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PostPosted: Mon Aug 20, 2007 8:35 am 
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A2A General
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Joined: Wed Feb 11, 2004 12:55 pm
Posts: 10104
Location: USA
EDIT:
3rd party aircraft database has been posted here:
http://shockwaveproductions.com/forum/v ... hp?t=10187

Let's keep all configs in that thread, so everyone can find what they need in one place.

Scott.



First, a big thanks to those who take the time to share their coordinates of these 3rd party aircraft to add Shockwave 3D Lights. We will keep this top thread organized and updated for easy searching.



Aircraft: PBY-5 Catalina
Author/Software House: ALPHASIM

AIRCRAFT.CFG
[LIGHTS]
light.4 = 5, 4, -16, 7.5, fx_Shockwave_landing_light // Shockwave light
light.5 = 5, 4, 16, 7.5, fx_Shockwave_landing_light // Shockwave light

PANEL.CFG
[Vcockpit01]
gauge22=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

Thanks to Tako Kichi for posting
++++++++++++++++++++++++++++++++

Aircraft: PBY-5A Catalina
Author/Software House: ALPHASIM

AIRCRAFT.CFG
[LIGHTS]
light.4 = 5, 4, -16, 7.5, fx_Shockwave_landing_light // Shockwave light
light.5 = 5, 4, 16, 7.5, fx_Shockwave_landing_light // Shockwave light

PANEL.CFG
[Vcockpit01]
gauge22=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

Thanks to Tako Kichi for posting
++++++++++++++++++++++++++++++++

Aircraft: Tornado F3 (Freeware Version)
Author/Software House: IRIS

AIRCRAFT.CFG
[LIGHTS]
light.14 = 5, 3, -6.1, -3.6, fx_Shockwave_landing_light // Shockwave light
light.15 = 5, 3, 6.1, -3.6, fx_Shockwave_landing_light // Shockwave light
light.16 = 5, 15.4, 0.7, -4.2, fx_Shockwave_landing_light // Shockwave light

PANEL.CFG
[Vcockpit01]
gauge03=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light

Thanks to Tako Kichi for posting
++++++++++++++++++++++++++++++++

Aircraft: DH Chipmunk
Author/Software House: RICK PIPER

AIRCRAFT.CFG
[LIGHTS]
light.6 = 5, 1.75, -3.9, -2, fx_Shockwave_landing_light // Shockwave light

PANEL.CFG
[Vcockpit01]
gauge21=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

Thanks to Tako Kichi for posting
++++++++++++++++++++++++++++++++

Aircraft: BeaverX
Author/Software House: Aerosoft

AIRCRAFT.CFG
[LIGHTS]
light.1 = 5, 2.5, -13.0, 3.9, fx_Shockwave_landing_light // Shockwave light

PANEL.CFG
[Vcockpit01]
gauge16=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

Thanks to Dangerous Beans for posting
++++++++++++++++++++++++++++++++

Aircraft: Do-27
Author/Software House: Digital Aviation

AIRCRAFT.CFG
[LIGHTS]
light.X = 5, -9.95, -18.23, 4.90, fx_Shockwave_landing_light // Shockwave light
X can be 4, 5 or 6 in, depending on the texture

PANEL.CFG
[Vcockpit01]
gauge53=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

Thanks for Legend for posting
++++++++++++++++++++++++++++++++

Aircraft: Katana X
Author/Software House: Digital Aviation

AIRCRAFT.CFG
[LIGHTS]
light.4 = 5, -0.52, -15.78, 0.78, fx_Shockwave_landing_light // Shockwave light
light.5 = 6, -0.57, -15.06, 0.78, fx_Shockwave_landing_light // Shockwave light

[i]Basically all you have to do is to overwrite the last bit (fx_DA-20_landing) with the fx_shockwave bits...


PANEL.CFG
[Vcockpit01]
gauge13=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

Thanks to Chris B, EFC_986 for posting
++++++++++++++++++++++++++++++++

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Last edited by Scott - A2A on Mon Mar 03, 2008 2:55 pm, edited 1 time in total.

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 Post subject:
PostPosted: Mon Aug 20, 2007 10:40 pm 
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Airman First Class
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Joined: Fri May 19, 2006 9:50 pm
Posts: 76
Location: EDHI, I have moved - again
Alphasim Kamov KA27 / 32

Aircraft.cfg

[lights]

light.8 = 5, 13.75, -2.30, -3.1, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 13.75, 2.30, -3.1, fx_Shockwave_landing_light // Shockwave light

Panel (careful! there's two panel folders)

[vcockpit01]

gauge41=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

Panel.s (careful! there's two panel folders)

[vcockpit01]

gauge40=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

[edit]

CAVEAT!!

The above lights coordinates are for the civilian versions. Unfortunately, the military versions have two landing lights together on the left (port) side.

Short of splitting the Kamov into two folders, I would simply do an in flight change of the aircraft config... simply remark out the last landing light entry thus:

light.8 = 5, 13.75, -2.30, -3.1, fx_Shockwave_landing_light // Shockwave light
//light.9 = 5, 13.75, 2.30, -3.1, fx_Shockwave_landing_light // Shockwave light

Note the two forward slashes before 'light.9'

Save and return to sim and then refresh aircraft (you can set a keyboard shortcut for this using the FS - options | settings | controls

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 Post subject: Flight1 ATR 72-500
PostPosted: Tue Aug 21, 2007 5:51 am 
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Airman Basic

Joined: Sun Aug 19, 2007 4:12 pm
Posts: 1
Flight 1 ATR 72-500

aircraft.cfg

[lights]
light.10=5, 4.35, 2.75, -4.20, fx_Shockwave_landing_light // Shockwave light
light.11=5, 4.35, -2.75, -4.20, fx_Shockwave_landing_light // Shockwave light


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 Post subject:
PostPosted: Tue Aug 21, 2007 7:30 am 
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Airman First Class
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Joined: Fri May 19, 2006 9:50 pm
Posts: 76
Location: EDHI, I have moved - again
Aussim Piper Warrior

[LIGHTS]

light.4 = 5, 6.37, 0.00, -1.02, fx_Shockwave_landing_light // Shockwave light

Be aware, the shockwave lights only work on ctrl L - the cockpit only has a switch for Taxi Lights. Adding the shockwave Landing lights is probably OTT, but does look pretty.

Brad Disher (Aussim) has a different methodology for his lights - you may also consider using default (i.e. shockwave) for nav and beacon too

Panel as for previous suggestions - non-retract LL

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Last edited by CBris on Tue Aug 21, 2007 7:51 am, edited 1 time in total.

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 Post subject:
PostPosted: Tue Aug 21, 2007 7:48 am 
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Airman First Class
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Joined: Fri May 19, 2006 9:50 pm
Posts: 76
Location: EDHI, I have moved - again
Aussim Glasair III

[lights]

light.5 = 5, 4.6, 0.9, -1.15, fx_Shockwave_landing_light // Shockwave light

As for the Warrior... Brad Disher (Aussim) has a different methodology for his lights - you may also consider using default (i.e. shockwave) for nav and beacon too

In this case, there is a "Landing light" switch instead of a Taxi Light switch

Panel as usual

Suck it and see...

Note for Shockwave (and interested parties) I personally find setting the light slightly rear of the front of the lamp gives me more pleasing results - you can see the "original" lamp still and you aren't blinded by the light cone. Just a thought.

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 Post subject:
PostPosted: Tue Aug 21, 2007 8:14 am 
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Senior Airman

Joined: Fri Feb 24, 2006 11:22 am
Posts: 222
EDIT: I've updated these as I've found a more accurate way to do them.
Basically I'm using fx_navred to work out the numbers but placing it just in front of the default light.
Also there's a few notes on the Mentor & V35B/F33A worth seeing.

++++++++++++++++

Author/Software House: Aerosoft

Aircraft: BeaverX

AIRCRAFT.CFG
[LIGHTS]
light.1 = 5, 1.80, -13.15, 3.80, fx_Shockwave_landing_light // Shockwave light

PANEL.CFG
[Vcockpit01]
gauge16=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

++++++++++++++++

Author/Software House: AlphaSim

Aircraft: Texan/Harvard

AIRCRAFT.CFG
[LIGHTS]
light.10 = 5, 2.70, 9.00, -1.50, fx_Shockwave_landing_light // Shockwave light
light.11 = 5, 2.70, -9.00, -1.50, fx_Shockwave_landing_light // Shockwave light

PANEL.CFG
[Vcockpit01]
gauge49=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

++++++++++++++++

Author/Software House: Carenado

Aircraft: Beechcraft Bonanza V35B & F33A

AIRCRAFT.CFG
[LIGHTS]
light.8 = 5, 7.10, -0.14, -1.65, fx_Shockwave_landing_light // Shockwave light

PANEL.CFG
[Vcockpit01]
gauge16=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light

(Notes: The 3D light doesn't show in the VC and the default landing light beam is always visible whether there turned on or off.)

++++++++++++++++

Author/Software House: Carenado

Aircraft: Beechcraft T-34 Mentor

The default eyepoint is way off in the VC, I would sugest
[Views]
eyepoint=-1.0, 0.0, 2.90

The position of the landing lights doesn't match between the external model and the VC, so Ive included two sets of numbers, the first one is for the external model and the second for the VC.
Use whichever one you prefer.

(External)
AIRCRAFT.CFG
[LIGHTS]
light.8 = 5, 2.20, 10.90, 0.90, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 2.20, -10.90, 0.90, fx_Shockwave_landing_light // Shockwave light

(VC)
AIRCRAFT.CFG
[LIGHTS]
light.8 = 5, 1.80, 10.00, 0.20, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 1.80, -10.00, 0.20, fx_Shockwave_landing_light // Shockwave light

(NOTE : You can delete or comment out "light.8= 5, 15,0,-3.0,fx_landingFS9.fx" as it is not needed and doesn't work anyway.)

PANEL.CFG
[Vcockpit01]
gauge24=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

++++++++++++++++

Author/Software House: Carenado

Aircraft: Cessna Skylane 182Q

AIRCRAFT.CFG
[LIGHTS]
light.7 = 5, 3.00, 0.63, -0.47, fx_Shockwave_landing_light // Shockwave light

PANEL.CFG
[Vcockpit01]
gauge16=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

++++++++++++++++

Author/Software House: Carenado

Aircraft: Cessna Skylane II RG

AIRCRAFT.CFG
[LIGHTS]
light.7 = 5, 3.40, 0.61, -0.63, fx_Shockwave_landing_light // Shockwave light

PANEL.CFG
[Vcockpit01]
gauge16=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

++++++++++++++++

Author/Software House: Carenado

Aircraft: Cessna Stationair 6 II

AIRCRAFT.CFG
[LIGHTS]
light.7 = 5, 3.20, 0.66, -0.60, fx_Shockwave_landing_light // Shockwave light

PANEL.CFG
[Vcockpit01]
gauge16=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

++++++++++++++++

Author/Software House: Carenado

Aircraft: Piper Cherokee

AIRCRAFT.CFG
[LIGHTS]
light.4 = 5, 4.30, -0.02, -0.49, fx_Shockwave_landing_light // Shockwave light

PANEL.CFG
[Vcockpit01]
gauge15=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

++++++++++++++++

Author/Software House: Carenado

Aircraft: Piper Archer II

AIRCRAFT.CFG
[LIGHTS]
light.6 = 5, 4.45, -0.03, -0.49, fx_Shockwave_landing_light // Shockwave light

PANEL.CFG
[Vcockpit01]
gauge15=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

++++++++++++++++

Author/Software House: Carenado

Aircraft: Piper Dakota

AIRCRAFT.CFG
[LIGHTS]
light.6 = 5, 4.45, -0.03, -0.49, fx_Shockwave_landing_light // Shockwave light

PANEL.CFG
[Vcockpit01]
gauge15=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

++++++++++++++++


Last edited by Dangerous Beans on Wed Aug 22, 2007 3:38 pm, edited 2 times in total.

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 Post subject:
PostPosted: Wed Aug 22, 2007 8:04 am 
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Senior Airman

Joined: Sat Dec 03, 2005 1:23 pm
Posts: 133
Location: Croydon Airport
Abacus Lockheed Constellation

Please add the following lines to the [LIGHTS] section in Aircraft.cfg file:

light.8 = 5, 36.3, 0.25, -5.2, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 36.3, -0.25, -5.2, fx_Shockwave_landing_light // Shockwave light

and the following to [Vcockpit01] section in Panel.cfg:

gauge124=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light


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 Post subject:
PostPosted: Wed Aug 22, 2007 11:28 pm 
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Joined: Fri May 19, 2006 9:50 pm
Posts: 76
Location: EDHI, I have moved - again
AEROSOFT SUPERCUB

I think if you folks read the other posts, then you'll know about the panel section. Here's the aircraft.cfg bits

[Lights]
light.4 = 5, -2.0, -12.0, 2.60, fx_Shockwave_landing_light // Shockwave light

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 Post subject: Flight1 C-172
PostPosted: Thu Aug 23, 2007 4:40 pm 
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Airman Basic

Joined: Tue Aug 21, 2007 8:56 am
Posts: 1
Aircraft: C-172
Author/Software House: Flight1

AIRCRAFT.CFG
[LIGHTS]
light.7 = 5, 2.5, -9.2, 2.5, fx_Shockwave_landing_light // Shockwave light

_________________
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PostPosted: Fri Aug 24, 2007 1:35 pm 
Offline
Airman Basic

Joined: Sun Feb 06, 2005 4:43 pm
Posts: 2
Aircraft: Alphasim V-22 Osprey
NOTE: Modified for FSX using Rob Barendregt's VSTOL files and FS Panel Studio (so the gauge numbers might not be the same)
Two landing lights on body below cockpit.

panel cfg.
[Vcockpit01]
gauge22=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

aircraft cfg.
light.6 = 5, 13.7, -1.95, -7.7, fx_Shockwave_landing_light // Shockwave light
light.7 = 5, 13.7, +1.95, -7.7, fx_Shockwave_landing_light // Shockwave light


Jake


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 Post subject:
PostPosted: Fri Aug 24, 2007 1:55 pm 
Offline
Airman Basic

Joined: Fri Aug 24, 2007 9:41 am
Posts: 3
Aircraft: AFG Beech Super King Air

panel.cfg
[Vcockpit01]
gauge55=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light


aircraft.cfg
[lights]
light.18 = 6, 13.1, 0.0, -1.1, fx_Shockwave_landing_light // Shockwave light

++++++++++++++++++++++++++++++++++++++++

Aircraft: AA-5B (Piglet's Peculiar Planes)

panel.cfg
[Vcockpit01]
gauge36=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light


aircraft.cfg
[lights]
light.7 = 5, 7, -1.0, -0.7, fx_Shockwave_landing_light // Shockwave light

++++++++++++++++++++++++++++++++++++++++

Aircraft: FSD Porter PC-6

panel.cfg
[Vcockpit01]
gauge35=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light


aircraft.cfg
[lights]
light.9 = 5, 4.0, -17.5, 2.5, fx_Shockwave_landing_light // Shockwave light
light.10= 5, 4.0, 17.5, 2.5, fx_Shockwave_landing_light // Shockwave light

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 Post subject:
PostPosted: Sun Aug 26, 2007 5:44 pm 
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Airman

Joined: Mon Jan 17, 2005 10:38 am
Posts: 25
Aircraft: RealAir SF-260

aircraft.cfg
[lights]
light.9 = 5, 3.40, 0.00, -0.60, fx_Shockwave_landing_light // Shockwave light

Add the above line to both the RealAir SF-260 and the RealAir SF-260 Left Seat.

panel.cfg
[Vcockpit01]
gauge08=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

You only need to add this to the RealAir SF-260. The Left Seat version uses this same panel.cfg.

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 Post subject:
PostPosted: Sun Aug 26, 2007 5:49 pm 
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Airman

Joined: Mon Jan 17, 2005 10:38 am
Posts: 25
Aircraft: RealAir Citabria 2007, RealAir Decathlon 2007, RealAir Scout 2007, RealAir Scout 2007 Amphibian and RealAir Scout 2007 Tundra.

All of the above aircraft can use these same settings. Just be aware of your light# and gauge# when adding them.

aircraft.cfg
[lights]
light.4 = 5, 3.00, 0.00, -1.70, fx_Shockwave_landing_light // Shockwave light

panel.cfg
[Vcockpit01]
gauge08=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

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 Post subject:
PostPosted: Mon Aug 27, 2007 12:54 am 
Offline
Airman

Joined: Sat Aug 18, 2007 3:20 am
Posts: 35
Location: Bucknell, Shropshire, UK
EvolveAI settings:

A318-100_CFM
light.8 = 5, 7.0, -7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 7.0, 7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.10 =5, 35.50, 0.0, -3.00, fx_Shockwave_landing_light // Shockwave light
light.11 =5, 35.50, 0.0, -1.00, fx_Shockwave_landing_light // Shockwave light

A319_CFM, A319_IAE
light.8 = 5, 6.5, -7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 6.5, 7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.10 =5, 39.00, 0.0, -4.00, fx_Shockwave_landing_light // Shockwave light
light.11 =5, 39.00, 0.0, -3.00, fx_Shockwave_landing_light // Shockwave light

A320-100
light.8 = 5, 6.5, -7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 6.5, 7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.10 =5, 44.00, 0.0, -4.00, fx_Shockwave_landing_light // Shockwave light
light.11 =5, 44.00, 0.0, -3.00, fx_Shockwave_landing_light // Shockwave light

A320-200_CFM, A320-200_IAE
light.8 = 5, 7.5, -7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 7.5, 7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.10 =5, 43.00, 0.0, -4.00, fx_Shockwave_landing_light // Shockwave light
light.11 =5, 43.00, 0.0, -3.00, fx_Shockwave_landing_light // Shockwave light

A321_CFM, A321_IAE
light.8 = 5, 4.5, -7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 4.5, 7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.10 =5, 57.00, 0.0, -4.00, fx_Shockwave_landing_light // Shockwave light
light.11 =5, 57.00, 0.0, -3.00, fx_Shockwave_landing_light // Shockwave light

Aardvark AI settings
B722
light.8=5, 18.0, -7.30, 0.10, fx_Shockwave_landing_light // Shockwave light
light.9=5, 18.0, 7.30, 0.10, fx_Shockwave_landing_light // Shockwave light
light.10=5, 57.60, -0.50, -4.00, fx_Shockwave_landing_light // Shockwave light

B732 (not v2)
light.9=5, 10.50, 7.20, 0.20, fx_Shockwave_landing_light // Shockwave light
light.10=5, 10.50, -7.20, 0.20, fx_Shockwave_landing_light // Shockwave light
light.11=5, 33.5, 00.000, -4.60, fx_Shockwave_landing_light // Shockwave light
//light.121=5, 32.0, -00.10, -4.60, fx_Shockwave_landing_light // Shockwave light

B734 (not v2)
light.9=5, 11.00, 7.20, 0.20, fx_Shockwave_landing_light // Shockwave light
light.10=5, 11.00, -7.20, 0.20, fx_Shockwave_landing_light // Shockwave light
light.11=5, -12.0, 29.50, 0.50, fx_Shockwave_landing_light // Shockwave light
light.12=5, -12.0, -29.50, 0.50, fx_Shockwave_landing_light // Shockwave light
light.13=5, 44.0, 0.0, -4.00, fx_Shockwave_landing_light // Shockwave light

B735
light.9=5, 11.00, 7.20, 0.20, fx_Shockwave_landing_light // Shockwave light
light.10=5, 11.00, -7.20, 0.20, fx_Shockwave_landing_light // Shockwave light
light.11=5, -12.0, 29.50, 0.50, fx_Shockwave_landing_light // Shockwave light
light.12=5, -12.0, -29.50, 0.50, fx_Shockwave_landing_light // Shockwave light
light.13=5, 44.0, 0.0, -4.00, fx_Shockwave_landing_light // Shockwave light

B736
light.9=5, 10.80, 6.80, 0.60, fx_Shockwave_landing_light // Shockwave light
light.10=5, 10.80, -6.80, 0.60, fx_Shockwave_landing_light // Shockwave light
light.11=5, 30.0, 00.00, -4.40, fx_Shockwave_landing_light // Shockwave light

B737 & B737W
light.9=5, 10.00, 6.80, 0.20, fx_Shockwave_landing_light // Shockwave light
light.10=5, 10.00, -6.80, 0.20, fx_Shockwave_landing_light // Shockwave light
light.11=5, 35.0, 00.00, -4.80, fx_Shockwave_landing_light // Shockwave light

B738
light.9=5, 10.80, 6.80, 0.60, fx_Shockwave_landing_light // Shockwave light
light.10=5, 10.80, -6.80, 0.60, fx_Shockwave_landing_light // Shockwave light
light.11=5, 30.0, 00.00, -4.40, fx_Shockwave_landing_light // Shockwave light

B738W
light.9=5, 11.00, 6.80, 0.60, fx_Shockwave_landing_light // Shockwave light
light.10=5, 11.00, -6.80, 0.60, fx_Shockwave_landing_light // Shockwave light
light.11=5, 44.0, 00.00, -4.80, fx_Shockwave_landing_light // Shockwave light

B739
light.9=5, 10.00, 6.80, 0.20, fx_Shockwave_landing_light // Shockwave light
light.10=5, 10.00, -6.80, 0.20, fx_Shockwave_landing_light // Shockwave light
light.11=5, 35.0, 00.00, -4.80, fx_Shockwave_landing_light // Shockwave light

B742_GE, B742_RR, B742_PW, B742F_GE, B742F_RR, B742F_PW,
NB - this aircraft for some unknown reason does not show the Shockwave effect correctly if you zoom in - and the brilliant white effect when zoomed out doesn't appear either, more a yellow light - weird??!!
light.10=5, 28.50, -19.00, 0.80, fx_Shockwave_landing_light // Shockwave light
light.11=5, 29.50, 19.00, 0.80, fx_Shockwave_landing_light // Shockwave light
light.12=5, 28.50, -17.00, 0.80, fx_Shockwave_landing_light // Shockwave light
light.13=5, 29.50, 17.00, 0.80, fx_Shockwave_landing_light // Shockwave light
light.14=5, 82.0, -0.85, -7.3, fx_Shockwave_landing_light // Shockwave light
light.15=5, 82.0, 0.85, -7.3, fx_Shockwave_landing_light // Shockwave light

I'll post more when they're done :D 1

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Graham


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 Post subject:
PostPosted: Mon Aug 27, 2007 2:27 pm 
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Airman First Class

Joined: Mon Aug 20, 2007 6:43 am
Posts: 51
Location: Cornwall,UK
Excellent work grajay. I have asked shockwave why the effect does not display correctly, on the larger aircraft,but so far have had no response.

I'm not really to sure at the moment how to go about changing my Flight One aircraft to the AIA or Evolve aircraft in UTX.

Ayway,keep up the good work.

Shaun


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