There have been a lot of questions on various forums (which is a good thing), so we've started a FAQ to answer the common questions we have read.
Can settings be changed for each aircraft individually?
Yes. While a profile is generated for each aircraft automatically, you can then make custom changes to each aircraft.
Will settings be remembered?
Yes. Any changes you make are saved with the aircraft. You can reset these settings by hitting default too.
Do I need to edit any aircraft files (aircraft.cfg, panel.cfg, etc.)?
No. Accu-Feel comes with an in-game GUI (graphical user interface) with sliders and buttons for easier editing.
Does Accu-Feel edit any of my Aircraft files, 3rd party or Microsoft default?
No. Accu-Feel is modular and works with FSX at its core, and therefore any and all settings are saved within the Accu-Feel module. Accu-Feel doesn't change any files inside your FSX install directory.
Does this conflict with programs that manipulate the camera, like EZDock?
We operate below the cameras and move the actual model. We currently do not access the cameras so these programs actually well along with Accu-Feel, and our testers recommend keeping EZCA turned on with full effects while using Accu-Feel. If we do access cameras in a future version, we will be sure to allow this feature to be enabled / disabled via the control panel to insure no conflicts.
Do we support helicopters?
Currently we do not, yet this is something we are able to do. We want to give choppers the time and focus to do it right.
Does this work with other sound systems?
Yes. Accu-Feel uses the same sound engine we use in Accu-Sim, which is DirectX windows based. We have yet to find any conflicts with 3rd party sound systems. It even works with our Accu-Sim aircraft should you want to play with the sound effects.
Does this work with existing Accu-Sim aircraft?
Yes it can, but by default, Accu-Feel is turned off for Accu-Sim aircraft. You can enable it and add things that may not be present in earlier Accu-Sim aircraft like ground physics, dynamic tire screech, etc.
Can you actually hear the tires screech in a 747?
While in reality, you won't hear much of a screech when inside a 747, you do certainly feel a whole lot in your seat when those wheels touch the pavement. While we can simulate the visual side, the simulation is not re-producing the more important, feel of the plane touching down. We choose sound to replace this feel when necessary. However, some will like the screech, some won't, which is why we give the customer the final say with a slider.
Can you add this, or simulate this, or improve this?
We are so excited to do anything that improves flight simulation. We see this as forming a base that we can then listen to both developers and customers, about what other features they would like. The goal here is to give the FSX community what it needs to keep growing what is the most powerful, professional flight simulator on the market now and the foreseeable future. We will have a dedicated "In Development" forum that will be specifically for this purpose.
A2A Simulations Inc.