The A2A Simulations Community

"Come share your passion for flight"
It is currently Thu May 23, 2013 4:58 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 126 posts ]  Go to page 1, 2, 3, 4, 5 ... 9  Next
Author Message
 Post subject: stickman's Modifications
PostPosted: Fri Sep 05, 2008 1:06 am 
Offline
BDG
User avatar

Joined: Fri Nov 05, 2004 1:17 pm
Posts: 7388
Location: Oahu, Hawai'i
------------------------------------------------------------------------------------------

Many of my modifications throughout the BoB years have been used for stock in updates.
Many more have not. I am not the BDG one that decides what goes into a new Update Installer.
No matter to me, but there are some of my modifications that are, to me, better than stock issue.
When I install a new Update, I have a file called ReInstalls, that have my personal preferences.
Here are some:

--------------------------------------------------------------------------------------------

EDIT 18 February, 2013. This is all of my mods listed here on top.

v2.12 late Fixes NEW, 18 February, 2013. Page 9. viewtopic.php?f=10&t=11652&p=256400#p256400
This is actually a v2.12 repair fix, not a modification.
http://www.mediafire.com/download.php?si89z3a7m4a2891

stickmans Concrete and Tyre marks. NEW, 13 February, 2013. Page 8. viewtopic.php?f=10&t=11652&p=255366#p255366
http://www.mediafire.com/download.php?9fzbswcblbntco7

A mod that makes the Spitfire Artificial Horizon work. Unfortunately, it messes up the Hurricane one. NEW, January 31, 2013.
DL and info here:
viewtopic.php?f=10&t=33699

Muzak-stickman Key Charts. page 6: viewtopic.php?f=10&t=11652&start=75#p161171
http://www.mediafire.com/download.php?ymiqmn3lilj

Variable_Sea. (This page)
http://www.mediafire.com/download.php?xjciiiy45mz

Cleaner Gunner Glass. (This page)
http://www.mediafire.com/download.php?znwzrebzdzd

Map Icons v2. (This page)
http://www.mediafire.com/download.php?n0kxonon51m

Cockpits_stickman_v3. Page 5: viewtopic.php?f=10&t=11652&start=60#p153530
http://www.mediafire.com/download.php?z2ionhymfft

Elkington Trumps Bader. Page 4: viewtopic.php?f=10&t=11652&start=45#p134024
http://www.mediafire.com/download.php?zhgoizm0m22

--------------------------------------------------------------------------------------------

Download for the Jonesoft Generic Mod Enabler:
http://www.mediafire.com/download.php?hfmcxhcy0xz7akf

Last version and version info here:
viewtopic.php?f=10&t=33749

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Variable_Sea

http://www.mediafire.com/download.php?xjciiiy45mz

With stock, the sea is colored with a single file, called fresnel. This file applies to all time and weather conditions.
Osram made the code so that each different time of day, and each different weather condition can have a
unique and different fresnel file associated with those conditions.
16 different looks. Bless Osram!

The one I made is based on a Pacific, Golfo de Mexico, or Mediterranean Blue sea. I like blue sea, that's why I live Hawai'i!
You can make it grayer and greener using the bdg.txt variables.
The stock values are thus:
WATER_COLOUR_DARK_R = 50
WATER_COLOUR_DARK_G = 50
WATER_COLOUR_DARK_B = 50
WATER_COLOUR_LIGHT_R = 0
WATER_COLOUR_LIGHT_G = 0
WATER_COLOUR_LIGHT_B = 0

50 is a neutral gray color, and I made my fresnels decidedly deep blue to use these 50, 50, 50, default COLOURS.

For a greener, grayer sea, you might try these values, and fiddle with them to your Channel tastes.
WATER_COLOUR_DARK_R = 70
WATER_COLOUR_DARK_G = 80
WATER_COLOUR_DARK_B = 40
WATER_COLOUR_LIGHT_R = 0
WATER_COLOUR_LIGHT_G = 0
WATER_COLOUR_LIGHT_B = 0

NOTES!
1. I always keep the WATER_COLOUR_LIGHT values at 0. These values only effect the look during Dusk and Dawn.
2. Why should we be slaved to a single fresnel, when we have 16 different conditions of sea looks?!
I have tried here to break away from this single limitation.

INSTALLATION:
Made for JSGME.
Extract to the BoBII MODS folder, and use JSGME to install. Or remove.

_________________
"Toto! I don't think we are in Kansas anymore!" Dorothy, OZ
"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiösen Monstrum.)" Toto


Top
 Profile  
 
PostPosted: Fri Sep 05, 2008 1:55 am 
Offline
BDG
User avatar

Joined: Fri Nov 05, 2004 1:17 pm
Posts: 7388
Location: Oahu, Hawai'i
Cleaner Gunner Glass

http://www.mediafire.com/download.php?znwzrebzdzd

There is a single texture in COCKPM16 that all level bombers use as the reflective glass
for external glass and the glass that bomber gunners look through.
Through the Glass Darkly! I call it!
It is a deficiency that all level bombers must share this single texture, like a mining town has only one working girl. :evil:
As I play LW mostly, I don't give a damn what the external aircraft glass looks,
what I want is a gunner's windscreen that is not filthy dirty, and I can see out of!
So I made, and always use this mod.

The old, at left, and the new, at right:
Image

Some comparison pics. I did not wipe out the mask, only cleaned up the color overlay.
Stock, here with Do17 belly gunner, which is the worst. I do not want kill light reflections totally,
just tone the originals down some, where I can see without looking directly into the sun god's and dirt devil's eye!
It is much worse sometimes than this shot:
Image

Here, I cleaned it up a bit. Same time, same aspect, same as above. "I was blind before, now I can see!"
Image

INSTALLATION:
This mod is assembled for use with JoneSoft Generic Mod Enabler.
Extract the zip to the MODS folder in BoBII.

_________________
"Toto! I don't think we are in Kansas anymore!" Dorothy, OZ
"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiösen Monstrum.)" Toto


Top
 Profile  
 
PostPosted: Sat Sep 06, 2008 2:57 pm 
Offline
BDG
User avatar

Joined: Fri Nov 05, 2004 1:17 pm
Posts: 7388
Location: Oahu, Hawai'i
Map Icons v2

http://www.mediafire.com/download.php?n0kxonon51m

The first Map Icons mod I made was a high res remake of the old Rowan 64x64 ones that were ugly.
This is now stock in game. They are 256x256, and the RAF ones use a blue wing roundel.
This 2nd version I made is the same, but the RAF uses a yellow side roundel.
I like this style with the yellow outer ring, especially as it shows the RAF locations better when many of them are clumped together.

Image

INSTALLATION:
This mod is assembled for use with JoneSoft Generic Mod Enabler.
Extract the zip to the MODS folder in BoBII.

_________________
"Toto! I don't think we are in Kansas anymore!" Dorothy, OZ
"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiösen Monstrum.)" Toto


Top
 Profile  
 
PostPosted: Sun Sep 07, 2008 1:12 am 
Offline
BDG
User avatar

Joined: Fri Nov 05, 2004 1:17 pm
Posts: 7388
Location: Oahu, Hawai'i
If anyone wants to know what I look like after a hard day at work at the Refinery..
This is at my house, after I can strip off my coveralls, hardhat, goggles, gloves, earplugs, etc...

Image

_________________
"Toto! I don't think we are in Kansas anymore!" Dorothy, OZ
"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiösen Monstrum.)" Toto


Top
 Profile  
 
PostPosted: Sun Sep 07, 2008 2:41 pm 
Offline
BDG
User avatar

Joined: Fri Nov 05, 2004 1:17 pm
Posts: 7388
Location: Oahu, Hawai'i
Here is another title file for the main menu, by the same artist, Rgamortiz.

http://www.mediafire.com/download.php?zynj1gdtnaj

Image

_________________
"Toto! I don't think we are in Kansas anymore!" Dorothy, OZ
"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiösen Monstrum.)" Toto


Top
 Profile  
 
PostPosted: Sun Sep 07, 2008 3:09 pm 
Offline
Technical Sergeant
User avatar

Joined: Sun Dec 31, 2006 7:13 am
Posts: 878
Location: bristol uk
stickman wrote:
Here is another title file for the main menu, by the same artist, Rgamortiz.

http://rapidshare.com/files/143435469/t ... a.rar.html

Image

stickman
Thanks for that extra file,have downloaded,and applied,looks fabulous,much better than the stock menu one,nice to have a choice. :)

_________________
you live and learn,and die and forget.

CPU Intel E8400 Core 2 Duo@3.00ghz O/C@4.00GHZ.2GB CRUCIAL MEM 6400,V/C Ati 6870 1GB mem,MB GA- p35ds3r,s/c 5.1 santa cruz,Viewsonic 2650 LCD 26" Screen


Top
 Profile  
 
PostPosted: Sun Sep 07, 2008 3:30 pm 
Offline
BDG

Joined: Fri Sep 14, 2007 4:58 pm
Posts: 935
Location: London N1
Stickman I think I owe you an apology. As I credited Stalkervision with your 2-D gauges. I put it down to old age and forgetting. My wife calls it senile.

I have modified your EPI gauge. I have set the new rings at 500 yards and 1000 yards. Hopefully, I have that correct. As you can see from the picture. The enemy is approximately 250 yards. My guns are set at 220 yards. I would like to pass these directly on to you as hopefully, it would make it easier for anybody else to use them or I could put them on my website, which is not quite so easy for others to use

Now that I have got my computer room back after house renovations. I would like to have a go at the 3-D Spitfire fuel gauge but I will bring that up on the beta testing forum.

Dynamo.


Attachments:
Picture1.jpg
Picture1.jpg [ 152.25 KiB | Viewed 19312 times ]

_________________
Prem.

Asus P6T Deluxe V2, Intel I7 960 3.2Gig, 6Gig Mem 1866 DDR3, Sapphire ATI 5870 Vapor-X OC 1Gig, 1000W PSU, Win 7 64bit, TrackIR3 Vector Exp & Track clip pro, Hotas Cougar with Uber NXT2 Mod & Simped F16 rudder pedals.
Top
 Profile  
 
PostPosted: Sun Sep 07, 2008 7:35 pm 
Offline
BDG
User avatar

Joined: Fri Nov 05, 2004 1:17 pm
Posts: 7388
Location: Oahu, Hawai'i
Holdaway,
No apology needed. No one owes me anything, as I like it to be.

Quote:
I have modified your EPI gauge. I have set the new rings at 500 yards and 1000 yards. Hopefully, I have that correct.


Good idea! I made my single ring for 2000 feet. Give or take... I was using the I key press when looking at a padlocked target.
These ring indicators for the EPI are what us Instrument Technicians call "relative indicators".
Not a precise measurement, but give the operators a fairly good indication.

Quote:
I would like to pass these directly on to you as hopefully, it would make it easier for anybody else to use them


You can put any of your modifications her, if you wish. We have no "sticky" Mod thread, except this one.

_________________
"Toto! I don't think we are in Kansas anymore!" Dorothy, OZ
"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiösen Monstrum.)" Toto


Top
 Profile  
 
PostPosted: Mon Sep 08, 2008 10:05 am 
Offline
BDG

Joined: Fri Sep 14, 2007 4:58 pm
Posts: 935
Location: London N1
As promised. My version of stickman's gauges and Buddye's positioning on the screen. Do save or rename the old versions and then unzip files into the 2-D gauge directory. You can pick the file is up at: < http://web.ukonline.co.uk/phold/flight.html > just enjoy.

_________________
Prem.

Asus P6T Deluxe V2, Intel I7 960 3.2Gig, 6Gig Mem 1866 DDR3, Sapphire ATI 5870 Vapor-X OC 1Gig, 1000W PSU, Win 7 64bit, TrackIR3 Vector Exp & Track clip pro, Hotas Cougar with Uber NXT2 Mod & Simped F16 rudder pedals.


Top
 Profile  
 
PostPosted: Mon Sep 08, 2008 4:51 pm 
Offline
Airman

Joined: Sat Jul 19, 2008 8:34 am
Posts: 42
All very nice Sir... and really cute critters in your picture too!

Bunkie (who's trying to type this with a dog slumped in my lap, and her head holding down one arm...!)


Top
 Profile  
 
PostPosted: Mon Sep 15, 2008 3:37 am 
Offline
Master Sergeant
User avatar

Joined: Sat Mar 10, 2007 5:37 pm
Posts: 1140
Location: Budapest, Hungary
Those cliffs look ravishing! Thanks!:)

_________________
www.reflected.hu


Top
 Profile  
 
PostPosted: Mon Sep 15, 2008 4:57 am 
Offline
BDG

Joined: Fri Sep 14, 2007 4:58 pm
Posts: 935
Location: London N1
I have at last been able to do some calculations to my version of stickman's EPI. The inner ring is 400 yards give or take. The next ring is 800 yards give or take and the inside of the compass ring is 1000 yards plus. This one is hard to get accurate as the aircraft doesn't show exactly on the outer edge.

Hopefully this will help people get their ranging better.

Prem.

_________________
Prem.

Asus P6T Deluxe V2, Intel I7 960 3.2Gig, 6Gig Mem 1866 DDR3, Sapphire ATI 5870 Vapor-X OC 1Gig, 1000W PSU, Win 7 64bit, TrackIR3 Vector Exp & Track clip pro, Hotas Cougar with Uber NXT2 Mod & Simped F16 rudder pedals.


Top
 Profile  
 
PostPosted: Mon Sep 15, 2008 10:25 pm 
Offline
BDG
User avatar

Joined: Fri Nov 05, 2004 1:17 pm
Posts: 7388
Location: Oahu, Hawai'i
Can you offer it here? Or send me the file(s) e-mail:

stickleye001<at>hawaii.rr.com

_________________
"Toto! I don't think we are in Kansas anymore!" Dorothy, OZ
"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiösen Monstrum.)" Toto


Top
 Profile  
 
PostPosted: Sun Sep 28, 2008 12:47 am 
Offline
Airman
User avatar

Joined: Fri Sep 19, 2008 4:39 am
Posts: 19
i would like to have those 2D gauges. and exactly how does the EPI work. I have my guns set to 450. How can I tell how far away the enemy is? Any help would be greatly appreciated!

_________________
Intel Core 2 Duo CPU E4500@2.2GHz, 2.5GB of RAM, NVidia 6800GS, Track IR pro4


Top
 Profile  
 
PostPosted: Sun Sep 28, 2008 5:35 am 
Offline
BDG

Joined: Fri Sep 14, 2007 4:58 pm
Posts: 935
Location: London N1
Hi Ricardius,

If you like to go to my website < HTTP://web.ukonline.co.uk/phold/ > you will find a link to the files. If you allow your opponent to be just outside the first ring. That will be approximately 450 yards. The rings are set at 400 yards and 800 yards, give or take a yard. If you are using hotfix 3 remember the dispersion is approximately 3 feet so if you're attacking a 109 it will still be the distance between the bottom off the cockpit and the root of the wing, which at that distance will be a very small dot and you would have to be very accurate with your aim. Especially any deflection shooting.

The position of the rings makes it a lot easier to guesstimate the distance of your opponent which on a 2-D screen is almost impossible.

You may find changing your divergences of your guns will help as well. I personally use 220 yards, but that is for you to experiment with and adjust to suit yourself. Just enjoy.

Prem.

_________________
Prem.

Asus P6T Deluxe V2, Intel I7 960 3.2Gig, 6Gig Mem 1866 DDR3, Sapphire ATI 5870 Vapor-X OC 1Gig, 1000W PSU, Win 7 64bit, TrackIR3 Vector Exp & Track clip pro, Hotas Cougar with Uber NXT2 Mod & Simped F16 rudder pedals.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 126 posts ]  Go to page 1, 2, 3, 4, 5 ... 9  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: Bing [Bot] and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group