The A2A Simulations Community

"Come share your passion for flight"
It is currently Fri May 24, 2013 2:58 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next
Author Message
PostPosted: Fri Mar 16, 2012 12:20 am 
Offline
Master Sergeant
User avatar

Joined: Mon Dec 28, 2009 1:49 am
Posts: 1341
In addition to being able to set the onset of certain high/low speed effects, I think it would also be useful to be able to do some fine tuning. I'm not using Accu-Feel buffet effects on the Real Air Turbine Duke because the low/high speed buffetting effects are already built in to that model, but its configuration manager includes a slider to adjust the buffett Strength. I would like to see something similar to this in Accu-Feel, so that I can have that kind of control for other planes...So in addition to being able to set onset speeds/machs/AoA, I would like some dials or sliders so that I can fiddle around with how the effect presents itself as the condition progresses. (I know you are trying to keep things simple and not have a mess of dials and oscillators and generators a la EZDOK)

_________________
1)i7 980x 4.35 ghz, gtx 470s SLI, Matrox th2go, Creative x-fi
2)i7 2600k, Gigabyte z68x, gtx 285s sli


Top
 Profile  
 
PostPosted: Sun Mar 18, 2012 7:31 am 
Online
A2A General
User avatar

Joined: Wed Feb 11, 2004 12:55 pm
Posts: 9963
Location: USA
James, I put this on the list. I agree, as this would allow very subtle buffeting to harsh.

Scott.

_________________
A2A Simulations Inc.


Top
 Profile  
 
PostPosted: Sun Mar 18, 2012 8:51 am 
Offline
Airman

Joined: Tue Aug 05, 2008 5:00 pm
Posts: 32
In addition to that, if ignored and getting into the stall Accu-feel could determine at the onset of the stall whether the control surfaces are centered or not and therefore cause a difference in a benign soft stall through to a wing over using a slider control for amount of effect would be fun.


Top
 Profile  
 
PostPosted: Thu Mar 22, 2012 5:59 am 
Online
A2A General
User avatar

Joined: Wed Feb 11, 2004 12:55 pm
Posts: 9963
Location: USA
Well Jetstreamsky, you hit the nail on the head. That is exactly what we've been working on :)

Scott.

_________________
A2A Simulations Inc.


Top
 Profile  
 
PostPosted: Thu Mar 22, 2012 3:57 pm 
Offline
Airman

Joined: Tue Aug 05, 2008 5:00 pm
Posts: 32
Fantastic!


Top
 Profile  
 
PostPosted: Thu Mar 22, 2012 3:59 pm 
Offline
Airman

Joined: Tue Aug 05, 2008 5:00 pm
Posts: 32
If you can get that working, how much further would it be to enable proper sideslip capability?

Allan


Top
 Profile  
 
PostPosted: Thu Mar 22, 2012 6:16 pm 
Offline
Master Sergeant
User avatar

Joined: Mon Dec 28, 2009 1:49 am
Posts: 1341
Jetstreamsky wrote:
If you can get that working, how much further would it be to enable proper sideslip capability?

Allan


I'm all for as many enhanced features as possible, but actually some of the proposed functionality worries me a bit. I guess it all depends on how much control is given to the user and that too many "things" don't get lumped together under the control of any given single slider. On the other hand, one only has to look at EZCA to see how you can make a confusing mess of dials and adjustable scalars that nobody understands!

As A2A continues to develop this, I hope they don't forget the need some users will still have to differentiate between buffetting/vibrations/sound effects versus the completely different aspect of actively intervenening into an airplane's actual flying characteristics. (Scott G., if you're reading this, I am still thinking about those NGX stall pics I sent you a while back.)

_________________
1)i7 980x 4.35 ghz, gtx 470s SLI, Matrox th2go, Creative x-fi
2)i7 2600k, Gigabyte z68x, gtx 285s sli


Top
 Profile  
 
PostPosted: Fri Mar 23, 2012 11:10 am 
Offline
Airman

Joined: Tue Aug 05, 2008 5:00 pm
Posts: 32
For sure effects and effect need to be distinct in setting up, but they are not entirely divorced from one another and being able to set between effects only and effect with effects will provide a level of comfort for all users to enjoy.


Top
 Profile  
 
PostPosted: Sat Mar 24, 2012 7:39 pm 
Offline
Technical Sergeant
User avatar

Joined: Fri Jul 18, 2008 4:57 pm
Posts: 689
Location: KAPC
there might be a happy medium, you have a basic/advanced menu button. Basic can adjust simple stuff, switch to advanced and it gives you all the tweak/sliders possible. 8)

_________________
"The knack of flying is learning how to throw yourself at the ground and miss." - Douglas Adams
Image


Top
 Profile  
 
PostPosted: Sat Mar 24, 2012 7:45 pm 
Offline
Master Sergeant
User avatar

Joined: Mon Dec 28, 2009 1:49 am
Posts: 1341
pilottj wrote:
there might be a happy medium, you have a basic/advanced menu button. Basic can adjust simple stuff, switch to advanced and it gives you all the tweak/sliders possible. 8)


I REALLY LIKE that idea.

_________________
1)i7 980x 4.35 ghz, gtx 470s SLI, Matrox th2go, Creative x-fi
2)i7 2600k, Gigabyte z68x, gtx 285s sli


Top
 Profile  
 
PostPosted: Sat Mar 24, 2012 11:01 pm 
Offline
Airman

Joined: Tue Aug 05, 2008 5:00 pm
Posts: 32
I don't think it's necessary to have to choose between full simple and full advanced, after all a user may want to benefit from one or two advanced features, but not the whole hog. For example improved ground handling, but not asymmetric drag induced stalls.

If effects (simple items) were logically grouped with dynamic items (advanced features) where the advanced slider could range from the minimum end of 'no effect' to 'full dynamic effect' at the maximum end, then simple set ups can simply place the dynamic sliders at zero leaving only sound and shake effects active and as confidence grows the user can dial in as much dynamic effect as he's comfortable with. Dodosim did something along these lines with the Bell 206, using an actual 5 position switch in the cockpit to dial greater and greater system and dynamic features in.

So for example there could be an ground group that includes the simple items such a brake squeal, tyre chirp and surface driven rattles and creaks and adjacent to those could be an advanced item such as true tracking of the gear so you no longer glide along the ground irrespective of the aircraft alignment to the direction of travel, which would cause increased noise of rubber burnng off and dynamic effect of yaw motion due to grip depending on how much lift is still in the wing.

Similarly a stall group can have the simple items for on-set of pre-stall buffet along with a slider for buffet strength and with an advanced item for assymmetric stalls, g-loading, etc.


Top
 Profile  
 
PostPosted: Sun Mar 25, 2012 12:59 am 
Offline
Master Sergeant
User avatar

Joined: Mon Dec 28, 2009 1:49 am
Posts: 1341
To complicate matters further it is my understanding that EZDOK 2.0, if it is ever released, will also venture into the realm of aircraft body shake, as seen in some of the Version 2.0 development videos (http://www.youtube.com/user/Marniftarr). It would be cool if future versions of both of these products continue to complement each other (as they do presently) instead of possibly overlapping each others' function in the future. Maybe they can do a Vulcan Mind Meld? :)

_________________
1)i7 980x 4.35 ghz, gtx 470s SLI, Matrox th2go, Creative x-fi
2)i7 2600k, Gigabyte z68x, gtx 285s sli


Top
 Profile  
 
PostPosted: Sun Mar 25, 2012 5:03 am 
Offline
Airman

Joined: Tue Aug 05, 2008 5:00 pm
Posts: 32
bigjuicyspider wrote:
Maybe they can do a Vulcan Mind Meld? :)


:D

Isn't it great that these new programs come along and truly bring FSX to the next level?


Top
 Profile  
 
PostPosted: Sun Mar 25, 2012 3:13 pm 
Offline
Master Sergeant
User avatar

Joined: Mon Dec 28, 2009 1:49 am
Posts: 1341
Jetstreamsky wrote:
bigjuicyspider wrote:
Maybe they can do a Vulcan Mind Meld? :)


:D

Isn't it great that these new programs come along and truly bring FSX to the next level?


Yes, it is. But as far as EZ Version 2.0 goes, nobody seems to know what the status of that is. I haven't followed that program too closely, but I recently went back and started reading some of the forums about it. What I can gather is that Version 2.0 was essentially completed and contained a bunch of body-shake physics stuff very similar to Accu-Feel...but that was over a year ago. Since then, this Marniftarr fellow apparently developed some health problems, and who knows what happenned to the project from there. Since then, nobody seems to talk about Version 2.0, except for those videos I linked to, which are only a couple of months old. Who knows...we may never see an EZ 2.0 so perhaps some of the questions of 'overlap' between these 2 programs that I raised is a moot point. I guess in a perfect world, EZ would continue to stick purely to Camera effects, as it does now, and cede the realm of Airframe/sound effects to Accu-Feel.

_________________
1)i7 980x 4.35 ghz, gtx 470s SLI, Matrox th2go, Creative x-fi
2)i7 2600k, Gigabyte z68x, gtx 285s sli


Top
 Profile  
 
PostPosted: Wed Jul 11, 2012 2:26 pm 
Offline
Airman Basic

Joined: Thu Jun 28, 2012 4:34 pm
Posts: 2
Roger that Spider.

I hope the beta comes out for ACCUFEEL soon.

One thing I have been waiting for is body shake, engine vibration,
roll vibrations etc. I tried using FSPS 3D Cockpit effect,
but it is not compatible with TRACKIR. It uses camera movements
to "fake" it instead of actual physics the airframe.

Thats why I am excited about ACCUFEELS future development.
Hopefully ACCUFEEL will replace EZDOK in the realism physics department
like you said.,

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group