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 Post subject: Re: Do Not Understand
PostPosted: Thu Jan 17, 2019 8:59 am 
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Staff Sergeant

Joined: Mon Dec 31, 2012 1:38 am
Posts: 483
Location: Bonham, Texas
I changed the plane I am currently flying from the default of 30 to 60 and it is just perfect. Thanks all for the advice.

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 Post subject: Re: Do Not Understand
PostPosted: Thu Jan 17, 2019 10:34 am 
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A2A Aviation Consultant
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Joined: Mon Mar 03, 2008 12:06 pm
Posts: 2131
Location: Wichita Falls, Texas, USA
wblackret wrote:
The change in the contact point did the trick CAPFlyer, thanks again, I appreciate the help. And thanks to all that replied, 60 worked the best for me also. Back to flying again! This is such a great forum!


No problem. It's a common misconception that it's an "error". It's more of a preference by the pilot and designer as none of the Flight Simulators out there really allow for the proper multiple types of tailwheel control that exist without external gauge programming to modify the behavior.

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 Post subject: Re: Do Not Understand
PostPosted: Thu Jan 17, 2019 1:41 pm 
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Joined: Sun Aug 17, 2008 2:59 pm
Posts: 1234
Location: Wales
Yeah. To put it in perspective, 40 was ideal for me with the A2A B-17. I would love to try that out in P3D though. :wink:

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 Post subject: Re: Do Not Understand
PostPosted: Fri Jan 18, 2019 6:19 pm 
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Senior Airman

Joined: Sat Aug 02, 2014 11:05 pm
Posts: 155
Location: Iowa
CAPFlyer wrote:
As I suspected.

wblackret wrote:
point.0=1, -15.71, 0.0, -0.89, 1800, 0, 0.256, 180.0, 0.03, 1.5, 1.2, 0.0, 0.0, 0.0, 0.0, 0.0


The number in bold is the "pivot angle" for the tailwheel. When set to 180, FSX/P3D takes that to mean that it is a free castoring tailwheel. As such, the only way to steer it is with differential braking and power plus what limited rudder authority you get.

If you want to get direct steering, change that value to 90. It'll still give you significant steering angle, but it'll "engage" the direct steering capability. The only way to allow for the real semi-locked tailwheel to function correctly is through a gauge, and I guess they didn't design one to give the functionality.


Ok how you know that is astounding. How do you know something as obscure as that? Most impressive.


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 Post subject: Re: Do Not Understand
PostPosted: Sun Jan 20, 2019 9:15 pm 
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A2A Aviation Consultant
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Joined: Mon Mar 03, 2008 12:06 pm
Posts: 2131
Location: Wichita Falls, Texas, USA
20+ years in flightsimming. I've created and edited flight dynamics (mostly for myself) starting in FS98 up through FS2002. I still do minor stuff from time to time, but I've left most of the editing to the professionals because there's been a lot of changes introduced since FS2004 that I'm not as well versed in.

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