Hi again Mate,
Thanks, she is a beauty and I have a ball with her! The flying gear is a compulsory part of the "immersion".
The TH2Go is great but the frame rate hit and graphic load is HIGH. I am seriously considering switching to a single 42" screen. If you have a Track IR, a good processor and are prepared to slide your settings left, it is fantastic. We will see what I decide.
Now, back to the question at hand. What you refer to as torque is actually three or four different forces, the balance between them changing at different times in the takeoff run. For current purposes "torque" will largely suffice.
The first thing to note is that the later advice to set "full right rudder trim" was NOT given to BoB pilots and also does NOT mean the same as "full right rudder". Many aircraft trim tabs will only displace the rudder by 50-60% of travel. So "full trim" basically means HALF rudder.
A better way to look at it is that the rudder should be moved forward from neutral by right foot at the SAME rate as the left hand moves forward on the throttle AFTER the brakes are released. As the throttle only moves approximately 4 or 5 inches from that point, so does the right rudder, around half travel.
Half rudder on most aircraft is not a huge amount and moving it on a computer set of rudder pedals FEELS like you don't need to do much.
Tail draggers require more attention and a couple of extra forces are in play (the part of the differences in blade AOA and the gyroscopic effect which are attributable due to the tail "coming up" ) during the takeoff run. Of course once the tail is up, some of reasons for right rudder disappear and therefore you release some pressure. In a real aircraft, once a firm pressure is placed on the rudder pedal (firm pressure NOT necessarily large deflection) this pressure is varied slightly through the "roll" to keep the nose straight... This can be quite light and subtle and this is where simulators fail...the lack of TACTILE feedback telling you that 2" of pedal displacement takes an effort . In a sim we tend to judge rudder PRESSURE by how much DISPLACEMENT we need to apply. This is not how it feels in real life!! Many aircraft developers read that an aircraft had a "savage" swing on takeoff and immediately make you use full rudder to counter. Flight sim pilots love this because they get to counter the "savage swing".
But NEVER take what a pilot says at face value. "Normal" things may not be mentioned at all (after all, they are normal, so EVERYONE should know) and anything above normal can often be found expressed in "large" language. ..eg, we had three C152s at our club. Two performed in very similar fashion but one, for no readily apparent reason, climbed better. She was universally preferred to hire and was often said to "climb like a homesick angel". I have used the phrase myself.
Now, honestly, ask yourself how much extra performance would justify such a comment?
400ft per minute, 500, 700?
The answer, in fact, is that she climbed on average fifty feet per minute better than the other two. This cut the time to 6,000 or 7,000ft by a whopping 30 odd seconds!! "climbs like a homesick angel" ?? ?? ??
The WOP II Spitifre is too light on the swing at takeoff, for sure but not by as much a you would think.
Again, the Accusim will be the thing to judge this by....not too long now....