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 Post subject: A2A map topography
PostPosted: Tue Apr 24, 2012 5:19 am 
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Joined: Fri Feb 24, 2006 11:22 am
Posts: 222
I found this thread over at flighsim.com on how to edit the default GPS so it shows the terrain topography
http://www.flightsim.com/vbfs/showthrea ... -Shadowing

Is it possible to edit the A2A map so it does the same ?
I dont think it would be unrealistic, most maps show the topography rather than a plain outline of the terrain anyway.

I've had a look at the xml file for the A2A Cubs map but I'm way over my head trying to work it out.

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 Post subject: Re: A2A map topography
PostPosted: Tue Apr 24, 2012 11:39 am 
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Joined: Fri Feb 24, 2006 11:22 am
Posts: 222
I got it working, goes to figure that I'd work it out myself after asking about it :)

If you want to try this on your Cub or any other A2A plane here's how.
(DONT FORGET TO BACKUP FIRST)
Browse to "Microsoft Flight Simulator X\SimObjects\Airplanes\A2A_PiperJ3\panel\a2a_piperj3"
Right click mapscreen.xml and choose edit, it will open in notepad.

Scroll down until you find
Code:
                <CustomDrawParam id="ColorLayerFlightPlan" Name="ColorLayerFlightPlan">
                    <Value>0x7010B0</Value>
                </CustomDrawParam>
            </CustomDraw>

You need to insert a piece of code so it look like
Code:
                <CustomDrawParam id="ColorLayerFlightPlan" Name="ColorLayerFlightPlan">
                    <Value>0x7010B0</Value>
                </CustomDrawParam>
                <CustomDrawParam id="TerrainShadow" Name="TerrainShadow">
                    <Value>1</Value>
                </CustomDrawParam>
            </CustomDraw>

Close and save the file and go test fly.

This should work for the maps in any of the A2A planes.
It also works for the default G1000, the TerrainShadow parameter already exists, you just need to set the <Value>0</Value> to <Value>1</Value>

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Akasa 1000w PSU
Antec 1200 gaming case
Asus VE276Q 27" Monitor 1920x1080
Win 7 Home Premium 64bit SP1


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