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PostPosted: Tue Feb 15, 2011 4:42 pm 
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With respect Buddye, a SPC without random mixed squads and LW skill level set at HERO doesn't hold much appeal, it's enough of a struggle up there as it is! :)

I'll try and replicate the issue and come back with some more information after some testing.
Question: Can I change skill levels/mixed squads settings in-campaign? If I can find an intercept where the problem occurs I'm hoping to fly it repeatedly with different settings and test that way.

Another thought. Given that the Stukas take no evasive action even when taking hits, is it possible that this is v.2.11 related, specifically the Stuka/Dogfight ON/OFF setting? I don't recall coming across this in either 2.09 or 2.10, and I fly mainly SPCs. Just wondering, the lack of evasive action seems to indicate more than a settings issue.

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PostPosted: Tue Feb 15, 2011 5:22 pm 
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Okay, I tried the exact settings mentions (HERO, Random off, increased firing rate), and the same thing still happens:

Image

Image

The Stukas are getting pounced by my Hurri squad, and only one opens fire. They all have the "FOLLOW WP" maneuver throughout the entire attack.

I might try and go back to 2.10 and see what happens. It's been awhile since I played BoBII so I can't remember this happening earlier. I think the last version I played was 2.08.

Sorry to be a bother about this, it's just weird.


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PostPosted: Tue Feb 15, 2011 6:04 pm 
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Just tried it in 2.10. I didn't have the move codes enabled, but I did notice a difference. Still, only one Stuka fired at me, but they definitely took evasive maneuvers. Most dropped their bombs and bugged out when I fired at them. Their escort wasn't lazy, either...tore into me like angry bees. I'll keep testing.


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PostPosted: Thu Feb 17, 2011 2:43 pm 
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BDG
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Are you seeing this when the JU87 are returning after a fight?

Some of the rear gunners may be dead and dead gunners do not shoot.

My test case is with a fresh Ju87 squad which has not been in a fight.

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PostPosted: Thu Feb 17, 2011 3:17 pm 
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In my testing with 2.10, it was before the attack (they still had their bombs anyway). I think the screenshot above (from 2.11) was after.

I am definitely noticing a difference between 2.10 and 2.11. In 2.11, the escort wouldn't bother me, and the Stukas continued to fly in a straight line after I fired at them. In 2.10, the Stukas usually drop their bombs and evade (with still only one shooting at me, however)...and the escort will come after me, too.

I usually test using 1 Squadron as my choice squad on the first day of the Convoy Campaign...they have a patrol later in the day that is almost always interrupted by a raid. That way I have enough time to position myself in front of the bombers route, before they attack.


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PostPosted: Fri Feb 18, 2011 8:48 am 
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Ok lets get to the point once for all. Me and tn_prvteye have the same problem and everything he is testing and getting as results is the same I have done for hours and hours also. It's not a question of gunners beeing dead or anything planned in this game.

Me too sometimes I tought I solved the problem trying something new and getting a better result. However, it did bug again and the same problems came back over and over. You might think re-installing to the 2.10 version help but you will soon find out playing the campaign that it will bug again. Sometimes it works better than other times for absolutly no reasons, so thats why you think you found something that helped.

I think maybe there is a problem with the actual 2.06 version downloadable on the site. Maybe those who recently bought the game are facing this bug because it is not the same file as it was for those who bought the game previously. My cpu is normal and I'm doing everything ok so if the gunners are not shooting in SPC and the escort are not engaging there is clearly of problem.

I haven't played since a few weeks because it a waste of time. I thought I solved the problem once because 3-4 JU87 were shooting and without doing any change it just came back again bugging to only 1 JU87. The escort were always engaging and for no reason now they don't engage at all.


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PostPosted: Fri Feb 18, 2011 4:17 pm 
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BDG
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Yes, we might have a bug but I can not find it in the code and I do not see it in my testing as yet.

There are many thing that would prevent a gunner from shooting (distance must be less than 500 meters, gunner must be alive, no friendly targets in the shooting path, limits on gun movement, and being able to see without sun or clouds, has ammo, and G-forces).

Also, I can find no difference in the code for the SPC from the Instant Action and the Campaign (the code does not know if the mission is from the SPC, commander campaign or Instant Action).

If you are getting different results without change I would guess it may not be a bug.

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PostPosted: Sat Feb 19, 2011 8:12 am 
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You don't get the blizzard of fire from the Ju87s or Me110s but I find their gunners to be accurate and indeed agressive in that they will snipe away at you.
It does seem to usually be one at a time so maybe they aren't coded to put up a box of fire the way the Dorniers and Heinkills do.
I believe that historically Ju87s were considered defenceless so maybe this is how that is represented.

2.11 SPC Campaign.
Image

The 2 tracers are from a stuka off to my left who potted away at me throughout my attack, none of the others fired though, maybe there is an AI targeting routine at work?

S!

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PostPosted: Sun Feb 27, 2011 12:04 pm 
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I'm currently playing the SPC campaign again, with restrictions because my problems are not all solved. Since the last time where nothing worked, I re-installed the original downloadable 2.06 version and patched to 2.10 only this time. The result is that the JU87s still don't shoot but the 109s are at least finally engaging us, so my role as a fighter is limited to engage only the escort to avoid facing unreal scenarios.

In the missions where BF110s are escorting, they're rear gunners are not shooting and the pilots are very poorly skilled.

I also noticed that a lot of 109s or 110s engage my wingmen however they almost don't target or engage me. I can survive very easily while my teammates suffers from fighters all around them. Since the "random_skill modifier = NONE" of the BDG doesn't work for me, I put it to ON and set the level of the Luftwaffe fighters to "Maximum" in the options of the sim configuration.

However the result I get is good ennemy fighters against my teamates but nothing going on behind me, I'm almost always clear of ennemy fighters engaging me, especially if they are 110s. They just turn around and avoid engaging me.

Once I flew in straight line right in front of a 110 fighter and it took 2 long minutes of him manoeuvring from left to right behind me before he shot at me. Luckly for him I did everything I could to let him shoot at me.

I clearly have a bug and it's happening only in SPC campaign. However the game is worth to play it but it would be nice to have the game working just like in Instant action mode


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PostPosted: Sun Feb 27, 2011 2:52 pm 
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BDG
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Northern wrote:


I also noticed that a lot of 109s or 110s engage my wingmen however they almost don't target or engage me. I can survive very easily while my teammates suffers from fighters all around them. Since the "random_skill modifier = NONE" of the BDG doesn't work for me, I put it to ON and set the level of the Luftwaffe fighters to "Maximum" in the options of the sim configuration.

However the result I get is good ennemy fighters against my teamates but nothing going on behind me, I'm almost always clear of ennemy fighters engaging me, especially if they are 110s. They just turn around and avoid engaging me.

Once I flew in straight line right in front of a 110 fighter and it took 2 long minutes of him manoeuvring from left to right behind me before he shot at me. Luckly for him I did everything I could to let him shoot at me.

I clearly have a bug and it's happening only in SPC campaign. However the game is worth to play it but it would be nice to have the game working just like in Instant action mode


What is the skill level of the attacking LUF A/C?

If the attacking A/C skill levels are unknown or "random then as a test try the mission again with the following which will force your SPC mission LUF skills to HERO:

Do_You_Want_Random_Mixed_Squad_skills=OFF
SPC_Skill_LUF=HERO

Do the attacking LUF fighters target you the player?

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PostPosted: Tue Mar 01, 2011 10:00 am 
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Is it only in the 2.11 version that we can see the "movecodes". I have the 2.10 now because i tought it help me but I think I can install the 2.11. However yestersay I installed the BOF mission pack from the whirlybird megapack. It works fine.

Can I install the 2.11 during a campaign and just load my game that was started with the 2.10? Do I need to reset the campaign to change the skills in the BDG? Can I install the 2.11 on top of Whirlybird mega pack missions set?


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PostPosted: Tue Mar 01, 2011 2:53 pm 
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BDG
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Northern wrote:
Is it only in the 2.11 version that we can see the "movecodes". I have the 2.10 now because i tought it help me but I think I can install the 2.11. However yestersay I installed the BOF mission pack from the whirlybird megapack. It works fine.

Can I install the 2.11 during a campaign and just load my game that was started with the 2.10? Do I need to reset the campaign to change the skills in the BDG? Can I install the 2.11 on top of Whirlybird mega pack missions set?


You must "always" restart the campaign when you have a new software EXE, The new EXE and the old savegame will not be compatable.

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PostPosted: Wed Mar 02, 2011 3:32 pm 
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Airman

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Ok...however I installed the BOF mission pack after a campaign and the campaign works...is it supposed to crash or tell me if something is not compatible?


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PostPosted: Thu Mar 03, 2011 5:09 am 
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BDG
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Location: wet coast, Canada
I believe the current version of the BoF pack does not include a change in the main program exe,
so it shouldn't affect a campaign (though while it is installed, it will alter the skins of some
planes, and populate the terrain from Folkestone to Dunkerque with lots of ships and other
assorted stuff).


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PostPosted: Thu Mar 10, 2011 10:00 am 
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Airman

Joined: Wed Mar 09, 2011 10:08 am
Posts: 29
Just want to confirm what's happening here.

I flew a SPC mission to intercept JU87s en route towards a convoy. I got stuck in and they just sat there while I peppered them until I ran out of bullets.

However, I did notice something I don't think has been mentioned here:

They didn't shoot back UNTIL they seemed to arrive at their target and start making attack runs on the ships. THEN they opened fire. I was out of ammo at the time and bugged out pretty quickly, so maybe it was just the one stuka firing like people are saying, but it seemed like more.

Using a fresh install of 2.11 with the skins pack.


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