chumleigh wrote:
but where do you specify whether you are using MSAA or CSAA?
Is it simply that one or the other is employed automatically according to the chart?
The second one -
Anti Aliasing (AA) method that will be used is determined by the AA setting (?x - 4x, 8x and so on) chosen as per the chart "Setting / Anti Aliasing method".chumleigh wrote:
What's the difference between 16x and 16xQ? which should I use?
http://enthusiast.hardocp.com/images/ar ... _7_6_l.jpgWithout the technical mumbo jumbo behind the process (I don't get it too) - 16xQ is quality enhanced 16x mode.
Regular modes vs xQ modes performance hit explained by sillyeagle:Quote:
As you can see from jAkUps FEAR scores, 8x and 16x run at nearly the same speed as 4x, while
8xQ and 16xQ take a huge hit.
http://i13.tinypic.com/2hds400.jpg 16x vs 16xQ short answer: if you still have your FPS "too high" (e.g. 100 FPS during campaign massive battles

... actually I'm serious) go for 16xQ. Otherwise stick to 16x or 8x which are hard to distinguish already.
Note that quality difference is very hard to evaluate above CSAA enabled 8x AA setting I use. At this setting and 1280x1024 19" LCD I can't spot pixeling even on rudder control line of Spitfire against bright sky and as you may know I'm a picky bustard.
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Another example why CSAA enabled AA settings should be used:
Quote:
The result is that you can achieve 16X AA quality at nearly the same speed as 4X AA.
I recommend these sources once again (with updated links):
http://enthusiast.hardocp.com/article/2 ... _gtx_gts/7nHancer help:
http://www.nhancer.com/?dat=d_start - there is 99% of things explained using simple language
Anti-Aliasing Visual Presentation: http://www.nhancer.com/?dat=d_aapres it's dynamic!
Anisotropic Filtering Visual Presentation http://www.nhancer.com/?dat=d_AFPres
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