rwmarth wrote:
Lewis, do you mean the two toned look of the fuselage right behind the canopy where the two texture files match up? If so, that one has me completely baffled. Back to the drawing board it seems! A strip running along the fuselage textures is a tempting solution though...
I chased this around on the b17. One of your base colors in section 2 (rear fuselage) is not exactly the same as you used in the front half. Lewis is most likely right that it is in the alpha, or spec files. Look at your RGB values for the metal color in the base, the grey/black shade in the alpha and the whatever you used in the spec and spec alpha. One of those is slightly off. If not you then have to go to the dust and shadows etc. and make sure everything you applied to the fron section is applied to the rear half.
By the way, this looks gorgeous. keep 'em coming.
wallydog wrote:
a thing of beauty. Is there anyway to add that reflective quality that's shown in the post above? I haven't seen it represented in any repaints so I was curious because your paint is amazing
I think that style of reflection requires the alpha to be almost black. Also, if I remember correctly, it will only work to a certian point unless A2A have turned some option on in the model. It is the reason we can make the B17 almost Chrome, but not the spitfire.