Ground attack questions

Battle of Britain "Wings of Victory"
Itkovian
Staff Sergeant
Posts: 474
Joined: 13 May 2009, 07:23

Re: Ground attack questions

Post by Itkovian »

stickman wrote: It would be nice if a new man would volunteer to fix some of the bugs in the Campaign menus. Many of these bugs are married to the Reports code.
The Campaign Reports code is still not working right, though Buddye fixed some of it for v2.09.
Coding the Reports has been difficult. Buddye only had 1 or 2 dedicated testers helping him with Reports.
Testers for debugging Campaign Reports are in short supply, now, just as Coders are.

Anyway.. the BDG loves volunteers, and cherishes the ones that stay around for a year or two.
On the plus side, it does create the "fog of war" rather well. I have no clue how many aircraft we actually did manage to shoot down, only my own losses are clear. :)

But I'd be happy to help. Time is naturally an issue, but at the very least perhaps I could take a peek and see how well I could handle it.

Itkovian

Osram
BDG & A2A
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Re: Ground attack questions

Post by Osram »

Itkovian wrote: I'd love to help, though I fear I have limited C++ experience (though lots of other languages).
Stickman has summarised my feeling on volunteers better than I could have said it myself :).
BoBII is C++ to probably more than 95% - so not speaking it is an issue. A non C++ guy has to be VERY dedicated to dig into this.
There is a bit of assembly but AFAIK we have no big need in changing it. Understanding and documenting it might be nice.
There are also the shaders but I think the minimum for someone to learn the shading language and the shaders would be a sound understanding of 3D technology and 3D maths.

Osram
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Re: Ground attack questions

Post by Osram »

Delphi is similar to C++, so you have some grounding, but still the step to C++ is big. A book I have for conversion of C to C++ coders speaks of needing a year to get really efficient. We might look for code that is fairly "straight forward" and does not use advanced C++ techniques. However you would need the MSVC C++ compiler, preferably the 2005 one, at least the "professional" level.

And yes, 2 coders for a one-million-lines-of-source-code beast is ridiculous.

Time being an issue is an issue :P as obviously someone less knowledge can partl compensate by throwing time at it and for example reading up on any C++ construct he sees and does not understand.

BTW you dont speak Python, assembly or HLSL, do you?

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Buddye
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Re: Ground attack questions

Post by Buddye »

Osram wrote:
And yes, 2 coders for a one-million-lines-of-source-code beast is ridiculous.

Time being an issue is an issue :P as obviously someone less knowledge can partl compensate by throwing time at it and for example reading up on any C++ construct he sees and does not understand.
I have to agree with the above statement although one person who is determined can make a difference in BOBII improvement.

It is very difficult to get task completed in BOBII, IMHO. (think about just finding something in a 1 million line book).

I have been working on BOBII applications since 2003 (and I had to learn C++) and I have only work in a small subset of the applications.

Yes, I did have to spend time to compensate for not understanding C++ or the BOBII application. Most all of our volunteers just give up and move along.
Buddye

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Itkovian
Staff Sergeant
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Joined: 13 May 2009, 07:23

Re: Ground attack questions

Post by Itkovian »

I understand what you mean. Getting the compiler would be a first step, to be sure. :)

Itkovian

Osram
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Re: Ground attack questions

Post by Osram »

Yes, 109 jabo missions would be great. Actually the guy that started 109 jabo missions is still alive.
Actually I am not sure of (single seat) fighters being used as fighter bombers before, so he could be the first fighter bomber pilot ever. His name is Hans-Ekkehard Bob and he is still very sharp. He is still flying and recently made a record flight with the oldest aircrew in history (average age over 90 IIRC).

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