I just wanted to start a thread here to help people with little things with the T-6.
Most important: Use your clean kit before you leave the plane / exit the sim. It is in the CONTROLS (SHIFT-3) menu. Then be sure to remove it before flying. This prevents oil from pooling in the lower cylinders.
Hand prop before flying (count 5 blades)
-------------------------------
Canopy: Left click to move back, right click to move forward
Tailwheel lock: Stick forward to unlock the tailwheel, stick back for locked and steerable
Smoke: Arm switch ON (top of right console), smoke container filled LOAD MANAGER (SHIFT-4), and use the CONTROLS (SHIFT-3) menu to turn on and off
Backfires: Need to be very slow and smooth with the throttle
Landing: Land on main wheels, push the stick forward to raise tail. Hold tail up, then at around 40-50 mph, bring the tail down and hold it there. Avoid being in between, with tail low (you can land slower on all three wheels if you wish too)
Raised fuel gauges: In CONTROLS
Hangared: In CONTROLS, the airplane will always be somewhat warm when you start flying
Basic TIPS
- Scott - A2A
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Basic TIPS
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Re: Basic TIPS
Thanks Scott.
My first impression is that the aircraft is brilliant.I found it much easier than the P51 and, provided you pay attention to the rudder handling, very positive on the ground.I was very concerned about ground loops but as you say watching the rudder avoids this.
Thanks to all of you for another superb model.
Cheers Chris
My first impression is that the aircraft is brilliant.I found it much easier than the P51 and, provided you pay attention to the rudder handling, very positive on the ground.I was very concerned about ground loops but as you say watching the rudder avoids this.
Thanks to all of you for another superb model.
Cheers Chris
Re: Basic TIPS
Scott,
why not landing in 3-point?
Worked out fine as I put her down.
Thanks,
Marco
why not landing in 3-point?
Worked out fine as I put her down.
Thanks,
Marco
- Scott - A2A
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Re: Basic TIPS
You can land in a 3 point, and if you do, the tailwheel will be on the ground and steerable. The wheel landing is where things can quickly get dicey so I put these instructions up.
Scott.
Scott.
A2A Simulations Inc.
Re: Basic TIPS
I've always pulled the prop through 9 times one for each cylinder, but then never encountered a clean kit as not a standard fit. Will have to adjust to the new technique.
Problem with 3 pointing her is that you quickly run out of rudder authority and married with that narrow track undercarriage and as Scott said the tail wheel becoming steerable, makes landings more difficult.
Martin
Problem with 3 pointing her is that you quickly run out of rudder authority and married with that narrow track undercarriage and as Scott said the tail wheel becoming steerable, makes landings more difficult.
Martin
Re: Basic TIPS
The beginning of the Developer's Notes in the manual says that you either need to hold the tail up or to land on 3 wheels.
Landing on almost-3-wheels isn't a good idea, so its easier to land on 2 wheels with the tail high if you have the runway length.
(just adding to what Scott and T6Flyer said, I haven't tried it myself yet).
Landing on almost-3-wheels isn't a good idea, so its easier to land on 2 wheels with the tail high if you have the runway length.
(just adding to what Scott and T6Flyer said, I haven't tried it myself yet).
Re: Basic TIPS
Scott,Scott - A2A wrote:
...
Landing: Land on main wheels, push the stick forward to raise tail. Hold tail up, then at around 40-50 mph, bring the tail down and hold it there. Avoid being in between, with tail low (you can land slower on all three wheels if you wish too)
...
I missed the part where you suggested that landing 3-point is possible as well. Was a bit puzzled then.
Well I think, landing on wheels or 3-point is a matter of taste. (please no debate in "with or without checklists"-style! )Like the question whether landing in crosswinds crabbed or with a forward slip.
I land slipped in 3-point if need be, as I found these techniques fine for me
Re: Basic TIPS
I'm curious, Martin. If you weren't using a clean kit, would pulling through 9 blades be essential, or would pulling through only 5 blades be enough to reveal any resistance due to pooling? Intuitively, I agree with 9 blades.T6flyer wrote:I've always pulled the prop through 9 times one for each cylinder, but then never encountered a clean kit as not a standard fit. Will have to adjust to the new technique.
Martin
Also, does the clean kit tap into only one cylinder, or several of the lowest?
Re: Basic TIPS
Just always done it with every 1340 and 985. Just the way I was trained and think with every operator was always the same.
Martin
Martin
- lonewulf47
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Re: Basic TIPS
The number of blades to be pulled through (i.e. everything more than 4 blade2 = 2 full revolutions) is not really significant. On a 9-cylinder radial there's a compression stroke every 80°, which means that after having turned the prop by 720° (9 x 80°) every piston has gone through overcenter twice, once with the valves open and once with full compression. Handpropping more than the minimum 4 blades is just a reminder not to be a minimalist and also helps for initial lubrication of all moving parts.Jacques wrote:I'm curious, Martin. If you weren't using a clean kit, would pulling through 9 blades be essential, or would pulling through only 5 blades be enough to reveal any resistance due to pooling? Intuitively, I agree with 9 blades.T6flyer wrote:I've always pulled the prop through 9 times one for each cylinder, but then never encountered a clean kit as not a standard fit. Will have to adjust to the new technique.
Martin
Also, does the clean kit tap into only one cylinder, or several of the lowest?
As far as the Cleaning Kit goes, I think is is connected to the two lower cylinders.
Re: Basic TIPS
Least it gives me a bit of exercise. Will keep on doing 9 blades, don't want to break any tradition!
Martin
Martin
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Re: Basic TIPS
9 blades brings all cylinders through a compression stroke, while 5 blades brings all cylinders through at least one stroke (compression or exhaust).
Some count 5, others count 9.
Scott.
Some count 5, others count 9.
Scott.
A2A Simulations Inc.
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Re: Basic TIPS
Hi.
Heres another tip MAKE SURE PARKBRAKE OFF before towing , i failed to spot this error , and towing fwd to straighten tailwheel resulted in the nose hitting the deck.
regards alan.
Heres another tip MAKE SURE PARKBRAKE OFF before towing , i failed to spot this error , and towing fwd to straighten tailwheel resulted in the nose hitting the deck.
regards alan.
Re: Basic TIPS
Great thread for tips Scott, thanks.
I have a couple of questions: The Generator; why does it have to stay on all the time?
And Carb Heat; do radial engines require the same amount of Carb Heat usage and technique as in say, the Comanche and Cherokee?
I noticed some reduction in MP and RPM whilst taxiing this afternoon, in rain showers with live ASN. Carb Heat recovered the reductions, but i was unsure as the winds were high, and sometimes this has an effect in FSX.
Cheers,
John.
I have a couple of questions: The Generator; why does it have to stay on all the time?
And Carb Heat; do radial engines require the same amount of Carb Heat usage and technique as in say, the Comanche and Cherokee?
I noticed some reduction in MP and RPM whilst taxiing this afternoon, in rain showers with live ASN. Carb Heat recovered the reductions, but i was unsure as the winds were high, and sometimes this has an effect in FSX.
Cheers,
John.
Cub. Cherokee. C182. Comanche 250. Spitfire. T-6. B-17. B377. Connie
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