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PostPosted: Tue Jun 12, 2012 7:05 pm 
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As Buzz gets down on his knees, he begs A2A if they would consider a addon feature to the P-51.

We just did a race with a few friends and realized that the Maint Hanger can be accessed in the air and when the engine is running. This really throws a wrench into our air racing league, since people can cheat durring the race by resetting compression or even rebuilding the engine in air.


Please Oh Please could you guys consider locking out the maint hanger when the aircraft engine is running and or flying.

And yes I have considered that other people may like this feature, so I understand if A2A isn't interested in locking out the main hanger.

To be honest, I never realized you could click on the maint hanger and bypass the lockout.

Thanks

JB

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PostPosted: Tue Jun 12, 2012 7:11 pm 
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I just thought of a less selfish way to achieve the same goal... Maybe A2A would consider this.. What if everytime an aircraft opened the maintenance hanger it would send a multiplayer message to the other players that the maint hanger was opened?

JB

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PostPosted: Tue Jun 12, 2012 10:22 pm 
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Well, I suppose it wont do any good as you could just as easily just turn OFF damage or even accusim and use all the power you can get out of the engine without worrying about damage like any other airplane in FSX...


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PostPosted: Tue Jun 12, 2012 11:18 pm 
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Skauber wrote:
Well, I suppose it wont do any good as you could just as easily just turn OFF damage or even accusim and use all the power you can get out of the engine without worrying about damage like any other airplane in FSX...



That's a good point, maybe there's a workaround.

Unfortunately, without a workaround, and not being able to police Accu-sim during the event, you mine as well just fly any addon.

If there's a will, there's a way.

Keep my fingers crossed.

Thanks for pointing that out.

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PostPosted: Wed Jun 13, 2012 12:29 am 
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Buzz313th wrote:
Skauber wrote:
Well, I suppose it wont do any good as you could just as easily just turn OFF damage or even accusim and use all the power you can get out of the engine without worrying about damage like any other airplane in FSX...



That's a good point, maybe there's a workaround.

Unfortunately, without a workaround, and not being able to police Accu-sim during the event, you mine as well just fly any addon.

If there's a will, there's a way.

Keep my fingers crossed.

Thanks for pointing that out.



Buzz... this is a pretty interesting thread... maybe they could find a way in multiplayer to turn off the model so that the plane is invisible when the aircraft is off the ground and accusim is disabled. Same thing goes for when the maintenance hanger is accessed and aircraft not touching the ground. So you could still disable/enable accusim and access the hanger as long as your plane is still on the ground. You would not be able to toggle the visual model off or on the ground.

While disabling accusim on the ground or entering a mp session with damage off, players would get a green bar alert similar to when folks join and leave multiplayer sessions.


Last edited by wallydog on Wed Jun 13, 2012 12:50 am, edited 3 times in total.

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PostPosted: Wed Jun 13, 2012 12:43 am 
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wallydog wrote:
Buzz313th wrote:
Skauber wrote:
Well, I suppose it wont do any good as you could just as easily just turn OFF damage or even accusim and use all the power you can get out of the engine without worrying about damage like any other airplane in FSX...


That's a really good idea, maybe there's a workaround.

Unfortunately, without a workaround, and not being able to police Accu-sim during the event, you mine as well just fly any addon.

If there's a will, there's a way.

Keep my fingers crossed.

Thanks for pointing that out.



Buzz... this is a pretty interesting thread... maybe they could find a way in multiplayer to turn off the model so that the plane is invisible when the aircraft's gear is up and accusim is disabled. Same thing goes for when the maintenance hanger is accessed and gear is up. So you could still disable/enable accusim and access the hanger as long as your plane is still on the ground.


Yeah.. And to go one step further... When we race, we generally try to set as little fuel as possible to include the formation laps and the race.. Hoping to finish and land with just enough fuel to taxi... But considering you can also fuel up mid flight thats a cheat.

Dunno. Maybe there is some sort of way that A2A or someone else can find a way to let all the players in multiplayer know that a pilot is accesing or has accessed the shift windows. In the races we don't police the rules, such as busting altitude, or pylon penalties. We allow the pilots to police it themselves via a FSRecorder track that we supply of the race after it's over. So then everyone that wants to can playback the tracks and then make sure that everyone is playing fair. With this method we thought it was fullproof.. That is until today when we realized we can access and change all the fuel, the accusim damage switch and the maint hanger in flight.

We were allowing pilots to fix thier planes in between the practice session, the qualifying and then the race, but were counting on accusim damage to follow through durring the different sessions.

Who knows, we will see... I still plan on getting the race league going and may start it out with just the honor system, or just allow people to run with damage off. But it sure would be better if we could have some way to track and police damage and when players fix thier aircrafts. It would be amazing if thier was a way to limit the maintenance to just before the practice session, so that the players have to take into consideration acumulated wear and tear from the start of the event to the finish.

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PostPosted: Wed Jun 13, 2012 1:37 am 
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Simply fly with folks who are not prone to "cheating"....

The access to the MH while in-flight is one of those "concessions" that often
have to be made to balance reality and practicality and 'game play'.

I'm sure someone with a bit of XML gauge smarts could create a mod that would
do something like generate a smoke trail when the MH was accessed and WOW = 0.

Then make that mod mandatory for your race participants.

Or, go back to my 1st statement :)

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PostPosted: Wed Jun 13, 2012 1:57 am 
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A2A Spitfire Crew Chief
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I agree with Paul......they have random drug testing (well publicised) in many areas and STILL catch people. People who are prone to cheating will find a way.

A visible give away is really the only way..but I bet soemone would find a way around it.

Get a good group, trust each other, use a "tell tale" and make cheating punishable by permanent expulsion or (preferable to me), death.


D

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PostPosted: Wed Jun 13, 2012 10:52 am 
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Airman First Class

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People would always have the option to tinker with the Aircraft.cfg and *.air file.

Cheating will always be possible in one way or the other.
Personally I would not be fond winning a virtual air-race by cheating - but people are so different .


FinnJ


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PostPosted: Wed Jun 13, 2012 11:29 am 
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You all have some really good points.. So the Race shall go on.

I am trying to finish cleaning things up and hopefully today I will be able to officially introduce the Race Association.

Stay tuned.

JB

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PostPosted: Wed Jun 13, 2012 11:45 am 
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Perhaps by the very nature of A2A's realism attracting the more maturer, intelligent customers - not vouching for myself here at all - and building a friendly, jovial community; will lend towards people entering the races that are more likely to play with a straight bat.

John.

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PostPosted: Wed Jun 13, 2012 1:14 pm 
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Playing with people you trust is the absolute best way. That being said, I think A2A would have write a new multiplayer module to do what you want. That seems like a lot of work.

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PostPosted: Wed Jun 13, 2012 1:30 pm 
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I figured the message idea was the best. Wouldn't take much to detect when in a MP session and send a chat message when the MH or Shift 4 panel is opened whilst the aircraft is in the air. It is obvious if a user goes into the FSX menus as the sim pauses for the duration which would be seen in the playback or at the time.

Best regards,
Robin.

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PostPosted: Wed Jun 13, 2012 2:26 pm 
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Semi Off topic... But for those interested in Pylon Air Racing see this post

viewtopic.php?f=79&t=30427

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PostPosted: Wed Jun 13, 2012 2:59 pm 
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Very interesting topic, guys. My thought, and it may be similar to Robins, is that whenever somebody accesses Shift 4, and 7 that their flight pauses while they are in those windows. Therefore, even if they wanted to cheat while flying they would lose so much distance in those few seconds it wouldn't be worth it. Shift 3 is a problem, as damage and accusim can be turned on and off there, yet there are some flight features (oil shutters, oxygen mask etc) which would be really annoying if your flight paused when you went to use them. Of course all these can (and should) be clicked in the cockpit, not a popup window, IMO.

I would personally like to see all access to Shift 4 and 7 blocked unless the engine is off, with no bypass, and this goes for single player offline free flight too. That would make us not be able to "cheat" against ourselves as well...

All that said, the above comments are correct- cheaters will find a way, and you need to fly with people who just want to have fun and who don't mind not being first.

Joe

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