Any one seen the new B-26 at SOH. I just installed it today and have flown it a little. It is something new to tide us over till A2A has a new bird.
http://www.sim-outhouse.com/sohforums/l ... p?catid=37
B-26
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Re: B-26
The screenshot there looks good. How are the cockpit, sounds and flight model?
- Skycat
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Re: B-26
See this discussion thread -- lots of positive comments.AviationAtWar wrote:The screenshot there looks good. How are the cockpit, sounds and flight model?
The YouTube video on page 4 should give you a good feel of the audio/visuals. (The poster added the bombsight crosshairs view.)
Last edited by Skycat on 22 Jan 2018, 12:23, edited 1 time in total.
Pax Orbis Per Arma Aeria
Re: B-26
Looks like there are lots of fixes coming in the next version take a look at Milton's latest post with a list of issues to be addressed. He also posted the fix for the gear indicator.
http://www.sim-outhouse.com/sohforums/s ... aded/page4
http://www.sim-outhouse.com/sohforums/s ... aded/page4
- Lewis - A2A
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Re: B-26
Looks great, but as an FSX model I can't have it in my P3D sim, don't want to risk stability with a port.
thanks,
Lewis
thanks,
Lewis
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Re: B-26
Should work in P3DV4 according to those have tried it don't see how it can do any damage. Might wait for the V1.4 here are the fixes that will be incorporated according to Mr Shupe.
Working on v1.4 release that contains updates to just about everything there is except sounds.
Here's a list of everything I can think of that's changed since v1.3:
Martin Marauder B-26B10-B26C55 Updates for V1.4
Model
- Deleted redundant parts
- Added Turret animation
- Corrected Panel Instrument and Nav light switches
- Removed or corrected panel material settings re: specular
- Corrected Pilot visibility issues
- Corrected material settings exterior textures
- Added night lighting to cockpit, bombardier/nav/radio areas
- Darkened tail gunner textures
- Remapped inner cockpit window frames to use interior colors (important for bare metal liveries)
- Adjusted C-Gear bay mapping
- Reset model position to agree with tech specs
Panel
- Change ASI to use MPH rather than KIAS
- Added Yoke Visibility Icon
- Added new model specific 4-6 tank fuel gauge
- Added missing Gyro Set knob
- Added Generator Warning lights
- Improved night time gauge back lighting; added PDI to night map
- Added exterior spot view panel also night lit to improve visuals
- Added missing bmps to MS_Marauder gauge folder
Textures
- Reduced some texture sizes and corrected some sizing and format of textures
- Added night enhancement textures to cockpit, navigator and radio operator areas
- Added bump map textures for interior
- Changed turret rail color
- Updated liveries folders to resize or correct textures
- Corrected bomb bay camera glass issue
Flight Model - Aircraft.cfg
- Adjusted for aircraft re-position to spec (lights, contact points, effects, prop thrust location, eye point)
- Adjusted New Camera views as result of above changes
- Adjusted starter torque
- Adjusted flaps drag and pitch
- Changed Bomb bay door assignment
- Cleaned up documentation
Effects
- Adjusted start up effects to offset based on changed engine/prop thrust location
Working on v1.4 release that contains updates to just about everything there is except sounds.
Here's a list of everything I can think of that's changed since v1.3:
Martin Marauder B-26B10-B26C55 Updates for V1.4
Model
- Deleted redundant parts
- Added Turret animation
- Corrected Panel Instrument and Nav light switches
- Removed or corrected panel material settings re: specular
- Corrected Pilot visibility issues
- Corrected material settings exterior textures
- Added night lighting to cockpit, bombardier/nav/radio areas
- Darkened tail gunner textures
- Remapped inner cockpit window frames to use interior colors (important for bare metal liveries)
- Adjusted C-Gear bay mapping
- Reset model position to agree with tech specs
Panel
- Change ASI to use MPH rather than KIAS
- Added Yoke Visibility Icon
- Added new model specific 4-6 tank fuel gauge
- Added missing Gyro Set knob
- Added Generator Warning lights
- Improved night time gauge back lighting; added PDI to night map
- Added exterior spot view panel also night lit to improve visuals
- Added missing bmps to MS_Marauder gauge folder
Textures
- Reduced some texture sizes and corrected some sizing and format of textures
- Added night enhancement textures to cockpit, navigator and radio operator areas
- Added bump map textures for interior
- Changed turret rail color
- Updated liveries folders to resize or correct textures
- Corrected bomb bay camera glass issue
Flight Model - Aircraft.cfg
- Adjusted for aircraft re-position to spec (lights, contact points, effects, prop thrust location, eye point)
- Adjusted New Camera views as result of above changes
- Adjusted starter torque
- Adjusted flaps drag and pitch
- Changed Bomb bay door assignment
- Cleaned up documentation
Effects
- Adjusted start up effects to offset based on changed engine/prop thrust location
- Lewis - A2A
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- Contact:
Re: B-26
Unfortunately there are known issues with none native aircraft or scenery or indeed anything on the platform that can cause sim stability issues, and crashes and in worst case mean a reinstall of the host sim. This is why my P3Dv4 is kept light with just software created for that platform using its own SDK/PDK.
However going to grab the B26 for my FSX Steam edition
However going to grab the B26 for my FSX Steam edition
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Re: B-26
Didn't know that ! Another of many reasons not to switch to P3D as far as I am concerned.Lewis - A2A wrote:Unfortunately there are known issues with none native aircraft or scenery or indeed anything on the platform that can cause sim stability issues, and crashes and in worst case mean a reinstall of the host sim. This is why my P3Dv4 is kept light with just software created for that platform using its own SDK/PDK.
However going to grab the B26 for my FSX Steam edition
Re: B-26
You do realise that 90% of the default P3d aircraft are not P3d native, but FSX ports anyway!Lewis - A2A wrote:Unfortunately there are known issues with none native aircraft or scenery or indeed anything on the platform that can cause sim stability issues, and crashes and in worst case mean a reinstall of the host sim. This is why my P3Dv4 is kept light with just software created for that platform using its own SDK/PDK.
However going to grab the B26 for my FSX Steam edition
Re: B-26
The new version with all the fixes is available for download.
http://www.sim-outhouse.com/sohforums/l ... p?catid=37
http://www.sim-outhouse.com/sohforums/l ... p?catid=37
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