PBR update for my C172 textures.

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bladerunner900
Senior Master Sergeant
Posts: 1991
Joined: 17 Aug 2008, 14:59
Location: South Wales

PBR update for my C172 textures.

Post by bladerunner900 »

Just a heads up.

The textures on my site for the A2A C172 now have a PBR option.

Merry Christmas everyone...hic!... :mrgreen:

Steve.

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Lewis - A2A
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Re: PBR update for my C172 textures.

Post by Lewis - A2A »

Whey! 8) 8) 8) 8)

Cool beans, smashing job and on Christmas too!

Merry Christmas!

cheers,
Lewis
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bladerunner900
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Posts: 1991
Joined: 17 Aug 2008, 14:59
Location: South Wales

Re: PBR update for my C172 textures.

Post by bladerunner900 »

Hello Lewis. How's it hanging.

Yeah. Did it a couple of days ago and just posting today. Bit tipsy ATM, birthday yesterday too so still a bit fuzzy. :D

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Lewis - A2A
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Re: PBR update for my C172 textures.

Post by Lewis - A2A »

Double WHEY! then haha :mrgreen: :mrgreen: 8) 8) 8)

So you getting older or younger, ive decided that in 2020 I think ill go back a year as getting older is a bit boring and long in the tooth now :mrgreen:

cheers,
Lewis
A2A Facebook for news live to your social media newsfeed
A2A Youtube because a video can say a thousand screenshots,..
A2A Simulations Twitter for news live to your social media newsfeed
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bladerunner900
Senior Master Sergeant
Posts: 1991
Joined: 17 Aug 2008, 14:59
Location: South Wales

Re: PBR update for my C172 textures.

Post by bladerunner900 »

To make all your super cool custom textures PBR enabled, made by whoever, copy the c172_t.dds file and rename it c172_albedo.dds. It doesn't seem to matter if they have an alpha channel (probably ignored) or no mipmaps.

Then change the corresponding model= entry in the aircraft.cfg file to model=pbr and your done. Works like a charm. :wink:

Doesn't work on polished metallic paints though, as the spec file is no longer used. You'll have to make an appropriate metallic texture for that.

Steve.

Oh! To answer your question. I'm getting older AND wiser so, PAY ATTENTION! :P

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