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PostPosted: Wed Dec 20, 2006 5:16 pm 
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BDG
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Joined: Sat Jul 30, 2005 12:59 pm
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Location: South East Texas, USA
We have completed our prelimiary testing or the Far Tile Generation process. I am not an expert but I did get through the process and it works.

For any landscape/Terrain BoBII modders out there just PM me and I will send you a link to MSVS V6.0 EXE that you can use to generate the fartile.bin file for your work.

Hope to see some new landscape work coming our way before too long.

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PostPosted: Thu Dec 21, 2006 12:16 pm 
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BDG
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Location: South East Texas, USA
Just a little bump for our landcsape modders.

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PostPosted: Fri Dec 22, 2006 8:49 am 
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BDG

Joined: Sun Feb 05, 2006 11:56 am
Posts: 2551
Location: Miami, FL
This is an exchange from another thread but I figured it might be informative and beneficial to have in this thread.

*******
Kurt Slinger wrote:
I use Marcel "Cellinsky" terrain tiles which I got from here...
http://www.airwarfare.com/Sims/GMX%20BO ... es.htm#002
can someone please generate a set of far tiles for this wonderful enhancement?


My reply:

Hi Kurt.

The fartiles regeneration process is still being tested but it appears to be working.

This is still a "work in process" but here is a little technical info on how the fartiles process works. I am not 100% sure this is correct in every detail but the gist of it is:

The FarTiles.bin file located in the Landscap folder was created in a batch process using the textures in the Landmap2 folder. What is in the FarTiles bin is in fact the fartiles. It is a very large file (256MB).

When a modder makes terrain mods he will make them to the files of the Landmap2 folder like Cellinsky did. With the new fartiles regeneration process, the fartiles.bin file is "rebuilt" using the nearer range textures (the ones in Landmap2).

The process takes from 10 to 20 minutes to complete dependent on PC speed and available RAM, etc. but only needs to be run ONCE.

Cellinsky or others could I suppose also then run the fartiles batch regeneration process and then offer the finalized fartiles.bin file for download along with the modded Landmap2 files but that will again be a pretty big group of files for a user to have to download.

I will probably be testing this with Cellinsky's, Dutchman's and AXA's terrain mods soon.

I think Pelican72 from the checksix forums had a "work in process" BoB2 terrain mod that looked great. I'm not a member there and don't speak French. Does anyone know how to get in touch with him and the guys at Checksix forums to advise of them of this impending terrain modding capability? http://www.checksix-forums.com/

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PostPosted: Fri Dec 22, 2006 10:15 am 
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Airman

Joined: Thu Sep 01, 2005 3:23 pm
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I have sent PM ta.

WM


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PostPosted: Fri Dec 22, 2006 11:37 am 
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BDG

Joined: Sun Feb 05, 2006 11:56 am
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Location: Miami, FL
Just to clarify something:

With the fartiles regen process terrain modders will in fact be able to offer to the community ALL their modded files for download (from public file hosting sites). The fartiles actually compresses alot to a more manageable size (17 to 25MB) than I thought instead of 256MB uncompressed.

The actual process for doing the fartiles batch process will not be made widely available because it is too technical and complicated for the average PC user to handle. It would inevitably lead to too many problems if it was integrated into future public releases. With that said, any modder who has sufficient technical expertise and knowledge to be able to mod the terrain will certianly be able to do the fartile batch regen process.

The main point is that the final obstacle to experienced modders being able to do more substantial mods to the BoB terrain appears to be almost resolved.

To the terrain modders out there, send Buddye a PM for more specifics on this process.

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PostPosted: Fri Dec 22, 2006 2:01 pm 
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BDG
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Location: Oahu, Hawai'i
Buddye is code busy, PM queries to me, please.
Setting up the batch process is not difficult, especially if you installed the CD to the default pathname: Battle of Britain II, as I did.

Here using Rummy's first terrain tweaks for warmer colors, and some different textures, old fartiles:

Image

After the batch process where the new FarTiles.bin file now uses Rummy's textures:

Image


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PostPosted: Fri Dec 22, 2006 2:54 pm 
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Airman
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Location: Disneyland
Great SeaVee I will be waiting with anticipation of the tests,there's some great work going on can't wait,hey has anyone thought of creating a seasonal set,ie summer winter? that would be interesting

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PostPosted: Fri Dec 22, 2006 3:21 pm 
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BDG

Joined: Sun Feb 05, 2006 11:56 am
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Location: Miami, FL
I'm sure it could be done. The only issue there would be its not accurate to the historical battle of Britain time frame (late summer - fall).

Of course with future missions and continued expansions of the BoB2 game (maybe other A/C and parts of Europe) other battles of WWII can come into play here.... The future is very bright with this sim indeed.

I just wish I had the technical know how to do some modding work myself. As I read about the technical aspects of doing some of this work I am very impressed by the knowledge and skills of the Devs (coders and artists alike) and some of the community members of BoB2. I'm just too dumb to do that stuff right - about the best I can do is a rough stick figure with MS Paint. I'll happily tinker with others' fine works though :D

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PostPosted: Sat Dec 23, 2006 5:57 pm 
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Senior Airman

Joined: Mon Dec 20, 2004 8:52 am
Posts: 129
Location: near Marseille, France
SeaVee wrote:
I think Pelican72 from the checksix forums had a "work in process" BoB2 terrain mod that looked great. I'm not a member there and don't speak French. Does anyone know how to get in touch with him and the guys at Checksix forums to advise of them of this impending terrain modding capability? http://www.checksix-forums.com/


Well! :) I'm very pleased you remember my work...It will be released this month, maybe for january...so,keep an eyes on http://www.checksix-fr.com
:wink:



Best regard and merry christmas



Pélican 72

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PostPosted: Sat Dec 23, 2006 6:01 pm 
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BDG

Joined: Sun Feb 05, 2006 11:56 am
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Location: Miami, FL
I remember it well. It was one of the better terrain mods I've seen.

Looking forward to it Pelican72.

Merry Christmas to you and yours as well. :D

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PostPosted: Tue Dec 26, 2006 8:37 pm 
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Airman

Joined: Thu Sep 01, 2005 3:23 pm
Posts: 32
Buddye - thanks for the files - I have run the -savetiles extension successfully now on quite a few terrain sets.

Best

WM


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PostPosted: Tue Dec 26, 2006 9:49 pm 
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BDG
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Location: Oahu, Hawai'i
I have made 3 different FarTiles.bin files, all succesfully. :)


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PostPosted: Sun Jan 28, 2007 1:47 pm 
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Airman

Joined: Thu Jan 18, 2007 9:35 am
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looks like Pélican (or maybe Stickman) finished his terrain mod, look here: http://www.checksix-fr.com/

i'm downloading it now, trying to use http://babelfish.altavista.com/ to translate... :)


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PostPosted: Sun Jan 28, 2007 6:00 pm 
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Senior Airman
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Joined: Wed Aug 31, 2005 9:57 am
Posts: 197
Location: Boulogne sur Mer - France
Hello Frank,

What do you need to translate ?
I can do it if you wish.


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PostPosted: Tue Feb 13, 2007 7:25 am 
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Senior Airman

Joined: Mon Oct 03, 2005 9:08 am
Posts: 150
Any news on the Pelikan's terrain mod? Or Stickman's?

Thanks.


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