Another old post which some may find interesting:
We know that every customer has his own special list of favorite features. Everyone is different in his favorite item to be fixed or implemented. Everyone has their hot buttons. Everyone is an "expert" on what is required in a "perfect" simulation.
I think this is just human nature.
The BDG loves to get ideas and feedback from our Players. We will/have acted on customer feedback and ideas, however, we are a small team we can do only so much and maintain our quality. The BDG is limited by past experience, skill, and manpower. We also listen to our Beta Testers (always looking for more Beta Testers). The BOBII beta tester is the key in managing our quality and completeness so we give priority to their ideas and concerns.
We work off a priority list using skills and past experience. Priority #1 is stability fixes and problems that effect game play for the customers. We consider bug fixes and features based on priority, skill, risk, schedule, manpower, experience and BOBII's future needs. BTW, we are always looking for new coders (C++) as we have very few coders.
We have provided our BOBII players free updates since BOBII was released and we plan to continue doing this as long as we have manpower and the BDG stays motivated (BTW, the BDG all have real life problems, day jobs, work only part time, and are not paid by anyone).
The work required on BOBII is very significant as BOBII is a major software project with over 1 million source lines of code (just think about the problems in finding something in a undocumented 1 million page book and then changing, integrating, testing, system testing, documenting and supporting with a part time workers from all over the world).
Now that I have bored you to death with the the BDG problems, procedures, and background, the bottom line is that we can not address all request for fixes and features as we simply do not have the resources (experience, skills, manpower, and knowledge). However, we will try our best to do what we can for our players within our limited resources.
Intel I7 920 processor (2.66GHz, 8MB cache), 6GB DDR3 Triple Channel @1333MHz, 1.8GB NVIDIA GeForce GTX 295, Sound Blaster X-Fi PCI Sound Card, Windows 7 Home Premium 64 Bit , CH Fighter Stick & Pedals ,TrackIR4 Pro thanks to BobII crew.
Last edited by Buddye on Sun Dec 21, 2008 9:32 pm, edited 2 times in total.