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PostPosted: Sat May 16, 2009 10:50 pm 
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Chief Master Sergeant
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I use about the crappy stick on the planet which is also a saitek but it still seems to get the job done. :wink:

Imo it isn't so much the stick as the pilot using it. :)


damn i really need to fix my microsoft ff stick once again.. :( :mrgreen:


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PostPosted: Sun May 17, 2009 7:00 am 
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Stalker, but you would do a better job with a better stick, so bringing to discussion joystick quality influence on pilot performance is rather pointless. I only rated Cyborg X "quality".

If you are talking about the same Microsoft FF I had in my hands few days ago then definitely do it. I've always underestimated the stick and force feedback itself. I've fiddled with this stick http://www.amazon.com/gp/product/images ... lectronics and decided to stop ASAP, before I got used to it :)

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PostPosted: Sun May 17, 2009 7:05 am 
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Bucic wrote:
Stalker, but you would do a better job with a better stick, so bringing to discussion joystick quality influence on pilot performance is rather pointless. I only rated Cyborg X "quality".

If you are talking about the same Microsoft FF I had in my hands few days ago then definitely do it. I've always underestimated the stick and force feedback itself. I've fiddled with this stick http://www.amazon.com/gp/product/images ... lectronics and decided to stop ASAP, before I got used to it :)


yes it's one of the best sticks around. It's even the choice of sticks that comes with my BOB manual. :)

why Microsoft stopped making it I will never know.. :?


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PostPosted: Sun May 17, 2009 7:38 am 
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Joined: Fri May 15, 2009 6:50 pm
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Bucic wrote:
The thing about Saitek Cyborg X defenders is rather simple - Battlefield """aces""". They are usualy the most happy people on the planet (enjoying the crap with 20% axis play they bought with no second thoughts) and they lack technical...well, ... everything.


"Everything" is your empty twaddling backed by some crappy night-vision movie on YouTube. If you can damage every stick because you flex it forcefully too much, stay away with your "advices".

Bucic wrote:
Ultor, I recommended a joystick model of the SAME manufacturer, if you didn't notice.


I guess you didn't watch all these crappy video review, especially TM T.16000M advertisement? :mrgreen:


Last edited by Ultor on Sun May 17, 2009 7:49 am, edited 2 times in total.

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PostPosted: Sun May 17, 2009 7:40 am 
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stalkervision wrote:
Bucic wrote:
Stalker, but you would do a better job with a better stick, so bringing to discussion joystick quality influence on pilot performance is rather pointless. I only rated Cyborg X "quality".

If you are talking about the same Microsoft FF I had in my hands few days ago then definitely do it. I've always underestimated the stick and force feedback itself. I've fiddled with this stick http://www.amazon.com/gp/product/images ... lectronics and decided to stop ASAP, before I got used to it :)


yes it's one of the best sticks around. It's even the choice of sticks that comes with my BOB manual. :)

why Microsoft stopped making it I will never know.. :?

stalkervision
Yes.the msffb2 joystick is a great one,pity MS did give up making them,as they are very dependable,and long lasting.
The only drawback with them is they havent enough buttons,which then you have to rely on the keyboard,which to me is a waste of time.
as with someone on your six,you are dead meat if having to rely on keyboard.

I could have 2 extra buttons on the MSFFB2,if in the Options in BOB for the joystick,allowed for 1 key for the Flaps(up and down)instead of 2 keys.
Also 1 key for the brakes(left and right)instead of 2 keys.
There is 1 key for the Wheels up and down,so i assume the coders could do the same for the above keys.
Perhaps that isnt so important to the BDG people,but it is when you could have 2 extra buttons available to get more from the game,perhaps Buddye might go into this.

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PostPosted: Sun May 17, 2009 7:52 am 
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Ya the amount of buttons was the main problem with the stick marine. Someone needs to add a extra box with added buttons for sticks like these. :)


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PostPosted: Sun May 17, 2009 8:18 am 
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That is why Cyborg X is so wonderful stick! It has plenty of ergonomically suited buttons including shift option and two throttles. It is also very adjustable to pilot's hand. It may seem like not very strong construction due to mechanical adjustment options but I think when used a bit carefully it is very resistant to damage.


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PostPosted: Fri May 22, 2009 1:04 pm 
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Location: Northern Great Plains
You can still buy MS Force Feedback 2 sticks on E-Bay for 0-$60 used.
I liked my original stick so much that I bought 2 for back-up for less then $70 total.
Whatever stick you use...flying without FFB is like ????? without a partner.

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PostPosted: Tue May 26, 2009 9:38 am 
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Are there any modern FF stick manufacturers these days?

I use a MSFF2 myself, and love the feel of FF, though I dislike the button placement (I much prefer the CH fighterstick and the likes). If somebody could make a FF HOTAS I'd be in heaven. :)

Itkovian


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PostPosted: Fri May 29, 2009 3:05 am 
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AFAIK no, there are no new products matching the quality of the Microsoft one. You may want to check this forum http://forums.eagle.ru/forumdisplay.php?f=96 I'm almost certain I've seen DIY force feedback control stick there. You may contact the maker :) Also IIRC sukhoi.ru forums contain a lot of DIY projects and info. I'm talking about DIY (Do It Yourself) because it's your only hope - doing it yourself or trying to buy it from one of those guys. FF is high on my list of things to play with and discover but I have less and less time now and, I admit it, my knowledge of electronics is pitiful... Writing drivers myself would be a challenge to. The second one (electr.) is easier to pass though. Maybe OT but it's good to know that guys fidling with such things actually exist.

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PostPosted: Fri May 29, 2009 3:54 am 
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I'm quite happy with a Saitek Evo Force.

http://www.saitek.com/uk/prod/evoforce.htm or http://www.saitekusa.com/prod/evoforce.htm


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PostPosted: Fri May 29, 2009 6:18 am 
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PV wrote:

Is gymbal mechanism in Evo Force different from regular Evo mechanism? Stronger parts, less axis play? Have you looked inside? If not - why? ;)

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PostPosted: Sat May 30, 2009 4:12 am 
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BDG
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I don't know, I'm probably just not very picky about it. There is definitely a bit of slop in the centre of the stick travel, maybe 4 degrees. I presume I could get rid of it if I bothered to take it apart and see how it works. Also the twist rudder is a bit muddled at the centre, and requires adding some deadzone.

I used to have an old MS Sidewinder 2 - not pro, not ff - and I found the return spring tension much too strong, and tiring after prolonged use, so I dismantled it, and snipped about 10% off the x and y return springs, which made it much more pleasant to use. For accurate motion, I found it best to rest the palm of my hand on the base of the stick, and operate the stick with just thumb and forefinger halfway up the handle. I would still be using that stick were it not for a cat (no longer resident) who expressed indignation at being ignored in favour of the pc monitor by biting through some of the cables hanging beneath the desk, one of which belonged to the stick, and apparently enough to kill the onboard electronics, as a full repair of the cable provided no remedy.

With the Evo Force, the return tension is generated by the FF circuitry, and is fully adjustable down to zero, so I can set it at a pleasantly light level (well, actually, the combination of the inherent travel resistance and the physical return spring mean that you don't get much change for settings below about 20%, but that's good enough).


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PostPosted: Sat May 30, 2009 4:55 am 
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PV wrote:
I don't know, I'm probably just not very picky about it. There is definitely a bit of slop in the centre of the stick travel, maybe 4 degrees. I presume I could get rid of it if I bothered to take it apart and see how it works. Also the twist rudder is a bit muddled at the centre, and requires adding some deadzone.

I used to have an old MS Sidewinder 2 - not pro, not ff - and I found the return spring tension much too strong, and tiring after prolonged use, so I dismantled it, and snipped about 10% off the x and y return springs, which made it much more pleasant to use. For accurate motion, I found it best to rest the palm of my hand on the base of the stick, and operate the stick with just thumb and forefinger halfway up the handle. I would still be using that stick were it not for a cat (no longer resident) who expressed indignation at being ignored in favour of the pc monitor by biting through some of the cables hanging beneath the desk, one of which belonged to the stick, and apparently enough to kill the onboard electronics, as a full repair of the cable provided no remedy.

With the Evo Force, the return tension is generated by the FF circuitry, and is fully adjustable down to zero, so I can set it at a pleasantly light level (well, actually, the combination of the inherent travel resistance and the physical return spring mean that you don't get much change for settings below about 20%, but that's good enough).

Thanks for the info. A note About Cyborg X - unlike regular Evo's robust and fairly simple spring mechanism Cyborg X has it not only badly designed (you don't drill holes and slots in crucial elements and you don't allow various manufactury inaccuracies to ADD) but also virtualy impossible to fix it. One would have to either re-machine all the clockwork-like parts as they were or re-design spring mechanism AND the twist handle mechanism which are both smashed into one place. Twist rudder mechanism slot and bolt placed in the vital part of the spring mechanism is actualy the direct cause of the huge 20% elevator axis play I was talking about earlier.

I'm not going to argue anymore with Ultor or anybody else. I don't argue with anyone who thinks that measurable axis play is a matter of taste. I just provide hard details so that readers can make their choice.

Here you can find a picture showing two co-working parts - the source of axis play. You can also see the bolt hole there. http://81.210.9.116/~apacz/smf/index.ph ... #msg192444

And here are the pictures I took before I gave it back. The first one is showing the different than other axis pots used for twist rudder axis. It is the worst potentiometer on the market I know. It is used by most of the Logitech products BTW. Not only it starts to spike within hours but also has serious axis play which causes even the new one to spike, when even minimal non axial forces are applied due to improper mounting or mechanism design (very common "phenomena"). I strongly discourage anyone to dissassemble it. It's troublesome even if you're quite sure of your manual skills.
Image

Image

Sorry for the picture size and quality...

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PostPosted: Fri Jun 26, 2009 4:17 pm 
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Saitek AV8R profile and button layout for BoB 2

Link updated
http://rapidshare.com/files/387871105/b ... ucic_v6.7z

Image

The 7z archive includes both the profile for Saitek profiler and the buton layout in png lossless format sized for A4. Only 10 downloads allowed so PM me if the limit has been reached.

Along with today's two bonuses. The figure is self explanatory while the picture shows professional 10-minutes mod eliminating the biggest AV8R flaw - slippery handle. Materials used: a stripe of bike's inner tube. No glue, no nothing. Just a flat single piece of inner tube stretched hard and tied.

Image
Image

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Installation | User Interface | Starting a dynamic Single Pilot Campaign | Takeoff | Free Flight | Inkscape | more!


Last edited by Bucic on Sun May 16, 2010 1:27 am, edited 2 times in total.

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