WB_FlashOver wrote: ↑30 Mar 2021, 22:03
I have found that the stock aircraft in MSFS are at the very least tolerable and even enjoyable most of the time.
I have found the same. The "on rails" experience is gone. I remember one of the demo flights for FSX (at least i think it was FSX) which had you landing a 172 at dusk on an airport on a northern island somewhere. The aircraft was already established on final. All you needed to do was take your hands and feet off the controls and the plane would almost fly itself on the runway, it was that stable. This is no longer the case with FS2020, so the feeling of flight is much improved over stock FSX.
Even so, i think they got lazy. The physics engine does most of the heavy lifting so they didn't have to put as much effort into default planes to get them flying better than FSX, and all those shortcuts do show. The various improvement mods one can find in the forums really improve the experience immensely, and all it took was someone determined enough to spend a few hours, maybe a few days, on tweaking the parameters to get it flying right. It's something Asobo should have been easily capable of. Either way, right now i am greatly enjoying the DA62X mod. The only downside is that it has a glass cockpit and the visibility isn't that great, but it is such a nice touring airplane. Low speed, high speed, close to the floor, up in the flight levels, short trip, long trip, it does it all and the community modification makes it comparable to the real thing.
So what i am left thinking is... If Asobo put out a half-baked model that doesn't even have proper engine indications, and the community puts in a tiny bit of effort to tweak some values, and at the end we get a pretty decent aircraft... What would someone with A2A's experience, commitment, and determination be capable of? I can only imagine it will be incredible.