Shockwave lights for LDS767

Turn ON the LIGHTS for Microsoft FS9 / FSX with this all-new version of a great package
new reply
gordonrd45
Airman Basic
Posts: 1
Joined: 17 Sep 2014, 17:58

Shockwave lights for LDS767

Post by gordonrd45 »

//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo
light.0 = 4, 81, 1.4, 5.1, LVLD_VCLight2
light.1 = 4, 81, -1.4, 5.1, LVLD_VCLight2
light.2 = 5, 28.00, 9.45, -2.6, fx_shockwave_landing_light_narrow // Wing landing light
light.3 = 5, 28.00, -9.45, -2.6, fx_shockwave_landing_light_narrow // Wing landing light
light.4 = 5, 28.00, 9.45, -2.6, fx_shockwave_landing_light_small // Wing landing light
light.5 = 5, 28.00, -9.45, -2.6, fx_shockwave_landing_light_small // Wing landing light
light.6 = 1, 51.43, 0.00, 9.89, fx_shockwave_beacon_rotating_red // RED Fwd Top fuselage rotating beacon
light.7 = 1, 19.43, 0.00, -7.89, fx_shockwave_beacon_rotating_red // RED Fwd Lower Rotating beacon below fuselage
light.8 = 2, -21.7, 78.7, 2.7, fx_shockwave_strobe //Right wing strobe light
light.9 = 2, -21.7, -78.3, 2.7, fx_shockwave_strobe //Left wing strobe light
light.10 = 2, -86.2, 0.0, 3.0, fx_shockwave_strobe // WHITE Added rear navigational light to very back of aircraft
light.11 = 6, 75, -1, -7.50, fx_shockwave_landing_light_narrow // Nosewheel landing light
light.12 = 6, 75, 1, -7.50, fx_shockwave_landing_light_narrow // Nosewheel landing light
light.13 = 6, 75, -1, -7.50, fx_shockwave_landing_light_small // Nosewheel landing light
light.14 = 6, 75, 1, -7.50, fx_shockwave_landing_light_small // Nosewheel landing light
light.15 = 6, 75.00, 0.00, -11.00, fx_shockwave_landing_light_narrow // Nosewheel taxi light

Above is my code for the LevelD 767-300ER as put together from other suggestions on the forum here and in the LevelD forum. Works reasonably well although the strobes on the wingtips are a bit large and seem to drift down off the wingtips in flight. I can turn the taxi lights and the taxi turnoff lights (the latter are coded as"landing lights") off manually when the gear is retracted and this still leaves my strobes, beacons and full landing light on.

Question 1: What are the code change to use the smaller strobe option supposedly in v1.2?
Question 2: Should adding the following to vcockpit01 in panel.cfg automatically turn off the landing (taxi turnoff) and taxi lights on the front gear (but leave on the landing lights on the wings) when the gear is retracted?

gauge21=shockwave_lights!SW Lights_taxi_gear, 1,1,1,1 //shockwave light
gauge22=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light

Thanks,
Rob

new reply

Return to “A2A Simulations 3D LIGHTS REDUX”

Who is online

Users browsing this forum: No registered users and 13 guests