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Re: Do Not Understand

Posted: 17 Jan 2019, 08:59
by Hook
I changed the plane I am currently flying from the default of 30 to 60 and it is just perfect. Thanks all for the advice.

Hook

Re: Do Not Understand

Posted: 17 Jan 2019, 10:34
by CAPFlyer
wblackret wrote:The change in the contact point did the trick CAPFlyer, thanks again, I appreciate the help. And thanks to all that replied, 60 worked the best for me also. Back to flying again! This is such a great forum!
No problem. It's a common misconception that it's an "error". It's more of a preference by the pilot and designer as none of the Flight Simulators out there really allow for the proper multiple types of tailwheel control that exist without external gauge programming to modify the behavior.

Re: Do Not Understand

Posted: 17 Jan 2019, 13:41
by bladerunner900
Yeah. To put it in perspective, 40 was ideal for me with the A2A B-17. I would love to try that out in P3D though. :wink:

Re: Do Not Understand

Posted: 18 Jan 2019, 18:19
by jclay13
CAPFlyer wrote:As I suspected.
wblackret wrote:point.0=1, -15.71, 0.0, -0.89, 1800, 0, 0.256, 180.0, 0.03, 1.5, 1.2, 0.0, 0.0, 0.0, 0.0, 0.0
The number in bold is the "pivot angle" for the tailwheel. When set to 180, FSX/P3D takes that to mean that it is a free castoring tailwheel. As such, the only way to steer it is with differential braking and power plus what limited rudder authority you get.

If you want to get direct steering, change that value to 90. It'll still give you significant steering angle, but it'll "engage" the direct steering capability. The only way to allow for the real semi-locked tailwheel to function correctly is through a gauge, and I guess they didn't design one to give the functionality.
Ok how you know that is astounding. How do you know something as obscure as that? Most impressive.

Re: Do Not Understand

Posted: 20 Jan 2019, 21:15
by CAPFlyer
20+ years in flightsimming. I've created and edited flight dynamics (mostly for myself) starting in FS98 up through FS2002. I still do minor stuff from time to time, but I've left most of the editing to the professionals because there's been a lot of changes introduced since FS2004 that I'm not as well versed in.