Here is what he had to say about BOBII:
"A significant portion of the people currently paid to produce flying games seem to think the fire button is the most important part of a joystick. Pack enough soft targets into a small enough chunk of sky, and, bingo, joy is forthcoming. These people are misguided and dangerous. They need Battle of Britain II in their lives. Based on Rowan Software’s 2001 swansong, BoB2 is a sim that dishes out glory with a teaspoon, and fear, excitement, and failure with a ladle. If you return from a sortie with one Heinkel, Stuka, or Bf 109 under your belt you feel genuinely elated and, probably, utterly exhausted. Thanks to peerless AI code (massaged post-release by a band of official modders) every dogfight is different. Thanks to a campaign approach similar to Falcon 4.0′s, every victory makes Goering that little bit angrier. If the purpose of a combat flight sim is to simulate combat conditions and pilot emotions as well as machinery and flight behaviours, then BoB2 is a strong candidate for genre zenith. Breathless, breathtaking, gritty and gruelling… it will be interesting to see how Cliffs of Dover measures up."
WOW, he states, "peerless AI code , (massaged post-release by a band of official modders) every dogfight is different".
Does "peerless" mean the AI is the "best" WWII offline AI?
That chap knows what he is talking about,this is a serious combat Sim,and that is what BOB2 was all about,not looking at the scenery,and i doubt whether any other Sim out there will ever come close to the A1 in BOB,and that is what makes it exciting,thanks to the BDG chaps,and a certain chap named Buddye.