You are welcome, John.
Just be aware that there is one scenery area, one of the numbered ones,
that has to be enabled. I seem to recall it was somewhere out in the
South Pacific. Anyhow, FSX will let you know if you happen to disable it.
In my scheme, I keep a named copy of each of my custom cfg files
in their own folder..."Hawaii_scenery.cfg" in the "Hawaii" folder along
with the custom "scenery.cfg" file. They are identical and the named one
just serves as a backup and 'cues' me so that I know I am in the
folder I intended to be in
In my Explorer window I always have the folder view enabled on the
left and open the folder containing the area I want to use, then do the
CTRL-drag and drop of the custom scenery.cfg file into the main folder,
overwriting the one that is currently there.
One should, of course, have a folder with the 'default' scenery.cfg file
in it, or as mine is call "ALL_scenery.cfg".
Another 'trick', if you use addon gauges like the Airport Chart gauge
and others that must scan the scenery.cfg file to build a database,
is to keep a copy of the "all' scenery.cfg file but with ALL the
'Addon Scenery" cut and pasted ABOVE the default areas.
I call it my "Reversed_scenery.cfg". The reason being, in the case of
the Airport Chart DB builder routine, it takes the data from the FIRST
occurrence of an airport as it scans the cfg file and BGL's. Thus
if the scenery.cfg is in the regular order, modified airfields will not
display properly. For instance if parking or facilities are added, they
won't appear to the Airport Chart application. Using the 'reverse
order' solves this issue.
On another note, I also have multiple copies of "fsx.exe" named
to suite my desired configurations. "fsx_MP.exe" when run,
creates a new fsx cfg file named "fsx_MP.cfg". That allows me
to enabled/disabled various classes of sim objects like my AI
aircraft that are all in their own directory on a separate drive.
Since I don't want or need them in MultiPlay that unique cfg
file disables them as well as enables a bunch of add-on paints
for the A2A aircraft that I expect to 'see' in a MultiPlayer session.
I have an "fsx_Propliner.exe/cfg" setup for days without tubeliners
Another "fsx_A6.exe/cfg" for times when I just want to fly the Intruders
that I have.
In the fsx.cfg file "Main" section you call out the paths to the simobjects
that you wish enabled and, since you have to supply the FULL path,
that means you can locate you 'special' folders or 'hangars' anywhere
you wish on your system and if you break out various classes that
means you can selectively disable them as well.
I fly a lot of MultiPlayer with the 91st Bombardment Group and have
a folder named "91st BG Aircraft" over on my "Y:" drive. In that
folder are folders for the A2A Spit, P40, P47, B17 and a few other
aircraft. I still have the DEFAULT A2A folders in my main "simobjects"
folder so that updates will work without problems but I have copies
of those folders MINUS the DEFAULT A2A aircraft in my 91st folder.
The 53 add-on B-17 paints for the 91st BG reside in that folder.
Thus when I am NOT flying MP, that 91st folder is disabled, removing
all those 'extra' thumbnails and FSX doesn't go loading them