Accu-Sim Version 2.0 Core Update

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Scott - A2A
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Accu-Sim Version 2.0 Core Update

Post by Scott - A2A »

Accu-Sim Core v.2.0
Image


OVERVIEW
While the vast majority of content for Accu-Sim v.2.0 is directed at the C172 Trainer, all Accu-Sim core aircraft owners have an improved cabin ventilation and humidity system affecting window fogging. This includes a more "porous" cabin that should make it less likely to experience a build up of internal moisture with the engine running or in flight.



Accu-Sim C-172 Trainer

PRIMARY FEATURES

Air vortex physics modeling
Light vortexes are modeled and become increasingly pronounced as your speed slows down. The user should experience a more fluid-likecontrol response especially noticed during slow flight, on final, and in the landing flare.

Thrust immediately affects pitch
We modeled this after our flight tests exposed an immediate change in pitch with power, along with differences between the low wing Cherokee and high wing Cessna. The high winged Cessna 172 is more sensitive to power changes due to its geometry and vertical CoG.

pFactor and torque modeling system tuning complete
Introduced shortly after the C172 was released, we've completed tuning this system with version 2.0. You may notice a little more right rudder will be required.

Wheel pants have an effect on fuselage rumble and wind
Another feature that comes care of A2A's internal flight test program using the latest techniques and monitoring equipment.

Fuel flooding
Over priming can cause the fuel system to flood, requiring certain techniques to clear the system. Fuel flooding happens with there is too much fuel in the intake system and cylinders, making the fuel to air ratio too high for combustion. Just like any other combustion engine, the operator can either wait a few minutes (sometimes more) for the fuel to evaporate or crank the engine over with the throttle 1/2 fully opened to push the fuel through the system. NOTE: On real aircraft, reverse hand propping can also expedite this process but this is rarely necessary.

Engine harmonics and vibrations
We thank our latest A2A sponsor, Lord Corporation (makers of engine mounts), for their assistance in helping us further understand the science of vibration analysis. The user should notice additional cabin vibrations (shudders) when the engine rotation passes through a slow harmonic during start up and shutdown. We've also added the tire-touch torque on the landing gear.

Advanced engine gas temperature (EGT) modeling
This comes from a newly developed testing process developed for the Accu-Sim Cherokee for the most authentic engine leaning experience available anywhere.

Direct Taxi
The aircraft will taxi more precisely and center quicker (rather than continuing too far into the turn), for a more natural taxi experience


ADDITIONAL FEATURES
- Additional fuel lines (engine may take a bit longer to fire up as a result)
- New dynamic soft terrain sounds added
- Manual park plug cleaning and battery charging in the maintenance hangar
- Further improvements to autopilot operation
- Hardware panels can increase AP ALT pre-selection by 100ft
- 2D panels. Radios: ADF frequency with fractional values
- Some pitch inertias moved from FSX to Accu-Sim
- Added battery/alternator switches logic (cannot turn alternator one without battery)
- Raised eye point
- Damage OFF removes spark plug fouling and carb icing (cherokee)
- Option for the cockpit builders which enables the cockpit sounds
- Autostart sets the aircraft to TAXI state
- Upper spark plugs are more resistant to fouling
- Slightly random cylinder condition with new airplane


BUG FIXES or MINOR CHANGES
- Propeller rotated 15 degrees
- Added missing sound to GPS CRSR button
- FSX elevator trim bug that can cause an over-sensitive elevator with certain trim settings fixed
- GPS range in / out switch added
- Fixed typo on the radio stack
- Slightly changed window fogging behavior
- Lowered fuel booster electrical draw
- Fixed Nav2 inner knob
- Changed XPDR interrogator light behavior
- AFK bug fix (causing it to pause early in use)
- Engine oil color code re-worked, should be more reliable
- Fixed issue of too easy to over prime in warm weather
- Battery is charged for used or overhauled planes
- Storing GPS/NAV switch

AUTOPILOT:
- Autopilot variables reset properly when changing modes
- LinkVor=1 for LPV approaches
- Adjusted APR mode



All Core Aircraft
- Improved cabin ventilation and humidity system affecting window fogging
- Fixed the odd AFK bug that caused it to pause shortly after turning on EMERGENCY (keep in mind, no items can be yellow in the maintenance hangar for AFK EMERGENCY mode to work)




-----------------------------------------------------------------------------------------------------------
DOWNLOAD HERE

NOTE:
Always install the core latest update LAST

INSTALLATION ORDER:
1. Aircraft
2. Accu-Sim
3. Accu-Sim CORE update

-----------------------------------------------------------------------------------------------------------




PAST CHANGES
Accu-Sim Core Update Version 1.6


OVERVIEW
-This installer updates the Accu-Sim Spitfire I/II, P-40 Warhawk, P-51 Mustang Military, P-51 Mustang Civilian, and the C172 Trainer ONLY
-Automatically updates any previous version to the latest v.1.6
-This installer includes and supersedes all prior specific C172 Trainer updates (up to v.1.03).

3rd Party Paints:
This core update will only overwrite your aircraft.cfg files if you do not have the latest changes (which means once updated, the update can be applied again later without losing 3rd party paints). Your existing aircraft.cfg files will be backed up into your [FSX Install] / A2A folder.



CHANGES from v.1.5.2 to v.1.6

General:
- Faster FSX - Accu-Sim interface
- Corrected save file names for p3dv2
- Fixed brake pedal sound bug
- Exchanging air in the cabin evaporates more window fogging

Spitfire:
- Removed 3rd tank preventing possible total fuel miscalculation bug
- Fixed differential brakes in the Spitfire to be proportional to rudder deflection

P-40:
- Increased longitudinal stability and thrust pitch axis changes*

P-51 Civilian:
- Added 3d RXP GNS430 GPS
- Air vent is now proper when using the mouse wheel (was reversed)
- Increased longitudinal stability and thrust pitch axis changes*

P-51 Military:
- Increased longitudinal stability and thrust pitch axis changes*

C172 Trainer:
- C172 flood light fixed (both lights can turned on together).
- A completely blown crank can seize an engine
- Mechanical fuel pump output is smoother as RPM rises
- Fixed oil temp gauge where it was not tied to the electronics
- DME in RMT mode is more reliable (but may give slightly different readout than in FREQ/GST).
- Improved LCD background quality. Tweaked LCD colors.
- Added turn coordinator and artificial horizon warning flags
- Added compass correction texture
- Input Configurator: Flaps axis control
- Walkaround camera fix
- Fixed Heidi's arms on passenger seats
- Fixed bug that was sometimes not allowing water to flow properly from tank -> strainer -> engine
- Very slight chance of water in fuel when re-fueling
- Mixture lever now makes a sound at the ends like the throttle
- Changed DME audio logic
- DME audio button is disabled in modes other than RMT, or with avionics configuration without DME receiver
- Headphones are a bit more effective
- Faster engine cut out when pulling the mixture
- Minor EGT modeling changes
- Storing the pitot cover state
- Restored default landing lights (offer illuminated lights as an option since this was the primary cause of missing VC clickspots)
- VC lights texture fix
- 2D panels. Walkaround: pitot tube cover (included in CONTROLS 2d panel)
- Generator is more robust
- 2D panels. Controls. "Battery" is bright when the cockpit is dark
- Engine heater cable automatically detaches when planes moves or is in the air
- Fixed plaque on left wall
- Fixed annunciator panel glitch
- Vacuum pumps will last longer (typo)
- Fixed safety pins on the main wheel
- Slight reduction in yaw dampening (matched flight tests)
- New Illumination DLL. This one supports custom lightmaps in livery folder
- Fixed door hinges
- Avionics direct entry compatible with FSUIPC
- Stabilized AP Glideslope tracking
- Adjusted the draw on some electrical items
- Checklists noted and removed
- Elevator trim axis blocked when autopilot is on

* Special thanks to Erlk0enig for his time and expertise






Prior C172 Trainer Individual Updates (up to v.1.03) Included
Below is a changelog of the prior C172 Trainer updates included in this installer:

Fixes / Improvements
- Random missing VC Clickspot fix
- Adjusted rudder and toe brake coordination behavior. Flight tested against Cessna 172R N3535H.

New Features
- Simulated Elevator Force Slider
During development and through the heavy flight testing of the Cessna 172R, we started to identify differences between the actual yoke movements in the aircraft and how flight simmers interpret their own controller movements. Now with the masses weighing in, we've narrowed this down to two distinctly different camps defined as "Pressure flyers" and "Deflection flyers." Pressure flyers respond to stick spring pressure, while deflection flyers respond to stick deflection and this interpretation happens somewhere between the hand and the brain. My own personal experience on this is, I used to be a pressure flyer, but with the steady activity flying different aircraft types I've slowly become a deflection flyer. However, we've seen even active pilots that fly flight simulation, fall into either of these camps and anywhere in between. Here at A2A, we've always said "we believe in options." We always want the customer to be king in determining what is right for them and this is largely what this update has been about - our responding to customer needs and wishes. We think / hope we created a bridge for both camps and everyone in between, below.

There is a new slider in the lower left corner of the CONTROLS menu (SHIFT-3) called the "Simulated elevator force" slider (will be labelled later) which the user can adjust the elevator sensitivity based on the simulated forces on the yoke. A value of 0 is the current setup for deflection flyers, and pressure flyers can move the scalar up to fit their needs. This would give full elevator authority at slower speeds, yet allow those who find it too sensitive on their controllers to adjust to their personal preferences.


- New Accu-Sim Torque and P-factor Physics
We removed all FSX torque and p-factor and replaced it with new physics in Accu-Sim. This is an all-new system and is still in progress, but so far what we see is a significant improvement over what we've seen in FSX.


- Created elevator ground effect and additional physics
Accu-Sim models the forces of air over the elevator, allowing for fine control during landing flare and soft field operations. Try pulling the elevator back prior to your takeoff run and feel how the nose comes up earlier in your takeoff run.


- Brake axis and taxiing
Some have reported being "stuck" on the ground while taxiing on different surfaces. Our research and testing has determined that there isn't a single source to this, but several. One has been some controllers not fully releasing the brakes. Another is how FSX manages differential braking. We took Cessna 172R "35 Hotel" up twice since in recent days to dig deeper into this area, installing three cameras with one fixed on the rudder pedals. We then adjusted how the controllers interpret FSX and tuned accordingly.




Additional detailed change log

Controllers
- Blocked mouse wheel on the radiostack and gps units
- Keyboard controls for ailerons, elevator, rudder
- Handling FSUIPC controls for flaps, starter, mixture and fuel selector
- Axis control for flaps


Avionics
- The avionics electric power bool depends on the avionics bus voltage also. No power under 12V
- Switched GNS530 to the first COM
- Changed RXP avionics suite. Com2 instead of Com1, removed Com1 added DME to GNS 430 option
- Autopilot uses altimeter #2
- Autopilot REV mode fixed
- Tuned vertical autopilot to reduce occasional oscillations
- Fixed audio selector panel
- Darker default GPS screens


Misc
- Reduced the lateral weight of the passengers
- Massive plugs a little more resistant to fouling
- Few minor fixes on the textures
- Hypoxia moved 2k feet up (14.5k)
- Damaged vacuum pump now triggers "check engine"
- Slight CoG adjustments and Landing gear strut behavior changes (special thanks to Alex Metzger)
- More cockpit items and configurations saved with aircraft
- Fixed prop hub in VC view
- Reducing MP server flooding
- Fix to right door for SP2 users
- Fixed tooltip of left doors handle
- New landing lights beam logic
- Fixed altimeter pressure scale in hPa
- Faster Accu-Sim to FSX interface
- Maintenance hangar will give more detailed reports if fouled plugs are found
- pFactor and engine torque effect on airframe physics tuned (still in development)
- Smoother drag rumble with flaps (the sound represents a rumble felt in the seat)
- Ground thump volume reduced (taxiing over cracks and seams in the real C172 make very loud, audible thumps due to the main landing gear design. This is maintained and true in the simulator)
- Removed entry in panel.cfg that may have been contributing to missing VC clickspots and some loss of performance on some machines
- Thicker ADF needle
- Fixed text placement on the dash
- New light illumination dll for WinXP users
- Improved autopilot altitude control in low fps situations
- Reduced the number of axis events sent to the simulator
- We hope this fixes the elusive missing vc clickspots some are reporting.
- Increased modeling of pfactor. Should require moderate rudder on roll out, slight taps on takeoff run, slight pressure on a standard climb, increased pressure approaching a stall. Also reverse torque has been simulated. Try flying at a moderate speed, under 80kts ias, and cut the throttle. You should get a very slight roll to the right. The aircraft will always have a slight roll one way based on these power changes (watch how the ball moves). The only time the plane will fly neutral is during cruise operations (when the prop is neither pulling or pushing). The pfactor does pull more than it should while taxiing. This will be remedied in the next update.
- Specific testing and tuning of side forces in preparation for new bank indicator physics currently in development
- Fixed typo on the dash and RPM hour digits lightmap
- Slightly stronger thrust from the stalled prop
- Lowered the speed in which the drag sound from the flaps creeps in to match felt rumble in the C172R
- Fixed a bug that was causing issues from an abnormal AoA value happening when taxiing
- Should fix sticking toe brakes on all systems 100%







Prior Core Updates Included
Below is a changelog of the prior core updates included in this installer:

CHANGES from v.1.5.1 to v.1.5.2
All Core Aircraft
- Fixed minor bug in engine crankshaft and carburetor condition
- Reversed brakes on Spitfire
- Warbird engine fuel filter getting clogged has appropriate effect on engine



CHANGES from v.1.5 to v.1.5.1
All Core Aircraft
- New accu-sim dll for improved performance and fixes some crashes reported on a small percentage of systems
- Offset contrail effect further back to avoid being seen in cockpit

P-51 Civilian
- Radio channels are saved only when changed
- Tweaked LCD background
- Ailerons are back in action for the AP
- Fixed ADF channels save
- ATC ID for the "Moonbeam"
- Sunken tail wheel fixed
- Aileron animation is Multiplayer compatible
- Specular effects reduced on the radio displays
- Missing texture for the guarded switches




Summary of new features in Core Update v.1.5
- Airframe and engine physics tuned to give better feedback about how the engine is running and how the air is passing over the airframe
- New fuel burn coding now monitors more systems and air qualities, making for better simulated fuel consumption
- Various fixes and improvements after listening to our customers in our community (thank you to everyone who takes the time to tell us what you think)
- P-51 Military owners will see, from the cockpit, an improved main canopy frame and a re-designed upper nose area among other fixes and improvements
- P-40 owners get a new tailwheel and better tuned prop and flap drag curves
- Spitfire owners get a slightly more robust engine and those using the fixed pitch prop should see a longer engine life



Changes from v.1.4 to v.1.5
General
- Re-tuned airframe physics
- New fuel consumption code
- Cold start removes fuel from lines
- Engine state and hours won't be reset after update
- Mags more efficient for less RPM drop
- Battery charge now saved with the aircraft
- Batteries now charge fully in maint hangar (were receiving less than a full charge)
- Support for P-51 Modern / Civilian version
- Fixed an initialization bug with virgin flights
- Fixed bug in propeller drag physics


P-51 Military
- New thick canopy frame
- VC. Flatter nose area
- Clipboard now reads both nautical and statute miles
- Changed miles abbreviation from "m" to "sm" in pilot's notes
- Radiator more durable
- Adjusted fix in flight dynamics that was causing issues during slip maneuvers
- Tail wheel steering adjusted
- Original brakes for the military P51
- Aftercoolant bug fixed
- Battery amp hours increased from 34 (military Mustang) to 43
- Fuel burn changes
- Fixed bug in pilot's weight with cold and dark
- Added an X to close the radio control panel

P-40
- New tail wheel
- Reduced P-40 inertia starter torque
- AutoC&D doesn't reset set pilot's weight
- Tuned fuel consumption
- Added dedicated textures for the volumetric 3d landing light (was dependent on Spitire textures before)
- Tuned prop and flap drag for 25", full prop forward, -500ft/min, 110mph ias
- Improved texture lighting
- Fixed bug in elevator as seen from cockpit

Spitfire
- AutoC&D doesn't reset set pilot's weight.
- Tuned fuel flow
- Show Imperial and US units / mph / knots in clipboard
- Raised detonation ceiling for spitfires to help with takeoffs with fixed pitch prop
- Improved texture lighting


Changes from v.1.3 to v.1.4
General
- Engine hours and aircraft system states preserved (for those already on core update v.1.3)
- Fixed issue that caused one mag would sometimes not fire correctly
- Some changes to cabin humidity as cabin was fogging up during very humid days and rain


P-40
New features:
- Added Auto Cold & Dark option
- The pilot is removable
- Added engine hot metal cooling crack physics and sounds
- Added carburetor fuel return line (reserve tank)
- New temperature gauge physics in p-40

Improvements / Bug fixes:
- Increased aileron effectiveness at mid range speeds, reduced at high to match chart. Peak 95 deg sec at 270mph ias, 50 lb stick force.
- P-40 ram air / carb heat lever and logic fixed
- Brakes improvements


Spitfire
New features:
- Added Auto Cold & Dark option
- The pilot is removable
- Added engine hot metal cooling crack physics and sounds

Improvements / Bug fixes:
- Fixed Pneumatic pressure building after engine stops
- Increased pneumatic pressure useage with flap operation
- Direct drive electric starter torque increased


P-51
Improvements / Bug fixes
- Metallic material and texture improvements
- Minor fixes to some paint chips
- Shorter oxygen hose
- Increased aileron effectiveness slightly to match flight test. Peak 95 deg sec at 310mph ias, 50 lb stick force
- Fixed / improved some specular texturing
- Trim can be more finely tuned
- FSX external sound fix
- Added sounds to IFF panel, stores release, lower arming panel switches, and fuel selector switch
- Better tail wheel tire rotation
- Some shortcut fixes / improvements
- Lowered hydraulic pump output at lower RPM (fairing doors won't come up so fast)
- Made some edits that may help a few with aftercoolant running out
- Direct drive electric starter torque increased
- Brakes improvements




Changes from v.1.2 to v.1.3
- New oil system modeling. Based on A2A independent tests on live Merlin and Allison engines. Oil pressure is slower to rise, and pressures can be extremely high with cold oil. It is very important you observe oil temperature minimum temperatures before applying full power.
- Re-coded the magneto behavior on engine power
- Accu-Sim engine performance and drag envelopes better synched with FSX flight modeling
- Mach drag removed from FSX and fully controlled via Accu-Sim core
- Adjusted fuel starvation with clogged fuel filters
- Increased Co2 power for Spitfire emergency gear
- Wear power scalar to improve control over engine life for different engine types
- Some fuel system delivery tweaks, increased fuel pump output to avoid some pre-mature fuel starvation with very high power

FIXES:
- Sometimes moving to a new airfield from being in the air would result in the gear not being lowered.
- Reduced moisture put into the air by breathing




Changes from v.1.1 to v.1.2
- Re-designed hydraulics
- Reduced the speed of outside canopy fogging up
- Aircraft can be jacked up
- "Check engine" in mechanic's notes will be persistent and not disappear after you have checked the engine
- Updated spitfire configurator so shortcut works
- Re-tuned side forces in flight model
- Added fuel line size differences for each aircraft
- Battery charging is a consumer
- Fixed bug that may have been responsible for unrepariable hydraulic leaks
- Made adjustments to the detonation. It is more sensitive to higher CAT
- Spitfire has mechanical gear locks
- Radiator lever control works and sounds better when mapped to an axis
- Added additional fuel system modeling. Fuel first has to drop from tanks, then the fuel pumps need to pump and pressurize the system
- Gear repairs on ground puts plane on jacks and repairs
- Coolant consumption bug fixed
- Autostart primes fuel
- Engine heat damage after shutdown fixed (this was another bug)
- Humidity goes to 0 when air is freezing
- Battery doesn't drain when switch is off (Spitfire battery is always ON)
- Hydraulic pump failure fixed
- Smoother landing gear animation
- Random prop start position
- Engine wind-down friction tuned (9 sec for merlin to stop after mixture cut)
- Can now start engine on primer alone
- Code supports broken reduction gear (may not implement until P-51)
- Busted crankshaft will seize engine
- Fixed bug when touchdown sounds are heard in air under very high G load
- Fixed the way the engine sucks fuel into cylinders.
- Oil friction tuned
- Detonation system re-calibrated
- High speed shake support added with scalars for each plane
- Fixed engine popping
- Gear physics added. Gear is affected by weight and air forces. Gear locks up and down.
- Hydraulic hand pumps (spitI gear handle is a hyd hand pump) now uses pressure physics
- Improved gear system damage modeling. Gear locks can break and gear can jam
- Improved flaps damage modeling.




Changes from v.1.0 to v1.1
Changes affecting Spitfire MKI/II
- While Accu-Sim ignores the default FSX electrical system, we changed the FSX electrical system from 24v to 12v in aircraft.cfg for continuity
- New engine oil and coolant algorithms representing internal mass inertia and coolant flow passing through a large engine. This means the engine can be quicker to heat up and slower to cool down.
- MkI flaps warning says 160 MPH instead of 140 MPH
- MkII cockpit: flaps warning says 160 IAS; maximum speeds converted to MPH
- New trigger for the MkI
- Aircraft.cfg atc_type=Supermarine
- Added additional physics to airframe vibrations. Vibrations are both more precise and dynamic
- Slightly lowered shake effect on our manifold pressure gauge
- Engine fire logic re-coded. Engine fires start based on high temps, eng cyinder condition, and engine oil system condition (representing oil outside of engine)
- Engine oil consumption increased. Can be as high as 4gph with a very worn engine (past TBO), not including leaks
- Brighter, weathered windshield screws to match existing worn cockpit
- RPM value that was feeding to FSX was reversed on the 2-speed prop. Accu-Sim was compensating for this, so changes should not be very noticeable, but working numbers are more consistent
- Engine remembers if it was running before exit
- Elevator and rudder trimwheels animation: 4 turns for full work range
- Fuel tanks on spit upgraded to new standard, should scale accurately with pitch changes
- Fixed gear collapsing bug
- Radiator flap positions changed to: 1. Closed/guns warming, 2. Normal flight, 3. 1/4 open, 4. 2/4 open, 5. 3/4 open. 6. Fully open
- New, less bluish glass
- Fuel gauges tooltips don't read any value when buttons are not pressed
- Runway thumps
- Removed A2A_Spit.dll
- Fixed error with low RPM combustion firing
- New physical fuel pressure physics. You can see this at very low RPM (when engine is cranking or winding down)
- New supercharger code module (supports multiple stages, draw, efficiency, and efficiency changes with different air pressures). Simply allows Accu-Sim to better simulate supercharged performance in all air conditions
- Removed files from aircraft panel folder that were moved to central folder
- Excessive bearing wear on startup and shutdown fixed
- Adjusted fuel delivery impact on engine combustion
- Smoother prop sounds for startup and shutdown when canopy is opened
- New "plastic" seat for the MkII
- Coolant overtemp relief valve blows roughly 1/10 gal per min
- Some texture and bump improvements
- Come copper internal components replaced with brass
- Removed default fuel pump sounds from spitfire sound.cfg's


Multiplayer
- Multiplayer propeller visibility and rotation issue
- Landing flaps animation should be visible in MP
- Possible fix for the trolley and wheel chocks MP visibility issue.
- Disabled and renamed cartridge starter visual effect due to multiplayer error


Changes only affecting other aircraft in development
- Electrical system standardized to support all aircraft
- Electrical prop system added (P-40 Curtiss Electric prop)
- Electric prop does not draw electricity when at the stops
- Added drag system to P-40
- Fixed an issue with the wobble pump and fuel pressure
- Electrical voltage outputs set for each aircraft
- Initial P-51 cockpit sounds added (P-51)
- Fuel sloshing physics
- RPMGaugeSwayPhysics customizable for each aircraft
- Completed hydraulic system including actuator support for drooping gear doors in P-51
- New ground bump physics added
- RAM air and Carb heat systems implemented
- Engine piston suction bug fixed
- Oil dilution support added
- Inertia starter support (P-40)
- Manifold Pressure Regulator support (P-51)
- Oil cooler flaps (P-51)
- Automatic coolant and oil cooling systems (P-51)
- Electric fuel primer support (P-51)
- Hydraulic and Pneumatic brakes, flaps, and gear system support
- Initial turbo-jet engine physics modeling and sound module added (F-104)
- Manual wobble pump support (P-40)
A2A Simulations Inc.

alehead
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Re: Accu-Sim Version 2.0 Core Update

Post by alehead »

Cool. Excellent to see the core release out this weekend! Like the improvements it brings on paper. Looking forward to experiencing them in sim...

All the best to the team for the upcoming release of the Cherokee!


Andrew Entwistle
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Accusim (P3D): T6/Comanche/Cherokee/Spitfire/P51D Mustang (Civ)/V-Tail Bonanza

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Arwen
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Re: Accu-Sim Version 2.0 Core Update

Post by Arwen »

This update/version is named accusim_fsx_core_update_v2.0; version 1.6 was named accusim_core_update_v1.6.

So I'm guessing that there will be a different accsim update for P3D2?

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Scott - A2A
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Re: Accu-Sim Version 2.0 Core Update

Post by Scott - A2A »

We changed the name shortly after posting. If you hover over the link you will see. Both v.2.0 installers are the same.

Scott.
A2A Simulations Inc.

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Aymi
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Re: Accu-Sim Version 2.0 Core Update

Post by Aymi »

This is going to be a good week . Cherokee release and I guess next project announcement :D
Maintenance, Repair and Overhaul

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Scott - A2A
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Re: Accu-Sim Version 2.0 Core Update

Post by Scott - A2A »

Cherokee is complete and just around the corner. We just need to monitor the new Accu-Sim v.2.0 release and once everything is settled and confirmed, we will pus the Cherokee out. No promises on exact dates, as this is a day to day process at this point.

Scott.
A2A Simulations Inc.

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Mazo
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Re: Accu-Sim Version 2.0 Core Update

Post by Mazo »

Downloaded, installed and all works as advertised. Much easier to start the C172 now - thought I was losing my touch before this last update! Did a short flight to check it out and looks very good.

Thanks Scott and team!
Last edited by Mazo on 24 May 2014, 10:31, edited 1 time in total.
[*]2021 Jetline Systems GTX, [email protected], EVGA RTX 3080ti 12GB, 64GB Memory 3200MHz, Win11 64 Pro, P3DV5.3, FS2020


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Skyfox
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Re: Accu-Sim Version 2.0 Core Update

Post by Skyfox »

***I get an error that I need P3Dv2 installer version of my C172? I used the P3D option when installing C172

I don't know why I am unable to install this?

Below is the screenshot

Thanks,***

Disregard my original post. Just figured out that I need the new P3Dv2 version of C172.
Last edited by Skyfox on 24 May 2014, 10:27, edited 1 time in total.

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gdzukowski
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Re: Accu-Sim Version 2.0 Core Update

Post by gdzukowski »

Everything works perfectly! My only issue is that the right door handle (inside) stays down when the door is opened. I know this has been mentioned in the past, and it may be something that I just have to deal with. If it delays the Cherokee, disregard this! :)

Daniel
N673DZ

ThePlasticMax
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Re: Accu-Sim Version 2.0 Core Update

Post by ThePlasticMax »

Skyfox wrote:I get an error that I need P3Dv2 installer version of my C172? I used the P3D option when installing C172

I don't know why I am unable to install this?

Below is the screenshot

Thanks,
As they said in the other thread, you have to have the P3D version for use in P3D now, which you have to re-purchase and then apply for the rebate.

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Tim-HH
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Re: Accu-Sim Version 2.0 Core Update

Post by Tim-HH »

Do we have to install this core update again after release of the Cherokee?

Greetings
Tim
Greetings
Tim

My files in the Avsim File Library | Flightsim.to

i5 12600K | 32Gb | RTX 4080

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pilottj
Senior Master Sergeant
Posts: 1571
Joined: 18 Jul 2008, 16:57
Location: KAPC

Re: Accu-Sim Version 2.0 Core Update

Post by pilottj »

Fantastic Scott!

The Cherokee is one step closer now. :D
"The knack of flying is learning how to throw yourself at the ground and miss." - Douglas Adams
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Alfredson007
Technical Sergeant
Posts: 540
Joined: 16 Feb 2011, 07:42
Location: Finland

Re: Accu-Sim Version 2.0 Core Update

Post by Alfredson007 »

First flight done!

The perspect is now similar to Aerofly FS's C172... but it recudes some side visibility (i know, realistic... but makes me wanna go buy a trackir evenmore..:)

I really miss the white propeller tips on S-prop! Was this an accident?

Can i feel a tad better turning while taxying?

This one is better to fly, even with my crap joystick. So far haven't messed with the .cfg file although i hate the sloooooow trim as a default....

Thanks for improving your products!

ThePlasticMax
Airman
Posts: 12
Joined: 21 May 2014, 07:52

Re: Accu-Sim Version 2.0 Core Update

Post by ThePlasticMax »

Tim-HH wrote:Do we have to install this core update again after release of the Cherokee?

Greetings
Tim
Doubtful, the version of the C-172 on the store is already 2.0, so I imagine the cherokee will be 2.0 from day 1

Skyfox
Senior Airman
Posts: 109
Joined: 02 Sep 2013, 17:57

Re: Accu-Sim Version 2.0 Core Update

Post by Skyfox »

ThePlasticMax wrote:
Skyfox wrote:I get an error that I need P3Dv2 installer version of my C172? I used the P3D option when installing C172

I don't know why I am unable to install this?

Below is the screenshot

Thanks,
As they said in the other thread, you have to have the P3D version for use in P3D now, which you have to re-purchase and then apply for the rebate.
Ah, I must have missed this on the other thread. I did sent a PM to Scott requesting to relinquish my original license and to be applied to C172 Professional version, but I dunno why my PM is stuck in the Outbox

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