wallydog wrote:
Buzz313th wrote:
Skauber wrote:
Well, I suppose it wont do any good as you could just as easily just turn OFF damage or even accusim and use all the power you can get out of the engine without worrying about damage like any other airplane in FSX...
That's a really good idea, maybe there's a workaround.
Unfortunately, without a workaround, and not being able to police Accu-sim during the event, you mine as well just fly any addon.
If there's a will, there's a way.
Keep my fingers crossed.
Thanks for pointing that out.
Buzz... this is a pretty interesting thread... maybe they could find a way in multiplayer to turn off the model so that the plane is invisible when the aircraft's gear is up and accusim is disabled. Same thing goes for when the maintenance hanger is accessed and gear is up. So you could still disable/enable accusim and access the hanger as long as your plane is still on the ground.
Yeah.. And to go one step further... When we race, we generally try to set as little fuel as possible to include the formation laps and the race.. Hoping to finish and land with just enough fuel to taxi... But considering you can also fuel up mid flight thats a cheat.
Dunno. Maybe there is some sort of way that A2A or someone else can find a way to let all the players in multiplayer know that a pilot is accesing or has accessed the shift windows. In the races we don't police the rules, such as busting altitude, or pylon penalties. We allow the pilots to police it themselves via a FSRecorder track that we supply of the race after it's over. So then everyone that wants to can playback the tracks and then make sure that everyone is playing fair. With this method we thought it was fullproof.. That is until today when we realized we can access and change all the fuel, the accusim damage switch and the maint hanger in flight.
We were allowing pilots to fix thier planes in between the practice session, the qualifying and then the race, but were counting on accusim damage to follow through durring the different sessions.
Who knows, we will see... I still plan on getting the race league going and may start it out with just the honor system, or just allow people to run with damage off. But it sure would be better if we could have some way to track and police damage and when players fix thier aircrafts. It would be amazing if thier was a way to limit the maintenance to just before the practice session, so that the players have to take into consideration acumulated wear and tear from the start of the event to the finish.