This is an exchange from another thread but I figured it might be informative and beneficial to have in this thread.
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Kurt Slinger wrote:
I use Marcel "Cellinsky" terrain tiles which I got from here...
http://www.airwarfare.com/Sims/GMX%20BO ... es.htm#002can someone please generate a set of far tiles for this wonderful enhancement?
My reply:
Hi Kurt.
The fartiles regeneration process is still being tested but it appears to be working.
This is still a "work in process" but here is a little technical info on how the fartiles process works. I am not 100% sure this is correct in every detail but the gist of it is:
The FarTiles.bin file located in the Landscap folder was created in a batch process using the textures in the Landmap2 folder. What is in the FarTiles bin is in fact the fartiles. It is a very large file (256MB).
When a modder makes terrain mods he will make them to the files of the Landmap2 folder like Cellinsky did. With the new fartiles regeneration process, the fartiles.bin file is "rebuilt" using the nearer range textures (the ones in Landmap2).
The process takes from 10 to 20 minutes to complete dependent on PC speed and available RAM, etc. but only needs to be run ONCE.
Cellinsky or others could I suppose also then run the fartiles batch regeneration process and then offer the finalized fartiles.bin file for download along with the modded Landmap2 files but that will again be a pretty big group of files for a user to have to download.
I will probably be testing this with Cellinsky's, Dutchman's and AXA's terrain mods soon.
I think Pelican72 from the checksix forums had a "work in process" BoB2 terrain mod that looked great. I'm not a member there and don't speak French. Does anyone know how to get in touch with him and the guys at Checksix forums to advise of them of this impending terrain modding capability?
http://www.checksix-forums.com/