your install seems to be working good based on the vedio so I would not change it. This damage effect is in all versions of BOBII as it is a rather realistic simulation of the damage/effect. If you are damaged badly take a quick look at the damage, and if you can not control the A/C then quickly bail out.

_________________
Buddye

Intel I7 920 processor (2.66GHz, 8MB cache), 6GB DDR3 Triple Channel @1333MHz, 1.8GB NVIDIA GeForce GTX 295, Sound Blaster X-Fi PCI Sound Card, Windows 7 Home Premium 64 Bit , CH Fighter Stick & Pedals ,TrackIR4 Pro thanks to BobII crew.


Top
 Profile  
 
PostPosted: Sun Feb 27, 2011 3:12 pm 
Offline
Airman Basic

Joined: Sun Feb 27, 2011 9:29 am
Posts: 5
thanks for the explanation, but to me it seems strange that the cockpit would shake so violently due to turbulence or stress, mostly because theres almost no shaking when looking from outside and because it just doesnt look real


Top
 Profile  
 
PostPosted: Sun Feb 27, 2011 4:29 pm 
Offline
BDG
User avatar

Joined: Sat Jul 30, 2005 12:59 pm
Posts: 12261
Location: South East Texas, USA
Actually, most hard core sim'ers do not use or believe in external view as it is not realistic (pilots can not go outside and look around) but we added it so players can review the A/C and we can debug.

Based on this we did not think the effects would be required in external view but any and all opinions are OK. I do not see much shaking but only moving ground (maybe some shadows) from the A/C spinning from the wing loss.

_________________
Buddye

Intel I7 920 processor (2.66GHz, 8MB cache), 6GB DDR3 Triple Channel @1333MHz, 1.8GB NVIDIA GeForce GTX 295, Sound Blaster X-Fi PCI Sound Card, Windows 7 Home Premium 64 Bit , CH Fighter Stick & Pedals ,TrackIR4 Pro thanks to BobII crew.


Top
 Profile  
 
PostPosted: Mon Feb 28, 2011 3:09 am 
Offline
Airman Basic

Joined: Sun Feb 27, 2011 9:29 am
Posts: 5
okay. just seemed a little bit weird because i hadnt seen that kind of movement on any other sim


Top
 Profile  
 
PostPosted: Mon Feb 28, 2011 12:07 pm 
Offline
BDG
User avatar

Joined: Fri Feb 17, 2006 6:06 pm
Posts: 1644
:) Hi ,as Buddye says it is part of the damage modelling.I guess it is as near as to having your bashed in from side to side violently by the g forces as you can get.
In BoB 2 it is very difficult to control a damaged plane and the easiest way if you're unsure of making it is to bail out,safe and sure [sometimes------,as parachute failure is also modelled with appropriate screams].
All the best and keep those nasty guns away from you. :)


Top
 Profile  
 
PostPosted: Tue Mar 01, 2011 9:16 am 
Offline
Airman Basic

Joined: Sun Feb 27, 2011 9:29 am
Posts: 5
today i was flying a random advantage dogfight with a bf 109 when the view started moving violently. all the controls stopped working and i couldnt change to external view to see if i had lost one of my wings or some other surface. only thing i was able to do was to bail out. i had taken some damage earlier so i tought that could be the reason and started another flight. some time into that i was turning towards a spitfire when the same thing happened, but this time i hadn't taken any damage and i wasn't turning very hard. don't think that's supposed to happen


Top
 Profile  
 
PostPosted: Tue Mar 01, 2011 2:58 pm 
Offline
BDG
User avatar

Joined: Sat Jul 30, 2005 12:59 pm
Posts: 12261
Location: South East Texas, USA
The only damage that I can remember that prevents you from going to external view is rudder damage but I thought you could not bail out.

Did you try the replay to see what happened?

_________________
Buddye

Intel I7 920 processor (2.66GHz, 8MB cache), 6GB DDR3 Triple Channel @1333MHz, 1.8GB NVIDIA GeForce GTX 295, Sound Blaster X-Fi PCI Sound Card, Windows 7 Home Premium 64 Bit , CH Fighter Stick & Pedals ,TrackIR4 Pro thanks to BobII crew.


Top
 Profile  
 
PostPosted: Thu Mar 03, 2011 4:20 am 
Offline
Airman Basic

Joined: Sun Feb 27, 2011 9:29 am
Posts: 5
hadnt recorded the flight so i couldnt watch the replay, but i hope it was just flak or a too tight turn


Top
 Profile  
 
PostPosted: Wed May 04, 2011 3:31 pm 
Offline
Airman

Joined: Wed Mar 09, 2011 10:08 am
Posts: 29
It's too bad the video was taken down, I'm interested if I'm having the same issue.

Same situation before it occurs (massive damage to airframe).

The cockpit doesn't so much 'shake' as my view of everything goes absolutely haywire unless I switch to external view (can't look around, ground flickers and flashes back and forth RAPIDLY as if view is seizuring and I can't turn my head) Could it be because I'm using TrackIR? (just thought of that).

I'll do some tests and report back.

*test*

With TrackIR off, I still get the crazy flickery view. Also, can't attempt to control the plane at all, though I think that's normal for this game if you lose part of your wing or whatever.


Top
 Profile  
 
PostPosted: Tue Jun 05, 2012 8:09 am 
Offline
Airman

Joined: Wed Oct 05, 2005 7:11 pm
Posts: 16
Glad I found this thread - I had this happen several times while playing the Instant Action Interception mission for frontal attack on a bomber formation. I took bad damage and then the cockpit view went completely haywire - spinning, fractured view, like my TrackIR or graphics card had gone haywire. External views were okay, but generally I was unable to control the a/c.

If it is a deliberate effect (ie to simulate being buffeted by an out of control, shaking aircraft) it is remarkably disorienting.

I'll try to capture some footage of it and post to Youtube.

smith


Top
 Profile  
 
PostPosted: Tue Jun 05, 2012 9:48 pm 
Offline
BDG
User avatar

Joined: Fri Nov 05, 2004 1:17 pm
Posts: 7387
Location: Oahu, Hawai'i
In the bdg text file, do you have this set to OFF? If not, try it OFF.

No_Spinning_Death=OFF #This is the switch for the death effect OFF = spinning death (Rowan) or ON = red your dead death effect

_________________
"Toto! I don't think we are in Kansas anymore!" Dorothy, OZ
"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiösen Monstrum.)" Toto


Top
 Profile  
 
PostPosted: Tue Jun 05, 2012 11:57 pm 
Offline
Airman

Joined: Wed Oct 05, 2005 7:11 pm
Posts: 16
stickman wrote:
In the bdg text file, do you have this set to OFF? If not, try it OFF.

No_Spinning_Death=OFF #This is the switch for the death effect OFF = spinning death (Rowan) or ON = red your dead death effect


Hi stickman - yes i have that set to off. I get the red effect on death, and also the shaking beforehand.

So for example, after a run through a bomber formation where i get comprehensively shot up and fall out of control, the shaking effect starts and might stay that way all the way to the ground, or it might smooth out after moving the viewpoint outside and then back into the cockpit.

I'll try to record a video of it tonight.


Top
 Profile  
 
PostPosted: Wed Jun 06, 2012 9:51 pm 
Offline
BDG
User avatar

Joined: Fri Nov 05, 2004 1:17 pm
Posts: 7387
Location: Oahu, Hawai'i
If you cannot bail out, then it means you are dead. Might as well ALT-X out of game then.
This issue has been raised many times. There is no way that I know how to change it.
I thought the "red death" display was supposed to replace it.

_________________
"Toto! I don't think we are in Kansas anymore!" Dorothy, OZ
"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiösen Monstrum.)" Toto


Top
 Profile  
 
PostPosted: Thu Jun 07, 2012 12:10 pm 
Offline
BDG
User avatar

Joined: Sat Jul 30, 2005 12:59 pm
Posts: 12261
Location: South East Texas, USA
It is my opinion (but I can not find the code as yet), that you can be disabled or passing out and not dead as yet. The forces on the pilot can also be so great that he can not bail out as he is close to passing out from too many G's.

When you are disabled or past out you can not bail out.

_________________
Buddye

Intel I7 920 processor (2.66GHz, 8MB cache), 6GB DDR3 Triple Channel @1333MHz, 1.8GB NVIDIA GeForce GTX 295, Sound Blaster X-Fi PCI Sound Card, Windows 7 Home Premium 64 Bit , CH Fighter Stick & Pedals ,TrackIR4 Pro thanks to BobII crew.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group