Yeah, I think I have some of their LP's knocking around somewhere!Paul K wrote:Blimey, Nick - 'thread necromancy'. Weren't they a heavy metal band in the 1970s ?
I haven't actually tried, but I guess some of the shader modding tools for P3D could also be used to reduce the appearance of banding artefacts, perhaps in combination with global gamma adjustment.
I gather that TFDi offer RealLight commercially to other developers, though I guess that many of the bigger ones would prefer to develop their own bespoke solutions which they have complete control over. I haven't tried the FSL Spotlights either, but the tinkerer in me wonders if it would be possible for the end user to link them to the knobs in, let's say the A2A Cessnas, using Lua scripts or something if the existing light textures were deleted.AKar wrote:[...] So far to me, FSL Spotlights seems technically most convincing (it worked already without v4 specific features), and TFDi RealLight looks promising as well. It is somewhat regrettable that all these solutions seem to remain pretty much product-specific. Even if they are offered to wider audience, more complex addons would likely require specific profiling by their devs to interact correctly with the lightning solution.
On a (very) loosely related note, one of the selling points of the new RXP GPS gauges is that apparently they use HDPI 32bits RGBA bitmaps to eliminate banding artefacts on the displays. Probably not so important for the GNS units, but for the GTNs it seems to make a difference.
Nick