jasonmcmillan wrote:
For sure it would be something amazing to have an accusimed plane which can fire its gunnery, and can receive "accusimed" damages...But I think it request a very consequent amount of work: when a plane receive a bullet anywhere, it damages some parts higher than other parts...so they have to simulate it with all damages a plane can receive, with all concequences it implies (immediatly or on long run...). I played on several war simulation games, and there is allways te same damages...You know when you're hit in the engine, there is white or black smoke, fire, and it finally cut off...and it's the same for all part of planes...I never found a game where you can manage your plane according to the damages it takes, and, with luck or a lot of mastery, take it back home.
I agree that a game like that wouldn't meet a lot of success in the air combat games community, due to its complexity. I don't know if it's poossible to realise it with FS (because it's mainly a civil aviation simulator)...
You spoke about WOP. I played it for a long time, and I was excited to fly WWII fighters in an immersive game (I didn't play any WWII air combat games since Microsoft CFS 2

), but I realised quickly that AI were bad, and some planes were boosted and other downgraded (La7 and p-51 for example. The last one is totally unusable in this game

)
I think a2a only gives us the essence of flying these birds (agree with you Kobradelta1000) and I can only support them to continue this way. It give us the complexity and delicacy of flying them without the danger of ennemy planes!!
"Mr. Dudley or any other real Pilot, whats the reason you fly such a war- plane in real life? the sound, the speed or what- if you could put a few sentences here would be nice! Thnx"
I think it's like to drive a old car with sound and vibrations...(but with a 1600hp engine under the hood!!!!)You can't get that in recent cars, where confort and driving assistance are integral parts of it...like current planes...
And finally, warbirds from WWII are, from my point of view, most beautiful planes Human being made till now, and this for all nations...(messershmitt 109, fock-wulf 190, spitfires, mustang, Zero, Dewoitine 520.........

), and keep them in flight is a good thing!!
Rise of Flight is an excellent game, especially in the damages section. I was doing a 'quick mission' in a Fokker E.III trying to shoot down a Handley-Page O-400. The bombers were flying very low, around 1,000 feet above the target, and they dropped the big 1650lb bomb, and at an altitude of 900 feet (enough to hit the bombers but be protected from the machine gun fire) the bomb's shockwave tore the ailerons off the triplane, and I was forced to attempt a crash landing using the rudder and elevator. Very tricky, and very realistic. Airspeed will tear off control surfaces, g-load will tear a wing, or all of them off, and bullets can cause an engine to start losing oil, catch on fire, or seize. I was also flying a Handley-Page O-400, when we were swarmed by the Albatros airplanes from behind. They began shooting at us, but the gunners were keeping us relatively safe. However, one Albatros managed to kill the pilot of a nearby O-400, and he began sharply banking straight into my plane. I was unable to move in time, and the other O-400 collided with me, knocking off the big and little wing on the port side (it’s a sesquiplane, so it has two pairs of unevenly sized wings). My rudder, starboard ailerons, and elevators were still intact (although one strut between the top and bottom starboard wing had cracked through completely) and before it had a chance to begin a spin and tear off the other wings, I managed to maneuver it into the 'jackknife' orientation, using my rudder as an elevator, elevator as rudder, etc. This orientation allowed the remaining wings to provide controllable lift for flight, and I carefully descended towards the ground, and at about 700 feet, I rolled back to the level position, and kept control just long enough to plow into the earth, saving my life (the other guys died, and my face was covered in blood, and my 'ears' were ringing). It was as stressful as a game could be, and very believable. 777 Studios has done an excellent job with this game.