Re: Do Not Understand
Posted: 17 Jan 2019, 08:59
I changed the plane I am currently flying from the default of 30 to 60 and it is just perfect. Thanks all for the advice.
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No problem. It's a common misconception that it's an "error". It's more of a preference by the pilot and designer as none of the Flight Simulators out there really allow for the proper multiple types of tailwheel control that exist without external gauge programming to modify the behavior.wblackret wrote:The change in the contact point did the trick CAPFlyer, thanks again, I appreciate the help. And thanks to all that replied, 60 worked the best for me also. Back to flying again! This is such a great forum!
Ok how you know that is astounding. How do you know something as obscure as that? Most impressive.CAPFlyer wrote:As I suspected.
The number in bold is the "pivot angle" for the tailwheel. When set to 180, FSX/P3D takes that to mean that it is a free castoring tailwheel. As such, the only way to steer it is with differential braking and power plus what limited rudder authority you get.wblackret wrote:point.0=1, -15.71, 0.0, -0.89, 1800, 0, 0.256, 180.0, 0.03, 1.5, 1.2, 0.0, 0.0, 0.0, 0.0, 0.0
If you want to get direct steering, change that value to 90. It'll still give you significant steering angle, but it'll "engage" the direct steering capability. The only way to allow for the real semi-locked tailwheel to function correctly is through a gauge, and I guess they didn't design one to give the functionality.