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Accu-Feel compatible with FS9?

Posted: 02 Apr 2018, 11:16
by Mach7
Hello,

I was wondering if Accu Feel is compatible with Fs9?

I cannot seem to find anything saying otherwise on this fourm.

Thank you all in advance for any information

Re: Accu-Feel compatible with FS9?

Posted: 03 Apr 2018, 07:24
by Lewis - A2A
Hello,

no FS9 is a very old platform that doesn't really allow external programming Accu-feel is an FSX product.

thanks,
Lewis

Re: Accu-Feel compatible with FS9?

Posted: 03 Apr 2018, 08:22
by Mach7
oK...Thanks. I bought the product from Sim shack who advised it was compatible, but once I installed it it did not function.

Check there website out under "compatibility";

https://www.simshack.net/products/accu- ... cement-961

Regardless...is there any work around to get some of the functions working is FS9?

Thanks

-Jim

Re: Accu-Feel compatible with FS9?

Posted: 03 Apr 2018, 08:33
by Lewis - A2A
Hello,

you will want to contact simshack for a refund, Ill make sure to email them to get it amended.

thanks,
Lewis

Re: Accu-Feel compatible with FS9?

Posted: 03 Apr 2018, 09:04
by Mach7
Thanks Lewis.

I would switch over to FSX but I am pretty deep in my sim build using FS9.

https://www.youtube.com/channel/UC9p2l7 ... YU5j8phLzg

The Accu Feel program would have been the golden touch as I know how the community loves the format. I really wanted to enhance the landing "feel" to get away from the standard flight sim "smoothness".

I have recently downloaded "Reality Touchdown" by Suppression flight, but it does not seem to do very much, in fact it is hard to ascertain whether or not it is working.

Do you know of any other utilities specific to FS9 that would give me the direction I require under the ASA unbrella?


Thanks

-Jim

Re: Accu-Feel compatible with FS9?

Posted: 03 Apr 2018, 09:22
by Lewis - A2A
Sorry not sure, fs9 is just such old technology it was more about eye candy back then, it wasn't until FSX came along with its simconnect features allowing developers to develop there own technology to plug into the platform that the focus was able to shift back to core realism and immersion as well as eye candy.

thanks,
Lewis