Other Files In New Skin Pack

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Arclight
Senior Airman
Posts: 101
Joined: 31 May 2012, 09:31
Location: South Wales
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Other Files In New Skin Pack

Post by Arclight »

So having downloaded the new skin pack, I see that there are four files named:

Texture_E
Texture_IV
Texture_M
Texture_PW

Forgive the amateurish question, but what needs to be done with these files? Pretty sure I've missed something out regarding them. :lol:

Cheers for any help! :D
Alec

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Bruce Hamilton
Senior Master Sergeant
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Joined: 20 Sep 2009, 13:28

Re: Other Files In New Skin Pack

Post by Bruce Hamilton »

Move them to your P-51 directory and paste the readme info into your aircraft.cfg file.

Arclight
Senior Airman
Posts: 101
Joined: 31 May 2012, 09:31
Location: South Wales
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Re: Other Files In New Skin Pack

Post by Arclight »

Ahh so it is just the same as a regular texture installation then.

Can't help but notice that these files have no relation to the actual readme that needs to be pasted into the aircraft cfg.
Only Texture.E2-S, Texture.GA-S, Texture.McSwine, Texture.N514DK & Texture.Sunny VIII are related to the readme and therefore need to be pasted to the aircraft cfg.

Can someone explain the need for the files in my first post? I'm still a bit confused.
Alec

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ICDP
BDG & A2A
Posts: 746
Joined: 22 Jan 2005, 08:52

Re: Other Files In New Skin Pack

Post by ICDP »

The new folders contain bumpmaps that are used for ealier repaints.

So if you paint an RAF Mustang IV with the grills on the nose then make sure your texture.cfg file has the Mustang_IV texture folder as the main texture folder.

[fltsim]

fallback.1=..\texture_IV (this means any textures in the texture_IV fodler will be loaded first... in this case our bumpmap with the nose grills).
fallback.2=..\texture
fallback.3=..\..\..\..\Scenery\Global\texture
fallback.4=..\..\..\..\Texture

If you paint an early P-51D with fabric elevators and no rocket pylon holes then your texture folder should look like this.

fallback.1=..\texture_E (E for early, ie fabric elevators and no rockets.).
fallback.2=..\texture
fallback.3=..\..\..\..\Scenery\Global\texture
fallback.4=..\..\..\..\Texture

If you paint an mid P-51D with metal elevators and no rocket pylon holes then your texture folder should look like this.

fallback.1=..\texture_M (M for mid, ie metal elevators and no rockets.).
fallback.2=..\texture
fallback.3=..\..\..\..\Scenery\Global\texture
fallback.4=..\..\..\..\Texture

Arclight
Senior Airman
Posts: 101
Joined: 31 May 2012, 09:31
Location: South Wales
Contact:

Re: Other Files In New Skin Pack

Post by Arclight »

Ahh makes sense now haha!

Many thanks for your explanation Martin. Much appreciated. Same for you as well Bruce :)

All the best gentleman 8)
Alec

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