I'm trying to get a bare metal prop hub, but it seems that the model does not use an alpha channel. It is dull whatever I try. Is this correct?
Also, where can I find the textures for the external tanks?
Finally, is it possible to fly the D without the rockets?
Any help will be appreciated!
Jan Kees
paint problems
paint problems
FS painter. You'll find most of my FS9/FSX/P3D paints here.
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- Airman First Class
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- Joined: 14 Dec 2004, 20:55
Re: paint problems
Hi Jankees, can't help you with the paint problem, but as far as the rockets go, on the right console near the aft end there are some switches there (I can't remember which one it is as I'm on my work computer now). One of those switches controls the visiblity of the rockets.
Darrell
Darrell
Re: paint problems
I was going to do a few more Corsairs, but again ran into the shine problem.
Any answers? Scott? Lewis? anybody?
Any answers? Scott? Lewis? anybody?
FS painter. You'll find most of my FS9/FSX/P3D paints here.
Re: paint problems
I'm affraid the bare metal skins are not possible. The environmental reflections are not enabled in the material.
regards
ROB
regards
ROB
A2A Simulations Inc.
- mountainhighair
- Staff Sergeant
- Posts: 470
- Joined: 19 Oct 2009, 19:44
- Location: Littleton, CO, USA
- Contact:
Re: paint problems
The closest we can get is to utilize the Alpha channel in the Specular files. The stock Specular shine files actually do not use the alpha channel, however they DO affect the model. This gives us the ability to add something that was not there before. As usual in the alpha, dark is shiny and light is dull. This is not a "chrome" feature, but it does allow some tweaking of the shiny properties. I have found that this file adds a pure white shine to objects. It behaves like a white overlay layer in FSX. It doesn't make things shiny chrome like we would prefer, but it is a small tool to use to get us halfway there. Kinda. It's better than nothing.
For the LSO lens in the starboard wing I used pure 000 black and that just turned the lens pure white when sunlight was hitting it. That's why I say it behaves like a white overlay. It's not a polished look - just levels of white.
On the prop hub I used 24,24,24 black in my spec alpha file and that seemed just a bit too much, so the best value will probably be between 32 and 64 black. I'm still experimenting with it today. Oh it's nighttime now. Anyway, I'll find it eventually. Good luck and hope that helps someone.
For the LSO lens in the starboard wing I used pure 000 black and that just turned the lens pure white when sunlight was hitting it. That's why I say it behaves like a white overlay. It's not a polished look - just levels of white.
On the prop hub I used 24,24,24 black in my spec alpha file and that seemed just a bit too much, so the best value will probably be between 32 and 64 black. I'm still experimenting with it today. Oh it's nighttime now. Anyway, I'll find it eventually. Good luck and hope that helps someone.
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