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PostPosted: Wed Jun 06, 2012 6:21 am 
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Ill just add in my 2pence worth,

I believe a twist grip joystick is enough if thats what you have. I know in combat sim world alot of pilots just use these as part of a HOTAS system and they get on just fine in all manner of sims. Pedals are of course nice, it adds to the immersive feeling a hell of alot, can be a little easier to use. However overall if you have a twist grip and want to keep it for portability sake etc, then I'd suggest to just practice practice practice. Apply power slowly and be careful and precise with the movements. No sudden movements or you end up auto correcting yourself for the last movement and end up tank slapping or zig zagging down the runway.

Also check your mappings, make sure you have the stick set up to how you want it and maybe try experimenting with stick senstivity and deadzones etc.

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PostPosted: Fri Jun 08, 2012 3:57 am 
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Using pedals, I may add that adding a turn & slip gauge (fuzzy dice anyone :lol: ?) would make the already superb A2A Cub even better as there's no proverbial seat of the pants feeling in a sim.

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PostPosted: Fri Jun 08, 2012 1:34 pm 
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The Cub already has a slip gauge, you just have to keep the compass level.

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PostPosted: Sat Jun 09, 2012 3:49 am 
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Dangerous Beans wrote:
The Cub already has a slip gauge, you just have to keep the compass level.


Thank you for the tip. Still, something like that would helpful I guess
http://www.airliners.net/photo/Piper-J- ... 870a76b262

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PostPosted: Fri Jun 15, 2012 4:48 pm 
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Joined: Thu May 17, 2012 11:24 am
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Lewis - A2A wrote:
Ill just add in my 2pence worth,

I believe a twist grip joystick is enough if thats what you have. I know in combat sim world alot of pilots just use these as part of a HOTAS system and they get on just fine in all manner of sims. Pedals are of course nice, it adds to the immersive feeling a hell of alot, can be a little easier to use. However overall if you have a twist grip and want to keep it for portability sake etc, then I'd suggest to just practice practice practice. Apply power slowly and be careful and precise with the movements. No sudden movements or you end up auto correcting yourself for the last movement and end up tank slapping or zig zagging down the runway.

Also check your mappings, make sure you have the stick set up to how you want it and maybe try experimenting with stick senstivity and deadzones etc.


I think it partly depends on what you're flying. If you're using the Cub or the Spitfire then realistic rudder control is a big part of the simulation. Flying a 747 (or a combat sim) and there's lots else happening so it might not be so important.

:)

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