The A2A Simulations Community

"Come share your passion for flight"
It is currently Tue Jun 18, 2013 9:33 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: mig alley2?
PostPosted: Sun Mar 04, 2012 6:15 am 
Offline
Airman Basic

Joined: Sun Mar 04, 2012 6:04 am
Posts: 2
hi all i got the old mig alley sim working the other day on win 7 and its been great to play this sim again are there any plans to redo the sim like bob2?? also will we see any crewable rear gunners put into bob2?


Top
 Profile  
 
 Post subject: Re: mig alley2?
PostPosted: Sun Mar 04, 2012 2:06 pm 
Offline
BDG
User avatar

Joined: Fri Nov 05, 2004 1:17 pm
Posts: 7420
Location: Oahu, Hawai'i
The BDG is just too small to attempt a Miig Alley II.
Likewise, you'll not see rear gunners playable in the ME110 or Stuka any time soon.

_________________
"Toto! I don't think we are in Kansas anymore!" Dorothy, OZ
"sniff.. sniff.. Snort! ARF! GGRRRR! ARF! (Tod der stinkenden republikanischen Partei, diesem ignoranten religiƶsen Monstrum.)" Toto


Top
 Profile  
 
 Post subject: Re: mig alley2?
PostPosted: Sun Mar 04, 2012 3:02 pm 
Offline
BDG
User avatar

Joined: Sat Jul 30, 2005 12:59 pm
Posts: 12272
Location: South East Texas, USA
Hi and welcome to BOBII and the BOBII forums and community.

I agree with Stickman. The BDG is starved for skills and manpower and we have trouble just getting 2.12 built ,tested, documeted and released. :( Sorry but volunteers (non-paid BOBII workers) must make a living and solve real life issues for their familes with their time. People with the programming skills can use them to make money in these hard times.

I worked on MigAlley and the effort to update it like BOBII is very significant (with our current part time BDG it would take "over" 10 years, IMHO).

It would be great to see BOBII like AI and landscape in Mig Alley but it would not be a money maker, IMHO, as flight Sims are not profit makers today as can be seen by looking at what has happened to COD over the last year after its release. :(

_________________
Buddye

Intel I7 920 processor (2.66GHz, 8MB cache), 6GB DDR3 Triple Channel @1333MHz, 1.8GB NVIDIA GeForce GTX 295, Sound Blaster X-Fi PCI Sound Card, Windows 7 Home Premium 64 Bit , CH Fighter Stick & Pedals ,TrackIR4 Pro thanks to BobII crew.


Top
 Profile  
 
 Post subject: Re: mig alley2?
PostPosted: Sun Mar 11, 2012 10:04 am 
Offline
Airman First Class
User avatar

Joined: Tue Mar 17, 2009 1:39 pm
Posts: 79
Location: Western Pa USA
Just spent the last hour writting what I thought was a pretty good ideal for the WoV development group and MiG Alley. Went to preview it before posting and somehow I got logged out, all that work "POOF" gone :x . This happens to me all the time here and it's real frustrating. I am the type of poster who likes to take my time and really review what I am trying to say to fellow members. I really don't like quick one or two sentence postings as they tend to get misunderstood very easily (thats happened to me quite abit). But this is just so frustrating and probably why I don't post much here but just lurk. I don't have this problem at any other forum so it really has me confused. Oh well, too much to rewrite what I really wanted to say so heres the readers digest version. Alot of work on MA has been done already by Silkman and the MA Group so it could be a good ideal for the WoV group to contact him and see about a joint effort maybe. I think developing MiG Alley would be a very good ideal.
Cheers


Top
 Profile  
 
 Post subject: Re: mig alley2?
PostPosted: Sun Mar 11, 2012 12:37 pm 
Offline
Airman First Class
User avatar

Joined: Thu Mar 10, 2011 11:50 am
Posts: 74
Location: Queensland, Australia
godzilla wrote:
Went to preview it before posting and somehow I got logged out, all that work "POOF" gone :x . This happens to me all the time here and it's real frustrating.

You could instead do your drafting offline on Notepad, and when it's finished just copy/paste it into the new post. :)


Top
 Profile  
 
 Post subject: Re: mig alley2?
PostPosted: Sun Mar 11, 2012 1:40 pm 
Offline
BDG
User avatar

Joined: Sat Jul 30, 2005 12:59 pm
Posts: 12272
Location: South East Texas, USA
godzilla wrote:
Just spent the last hour writting what I thought was a pretty good ideal for the WoV development group and MiG Alley. Went to preview it before posting and somehow I got logged out, all that work "POOF" gone :x . This happens to me all the time here and it's real frustrating. I am the type of poster who likes to take my time and really review what I am trying to say to fellow members. I really don't like quick one or two sentence postings as they tend to get misunderstood very easily (thats happened to me quite abit). But this is just so frustrating and probably why I don't post much here but just lurk. I don't have this problem at any other forum so it really has me confused. Oh well, too much to rewrite what I really wanted to say so heres the readers digest version. Alot of work on MA has been done already by Silkman and the MA Group so it could be a good ideal for the WoV group to contact him and see about a joint effort maybe. I think developing MiG Alley would be a very good ideal.
Cheers


Strange, I have never been logged out at this forum in all the years and many post I have done here. I have also not heard any complaints about this issue (That I can remember).

I would guess the problem is a setting you have on your PC enviroment. You might want to check your advanced options in Internet options.

To attack Mig Alley, the BDG would need to stop work on BOBII and we would need Osram our lead/GFX coder to return with a significant time commitment plus we would need additional landscape and coder commitments. I have tried for 4 years to get people to assist us on BOBII without alot of success. Talented programmers with C++ skills can earn dollars in this period of hard times and they also have family and real work commitments. We have look at Mig Alley a few times to determine if a commerical for profit development project is possible but our evaluations have shown that Mig Alley would result in a non-profit loss. The comerical project of BOBII resulted in only a loss or break even.

I would not want to contact Silkman unless we had commitments for the skills needed for success.

_________________
Buddye

Intel I7 920 processor (2.66GHz, 8MB cache), 6GB DDR3 Triple Channel @1333MHz, 1.8GB NVIDIA GeForce GTX 295, Sound Blaster X-Fi PCI Sound Card, Windows 7 Home Premium 64 Bit , CH Fighter Stick & Pedals ,TrackIR4 Pro thanks to BobII crew.


Top
 Profile  
 
 Post subject: Re: mig alley2?
PostPosted: Sun Mar 11, 2012 2:37 pm 
Offline
Airman First Class
User avatar

Joined: Tue Mar 17, 2009 1:39 pm
Posts: 79
Location: Western Pa USA
Honestly I don't know why this happens to me (auto logged out) at this site. I have checked my internet settings and there as they should be. Also I belong to at least 10 other forums and this one is the only one that it happens on. It's not a huge issue but just a frustrating one after I write a very lengthy post.

I fully understand what your saying Buddye but consider this, eventually CLoD will get fixed and if a broken CLoD right now isn't attracting a large number of new members to WoV (possibily some with the skills you mentioned the dev group is needing) then whats the chances of new people (maybe some with skills) coming to WoV after CLoD is fixed? I for one don't pretend to understand why someone wouldn't play WoV over CLoD at this stage but it is what it is. I for one would never suggest fully stopping work on WoV anytime soon but it wouldn't hurt either to start entertaining new "possibilities". The only combat flight era right now that isn't on anyones near future radar is the Korean War and I think it could make some money. Maybe a business model doing something similar like what OBD did with CFS3 and OFF? Heck I'd pay $30.00 ~ $40.00 upfront for a newer updated version of MiG Alley, playing MiG Alley with the standards of GFX that are in WoV or better in the near future would be a dream come true. Also as I mentioned in my post that went poof :lol: , Silkman looks to have fixed a lot of the bugs and defeciencies that were in the original MA and added lots of new stuff (the new weather model almost rivals WoV for one) but all of his improvents are in the game mechanics and not in the GFX department (like AC models/Terrain etc). The AI and FM's in MiG Alley were pretty good to begin with so it's not like starting from scratch, it was always the GFX that was hard on the eyes in this day and age. If you can check out his MA Group at Yahoo please do so, it's quite impressive for basically a one man operation. Also my pre apologies to anyone I might offend with this post, I'm typing fast so I don't lose it like my last post and as such I really can't go into detail like my other post, above all these are just my personal musings and in no way should be considered as belittling the excellent and top notch work the WoV development group has done, it is still amazing to say the least.
Cheers


Top
 Profile  
 
 Post subject: Re: mig alley2?
PostPosted: Sun Mar 11, 2012 11:07 pm 
Offline
BDG
User avatar

Joined: Sat Nov 13, 2004 8:21 am
Posts: 4154
Location: wet coast, Canada
We don't have anyone atm in the bdg with graphics programming skills, otherwise
BoB2 would look much prettier than it does. Getting SoW-style lighting and shadows
is way outside our skillset. Osram was our graphics guy, but it was not his main
strength, and no one else has ever come along. We have been incredibly lucky to
get the talent that we have.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group