Cockpits_stickman_v3EDIT! 1 February, 2010. Combined with
SpitfireGauges_v3. See below, this page.
Now can be had with
Cockpits_stickman_v3. See below, this page.
http://www.mediafire.com/download.php?z2ionhymfft===================================================================================================================
8 November, 2009. stickman
This Cockpits_stickman_v2 mod does the following. Mostly LuftWaffe changes:
1. Corrects and calibrates all Compasses issued in v2.10. The Compasses that I supplied to the BDG were changed by a person.
His versions are all off by 2 degrees. I re-corrected them, except the ME110 and Ju87B Patin compasses, which are OK, but not perfect.
My makes are not perfect either, so I did not include mine here.
In the case of the Spitfire panel compass, I use an "improper" type compass for the Spitfire Mk1A. So what? I like mine better.
In the case of the Hurricane panel compass, with v2.10, you cannot see it without jerking your stick right and left!!!!
To see it, and put your head position where it should be for a 5 foot 9 inch tall man, and not a midget!
Change the models / Hurricane1A.ACD file (and the Hurricane1B.ACD file).
This line: EyePosZOffset 0 to this: EyePosZOffset 10000.
Fear not! Your gun sight will still be good. You can now see the compasses.
2. Adds my LuftWaffe fuel gauges, which are calibrated true to each graduation mark. Unlike the v2.10 ones that are not.
-- ME109E. Gauge face for 0 - 400 Liters for a single tank.
-- Ju87B. Gauge face for 0 - 250 Liters, indicating 2 each tanks of 250 liters. Press CTRL-F to switch between tank volume indication. 500 Liters total fuel.
-- ME110C. Gauge face for 0 - 1270 Liters (total fuel of 4 tanks). Calibrated good each graduation. DO NOT PRESS Control-F, as this currnetly not working right.
3. Adds my RAF and LuftWaffe pointers that are better than the junk v2.10 ones. Better centered and read truer, too.
4. Adds new Slip & Turn gauges for the LW aircraft. All Turn pointers work good. Slip balls, not so good. All 3 aircraft share the same slip ball texture.
The ME109E ball is goodly round in game, the other two are squeezed. All aircraft have different center points of rotation for these whore balls.
-- ME109E. Ball works OK. Runs outside the tube with hard rudder. Centered good with no Slip.
-- Ju87B. Ball works OK. Runs outside the tube with hard rudder. Centered good with no Slip. I had to move the tube "center lines" over to left to make it good, no slip.
-- ME110C. Ball not very good for v2.10. For v2.11 and the new model, it has disappeared! No guarantee here, yet. Sorry.
I will correct these gauges in the future, with some coder's help.
5. Kills the COCPM16/gaugls.dds file that is supposed to be the gauge glass reflection the over hangs onto the panel on many gauges.
I personally killed this 4 years ago, as I hated it.
6. For the Emil gauges that I have not yet calbrated better, I repainted the gauge faces better to get rid of all the blues, purples , and black holes on them.
Did this four years ago. I never believed in using a photo of a 65 year old museum gauge face and pasting it into game, considering it true to 1940!
7. For the Emil, I roughly calibrated the Oil Temperature and Coolant Temperature gauges.
At cold engine, not running, they both read 23 degrees Celsius. At normal running temperature, they both read 85 degrees Celsius.
After 10 minutes of running War Emergency Power, (99%) they both read up to 105 degrees Celsius,
and then both pointers read lower as more pistons freeze!!
Work in Progress as the Coolant gauge should be graduated at 0 - 120 dgrees, I think. Will fix for version3.
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INSTALLATION:
This mod is assembled for use with JoneSoft Generic Mod Enabler.
1. Extract the zip to the Battle of BritainII / MODS folder.
2. Disable and delete any of stickman's older Cockpit or Gauges mods. Then delete them from in JSGME.
3. Use JSGME to insert this mod into game. JSGME will automatically backup all files that are over written.
4. Manually backup, and remove these 3 files from the COCKPITS folder. DDS versions of these files shimmer badly:
CPT3D15.dds
CPT1D28.dds
CPT1D26.dds
Mod removal:
Use JSGME to Disable this mod. Old files will be replaced into game.
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Aloha!
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The Text file above will be put into your Battle of BritainII root folder, upon installation.
The only thing changed for the Spitfire is that I replaced the v2.10 fuzzy looking "proper" panel compass for a later "improper" Compass that I like better. Made sure it reads true!
See red dot.
Prem, I know that I promised you 90 days ago, that I would give you Spitfire gauges with realistic radio-luminescent paint on the pointers, graduations and numbers,
where I know or suspect them to be. Some more patience, please. That will be my next mod.

The only thing changed for the Hurricane is that I use my COMPASS "tape" texture (for all aircraft) and moved the little brass triangle pointer over to read true.
The v2.10 COMPASS "tape" married to this texture was 2 degrees off. Not good enough for this ex-Navy Helmsman!
See red dot.
NOTE!
In the case of the Hurricane panel compass, with v2.10, you cannot see it without jerking your stick right and left!!!!
To see it, and put your head position where it should be for a 5 foot 9 inch tall man, and not a midget!
Change the models / Hurricane1A.ACD file (and the Hurricane1B.ACD file).
This line: EyePosZOffset 0 to this: EyePosZOffset 10000.
Fear not! Your gun sight will still be good. You can now see the compasses.

A closer look at the triangle which I repositioned and sharpened some. The old one is fuzzy, and hard to define.
See my joystick, centered? I can see both Compasses from EyePosZOffset 10000.

This is my COMPASS tape that I submitted during v2.10 development. It was rejected by the Assembler.
This "tape" is married to all 5 flyable aircraft, and I spent hours making all compasses marry good to this tape.
The 0 is especially hard to make true, and look good in game. As well as making sure each graduation reads true!
What the hell do I know? I am just a stupid American - Instrument & Electrical Mechanic worker slug, and ex Navy helmsman. Not a College educated Salesman!

Beg yer pardon. Starting to lose my temper again.
Does the:
Change the models / Hurricane1A.ACD file (and the Hurricane1B.ACD file).
This line: EyePosZOffset 0 to this: EyePosZOffset 10000.
Hurt your Hurricane gun sight? I think not.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Most changes here are with the LW aircraft.
ME110C. NOTE! pic here from the new v2.11 ME110C model. See the better gun sight?

I begged for that for 3 years.
Again, for the v2.10 model and the new v2.11 model, I corrected the Compass for good calibration.
(red dot)The Patin Compass Repeater
(green dot) is not supplied with my mod. I never could make it 100% true. Uses radium-luminescent paint.
The stock v2.10 one is a fuzzy perversion of my make, and seems to read OK, until closer observation. North and West OK, South and East OFF 2 degrees.
--The fuel gauge
(yellow dot) reads true for the v2.10 model. 0 - 1270 Liters, full gauge scale, all 4 tanks. All graduations true.
Do not press Control-F. This is still broken since old Rowan days.
--The Slip & Turn gauge
(pink dot) I modified from the good one I made for the Emil. Turn gauge is good, Slip ball not so. For v2.11 the slip ball is invisible!
I keep complaining to the BDG about these shared "whore" pointers, slip balls, and sight reticules.
Falls on deaf ears, as the Terrain or Skins seem to be more important, or easier to modify.

For the Stuka, I changed the magnetic compass
(red dot) texture. Did not like the reflection of the old one.
I know exactly what old picture this gauge was made from, that is currently used with v2.10 stock. I have the book!
The reflection showed three house roof tops! I changed it, here.
Also, I calibrated it goodly true. No need to lean into it to read it true, I made it good from center head position, against my Instrumentation Mechanic's better judgment!
--The Patin Repeater Compass
(green dot) not included this mod, as it uses radium luminescent paint.
Calibrated better than my ME110C one. I use it.
--The fuel gauge
(yellow dot) face reads 0 - 250 liters. Two tanks, each hold 250 Liters. Press Control-F the switch each tank volume.
Total fuel capacity is 500 Liters. Gauge reads true, unlike the v2.10 one.
--The Slip & Turn gauge
(pink dot) is good as to the Turn pointer.
The "whore" slip ball is squeezed in game and the center of it's rotation is some where in Hell! I have it moving OK, but it moves outside of the tube with hard rudder.
In bad places.
However, after I shifted the "true ball - no slip center lines" over to the left a bit, I now can trim the rudder and make the ball move into my lines, so I know that I have no slip!
Helps to trim this "I Want To To Roll Left!!!" beast, to a tamable flyable platform.
So my Slip Ball mod here is mostly only good for trimming the Rudder. Damned slip ball whore textures!

Want to make sure that damn errant slip ball whore is behaving! OK. She is between my lines.

Same place, same time.

To the Emil, which has my primary attention. Her sisters may be neglected while I educate her first.
--I changed the magnetic compass
(red dot) texture to mate and match the COMPASS tape to read true.
--The fuel gauge
(yellow dot) face reads 0 - 400 liters. Single tank, all graduations read true. Not so with stock v2.10.
--The Slip & Turn gauge
(pink dot) is good as to the Turn pointer. The ball is goodly round, and centered, swings OK, with the Emil,
and I slaved the ball's texture location to serve the Emil primarily, at the lacking suffrage of the Stuka and ME110.
Still, the damn ball has such a short radius from the center swing point, that it moves out of the tube, with hard rudder.
Even though I bent the tube as much as I dare, without making the gauge look like a Smiley Face! Nobody in BDG cares, or notices this, but me.
So... I compromise, if I cannot fix it goodly true. Damn slip balls have me tearing out my hair, because I cannot control & determine their center of rotation point!
--The Oil Temperature and Coolant Temperature gauges
(blue dots). I made these both same for now.
I know that one should be graduated and calibrated for 0-120 degrees C. Radiator Coolant probably. I forgot. Need to research some more.
Currently they are Identical, but Working, Twins!

Pic above shows both Oil and Coolant Temperatures at 85 degrees Celsius.
Pic below shows a cold engine standing on ground start. Oil and Coolant Temps both at 23 degrees Celsius (or is it Centigrade, which takes longer to type?)
This Montana/Hawai'i boy don't know what the average ambient temperature was in northern France, August 1940. I just guessed at 23 degrees C.
Was 30 degrees C. here this morning 0800, after a lot of rain during the night, 8th of November, Hawai'i. Had to turn on my ceiling fan.

Ran the Emil engine hard, 99% War Emergency Power, trying to burn it up. See if the temperature rises. It did, up to 105 degrees C. after ~ 5 minutes steady punishment.
After that, during another 5 minutes, I saw the pointers drop from 105 degrees C. Guess some cylinders are not firing any more!
I was just guessing making those Temperature calibrations. Had to look at some Emil Operating Manuals, to see if I am close..

Hoot! I think I came close to Blindly Pinning The Tail On The Donkey!
I understand some of the German words, in pic above, but to calibrate these LW Temperature gauges sehr gut, I may need the help of a real German.