Hello,
Any news about update PBR Cub for P3Dv5?
Please notice that its not only update of new rain effect for v5 but every MDL must be saved for v5 with „metallic has reflectance” new SDK option (external and interior) to show properly metallic textures if Im right.
Pls the Cub for the first update .
News about update for v5?
News about update for v5?
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- Michal - A2A
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Re: News about update for v5?
Cub will be updated first, yes, and this material option isn't needed. Albedo on metallic areas is now interpreted differently, for v5 it needs to be much brighter than it was for v4.
Re: News about update for v5?
Very good news! Cant wait to finish my trip over Africa in V5.
*sorry for Polish.
Rozszyfrowałeś to wreszcie z Dynamic Reflections = ON (low, medium ect)? Mnie to doprowadza do szewskiej pasji *.Michal - A2A wrote: ↑03 May 2020, 05:10 Cub will be updated first, yes, and this material option isn't needed. Albedo on metallic areas is now interpreted differently, for v5 it needs to be much brighter than it was for v4.
*sorry for Polish.
http://yoyosims.pl/
W10, i9 9900K, RTX 3090, RAM32Gb Corsair Vengeance LED OC@3200MHz, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] HP Reverb v2, VR fly only
W10, i9 9900K, RTX 3090, RAM32Gb Corsair Vengeance LED OC@3200MHz, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] HP Reverb v2, VR fly only
Re: News about update for v5?
Ps. Plywaki sa w chromie, to zobacze jak to rozwiazesz * (Floats are in chrome, I'll see how you solve it) .
http://yoyosims.pl/
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- Michal - A2A
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Re: News about update for v5?
It's not perfect, realtime cubemap in v5 could be a bit better, but I did the best I could do. Another problem is that reflections in legacy and enhanced atmospherics are slightly different.
Basically I modified the albedo using levels adjustment layer in Photoshop with metallic channel copied to it's mask (the adjustment layer affect only metallic areas). It makes metallic albedo much brighter than it was in v4. Not perfect solution, but it looks better than with v4 textures.
Basically I modified the albedo using levels adjustment layer in Photoshop with metallic channel copied to it's mask (the adjustment layer affect only metallic areas). It makes metallic albedo much brighter than it was in v4. Not perfect solution, but it looks better than with v4 textures.
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