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PostPosted: Thu Apr 12, 2012 5:19 am 
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Airman
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I was wondering if anyone could offer an explanation/cure for the following anomalies I see intermittently on my screen.

The first 2 screenshots show a square/rectangular pattern of dark lines. These are always at the top portion of my screen and always associated with clouds:
Image

Image


The next 2 screenshots show thinner, straight white lines. Again, these appear only in cloudy conditions:
Image

Image


The last 2 screenshots show a small area of blood-red clouds. It always appears at the bottom of a cloud layer:
Image

Image

Aviar

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PostPosted: Thu Apr 12, 2012 9:09 am 
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Are all these Pic's inclement?

Anyway, I do not understand the reason for this issue nor do I have a fix as I only have a small understanding of the cloud code. Sorry.

Stickman, may have a workaround using the cloud's BDG.txt parameters but I am not sure if he has one.

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PostPosted: Thu Apr 12, 2012 12:53 pm 
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These screenshots were all taken during one mission and yes, I believe the weather setting was inclement.

Aviar

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PostPosted: Thu Apr 12, 2012 10:36 pm 
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BDG
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Aviar,

Aloha! I see that you get the grid lines drawn in the clouds. Not sure exactly what causes those, but I suspect it is the
obnoxious planar cloud layer that is drawn between the low level cumulus clouds and high level cirrus clouds.
Everyone hates this in-between bogus flat-plane layer, and I have found a way to get rid of it. :D

In the BoBII main root folder there is a text file called bdg. About 40% down the bdg text list, you find these Cloud lines that you can edit.
The _CloudCover lines are the ones you want to set to 0.000000. Yellow highlighted here:

Cloud_Fair_CloudCover = 0.000000
Cloud_Fair_CloudDensity = 160.000000
Cloud_Fair_CloudSliceHeight = 3048.000000
Cloud_Poor_CloudCover = 0.000000
Cloud_Poor_CloudDensity = 160.000000
Cloud_Poor_NimbusCover = 170.000000
Cloud_Poor_CloudSliceHeight = 3048.000000
Cloud_Inclement_RainStrength = 1.000000
Cloud_Inclement_FogDensity = 1.000000
Cloud_Inclement_FogEndMult = 0.400000
Cloud_Inclement_CloudCover = 0.000000
Cloud_Inclement_CloudDensity = 254.000000
Cloud_Inclement_CloudSliceHeight = 3048.000000
Cloud_Inclement_NimbusCover = 200.000000

These are my preferred Cloud lines.

For a better description, see here:
viewtopic.php?f=10&t=11652&start=105#p186257

Important Note!
After applying this edit, when I first launch BoBII and the very first time I go into an Instant Action mission, I still get the 2D cloud layer. :?
However, the second time and all times there after when I fly Instant Action missions it is gone. :D
After quitting BoBII, and the next time I launch BoBII, the first Instant Action mission I fly shows the damn thing again. The next mission flies are OK with it gone.

Campaign is OK, the very first Fly after starting BoBII in Campaign, the 2D cloud layer is gone. :)

----

I am not sure that this fix will kill those nasty grid lines in the clouds, but it does kill another very nasty creature! :)

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PostPosted: Fri Apr 13, 2012 2:57 am 
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Airman
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Thanks. I actually made those exact same edits the day before I started this thread. So, I'll let you know if it helped at all.

I'm still curious about those blood-red clouds. Very strange.

Aviar

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PostPosted: Fri Apr 13, 2012 1:38 pm 
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BDG
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Quote:
I'm still curious about those blood-red clouds. Very strange.


That red color in the Rain clouds is an effect from the sun.

---------------------------

Here are notes on sky and sun editing with the bdg text file. Most of these notes I wrote long ago, and I do not fully know what some of the lines do.
This also in the BoBII Manual:

Weather_CloudAlbedo= 1.000
Higher number adds more gray to the cloud bottoms. Darkens the sea LIGHT color also. 2.000 is way too much.
Very dark grey areas on the clouds will give an unwanted bad pink color where the sun is.

Weather_SunGlow= 0.250
Determines brightness of glow around the sun. Higher = brighter. No apparent effect on other sky settings.

Weather_SunFlare= 0.500
Determines the sun flare size. Higher = larger. No apparent effect on other sky settings.

Weather_SkyLambda3= 2250000.0
Weather_SkyLambda2= 1604038.0
Weather_SkyLambda1= 1250000.0
These values affect the sky color. Some values can give a whiter horizon while others will make the horizon bluer.

Weather_SunLambda3= 0.506
Weather_SunLambda2= 0.560
Weather_SunLambda1= 0.685
These change the color of the light the sun emits. This includes the glow around the sun, the horizon (360 degrees), and 180 degrees from the sun.
SunLambda and Sky Lambda are RGB values.
1. Red
2. Green
3. Blue
All of these settings work in harmony together. You can make radical changes in one area and make up for it in another.

Weather_SkyExposure= -0.350
Determines sky and sunglow brightness. Lower (more negative) numbers brighten both. Similar to underexposed or overexposed camera film.

Weather_Turbidity= 1.800
Effects the glow around the sun disk. Lower numbers darken it, higher numbers brighten it. Too high and it brightens over the disc.
Small effect on sea highlighted reflections.

Weather_SkyGamma= 3.000
Affects sky color. Higher numbers give lighter blues.

Weather_SunIntensity= 150.000
Affects the glow around the sun disk and the Sky Exposure. Higher numbers, brighter.

Weather_MieG= -1.500
Heavy effect on the glow around the sun. Best left as –1.500

Weather_MMult= 0.0000013
Unkown. More experimentation needed. Best left as is.

Weather_RMult= 0.018
Unknown. More experimentation needed. Best left as is.

Weather_SunColor= 1.000
Determines sun color. The default setting is “white light” and is best left as is.

---------------------------

This line may effect the red color, too. Higher intensity giving more red-pink showing?
Weather_SunIntensity = 150.000000

Possibly this cloud density line will effect it, too? Never tried that.
Cloud_Inclement_CloudDensity = 254.000000
Cloud Density does have an effect on frame rates, I think. Sun values and sky values do not.

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"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiösen Monstrum.)" Toto


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PostPosted: Fri Apr 13, 2012 2:11 pm 
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Airman
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Location: New Jersey, USA
Thanks for the info. That first cloud edit did seem to get rid of the cloud 'gridlines' and white 'streaks'. For now, I can live with the red clouds.

Aviar

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PostPosted: Fri Apr 13, 2012 2:24 pm 
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BDG
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I found this old note of mine about the red-pink dark cloud:

Weather_SkyGamma= 1.700 removes the purple/red colors
Weather_SkyGamma= 1.000 brings them back, big-time.
SunIntensity may also influence it?
Most of these Weather settings interact with each other.

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"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiösen Monstrum.)" Toto


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PostPosted: Fri Apr 13, 2012 3:19 pm 
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Airman
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Location: New Jersey, USA
Thanks. I'll put this on my 'to do' list.

Aviar

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